MadCookie 0 Posted March 6, 2008 i still dont know how to add those weapons to units, is the only way using the addWeapon command?, if i have about 40 soldiers, do i then have to type all the commands manually for 40 times? Share this post Link to post Share on other sites
Tuulos 0 Posted March 6, 2008 Protip: Copypaste works in editor If you someday would add two more versions of RK-95, one with Eotech and one with this I would be very thankful. Maybe even RK-95 with folded buttstock Those guns look great and I'm using them instead of BIS standards, good joB! Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted March 6, 2008 Heya mate, great pack-O-weapons, love em all, except everytime I pick a unit in the editor I get this error; No entry 'bin\config.bin/cfgvehicals/soldierPB.scope'. don't know if you can help me, been using 1.09 beta, used your 109config, so I'm at a loss. any clues ? Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted March 6, 2008 Great pack, if there's any further update, then is there a chance of an SKS in the pack? Share this post Link to post Share on other sites
ONI.au 0 Posted March 6, 2008 would love to see a mosin-nagant with equivalent sight to the m24 if you have the time there RH that would top off your pack nicely (not everyone is a fan of the SVD i prefer the mosin) Â Share this post Link to post Share on other sites
roberthammer 582 Posted March 7, 2008 Quote[/b] ]If you someday would add two more versions of RK-95, one with Eotech and one with this I would be very thankful. Maybe even RK-95 with folded buttstock Maybe later mate , right now i have little break /compile job needs alot time and energy too/ Quote[/b] ]No entry 'bin\config.bin/cfgvehicals/soldierPB.scope'. This bug is showing because u need QG , but weapons will work without QG i think Quote[/b] ] is there a chance of an SKS in the pack , would love to see a mosin-nagant Yea , i like those , both are really legends and cool weapons. Maybe in 2.0 version will be inside Share this post Link to post Share on other sites
andersson 285 Posted March 7, 2008 About tag, cant you use R_H or something similar? Share this post Link to post Share on other sites
roberthammer 582 Posted March 7, 2008 About tag, cant you use R_H or something similar? I allready tryed that ,but it says first 3 characters must be alphanumeric  BTW i got one there RHI tag ,but it wasn't used Share this post Link to post Share on other sites
Jackal326 1181 Posted March 7, 2008 BTW i got one there RHI tag ,but it wasn't used Then whats the point in having it if you are not going to use it? Its like having a PC without ever switching it on... Share this post Link to post Share on other sites
roberthammer 582 Posted March 7, 2008 Quote[/b] ]Then whats the point in having it if you are not going to use it? Its like having a PC without ever switching it on... Propably new versions/packs will have that tag Share this post Link to post Share on other sites
gamera3 0 Posted March 7, 2008 great mod ak47>ak74 IMHO BTW it is possible to replace the ak74s in the campaign and single missiosions for ak47s? Share this post Link to post Share on other sites
liljb15 0 Posted March 7, 2008 Is there a replacement config out yet? Share this post Link to post Share on other sites
cole 0 Posted March 8, 2008 Is there a replacement config out yet? Yes there is, over here (It does use ONLY the models, ballistics or sounds are fully changable - keeping them vanilla or using Ballistics addons or soundmods) Share this post Link to post Share on other sites
Vultar 0 Posted March 8, 2008 F***ing great job, as always RH ^^ Now to M16/M4 ! ! ! ! ! ! ! ! ! ! ! ! Go Go Go ; D I can't wait. Share this post Link to post Share on other sites
Sheps 0 Posted March 15, 2008 Every time i fire one of the guns, any ideas? Share this post Link to post Share on other sites
roberthammer 582 Posted March 16, 2008 @Vultar THX , BIG THX goes always to original makers of models and skins New version of M4/M16 will take some more time , because i need to start compile whole the eu pack @Sheps Hmmm , what version u got? Have u the right config file as Arma version If you use 1.09 you only put RH_aks.pbo and RH_aks_109cfg.pbo, and if you use 1.08, you should have RH_aks.pbo and RH_aks_108cfg.pbo. Share this post Link to post Share on other sites
Sheps 0 Posted March 16, 2008 Lmao thanks rob. I generally dump all the files in and never really stop to look at them, my bad. Thanks! Share this post Link to post Share on other sites
roberthammer 582 Posted March 16, 2008 Lmao thanks rob.I generally dump all the files in and never really stop to look at them, my bad. Thanks! NP mate Share this post Link to post Share on other sites
wipman 1 Posted March 19, 2008 Hi, some AK's with a 1P29 scope will be very pimp, i miss 'em from the OFP & the USMC Addon Pack 1.0 by E&S, also seems that the "RH_ak47g" don't works (returns a .bin error) and i think that the "RH_ak47s" too but im not sure on this last one, i should check it again. Im trying to make a small mission with Marines vs. Partisans rearmed with this AK's and it's very scary when they begin to open fire on us. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted March 22, 2008 Hi, i've noticed a weird bug in the Kobra sighted weapons, it's something with the glass, that looks like as shadow bug or something. it's most notice able when you look at some dark area on the map, a building's shadow or something like that. Let's C ya Share this post Link to post Share on other sites
roberthammer 582 Posted March 22, 2008 Hi, i've noticed a weird bug in the Kobra sighted weapons, it's somethingwith the glass, that looks like as shadow bug or something. it's most notice able when you look at some dark area on the map, a building's shadow or something like that. Let's C ya Thats system of parallax effect and u see now the SLX hide texture , i will fix that in future version Share this post Link to post Share on other sites
SaBrE_UK 0 Posted March 22, 2008 The parallax effect does look great, RH Share this post Link to post Share on other sites
dwringer 45 Posted March 23, 2008 Anybody know if some of the weapons/magazines were broken in the 1.11 beta patch? I can't get the gold ak to show up, and the magazines for the an94 won't work either - it says there aren't config entries for them. Haven't tried nearly all of the weapons yet to say about the others. I haven't tried disabling all my mods yet, but it seems unlikely - most of these weapons work (the gold svd has no problems, and the an94 itself shows up... *shrug*) Share this post Link to post Share on other sites
wipman 1 Posted March 23, 2008 Hi, i had some problems with the AN-94 Abakan magazines too on the v1.08, but was because Bobby made a mistake in the weapons classname and ammo classnames gave in the readme on the 1St post; the right magazine for the AN-94 is the same than on the dafault BIS weapons: "30Rnd_545x39_AK". It worked for me, i don't know about those golden plated or silver weapons, i'll never use "such thing". Let's C ya Share this post Link to post Share on other sites