raedor 8 Posted December 21, 2007 Mapfact releases Dynamic AI Creator 2.0 for ArmA! Two years after the release of DAC V1.0 for OFP, we are glad to announce DAC V2.0 is ready to be downloaded by you, though the development took more time, than we thought. DAC 2.0 Features: # generate units and waypoints dynamically in AI-zones # highly dynamic game experience, because of AI-zones being generated at every mission start # dynamic decrease of unit number (infantry or vehicle groups) # freely chosen size and number of zones (modify directly in in-game editor) # every zone can be configured individually (modify directly in in-game editor) # up to four different unit-categories can be generated per zone # two zone types: unit-zones, waypoint-zones, can be combined # freely chosen number of unit-zones can be linked with each other # freely chosen number of waypoint-zones can be linked with unit-zones # freely chosen number of unit-configurations can be defined # freely chosen number of behaviour-configurations can be defined # freely chosen number of waypoint-configurations can be defined # movable zones (global troop movement) # size of a zone can be changed at every time # new behaviour-configuration can be loaded at every time # new unit-configuration can be loaded at every time # dynamic AI-respawn in camps generated dynamically (no respawn or camp limits) # freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades) # camps can be linked to zones # AI-respawn also possible without camp # “Standby-mode†for zones, units are generated when needed # zones can be activated, deactivated as often as you want to # script, which can delete units (depending on time and/or distance) # user defined waypoints can be included # dynamic AI-addon is defined, possibility to choose between four difficulty levels # running on dedicated servers # dynamic weather script # control markers can be activated # freely chosen number of marker-configurations can be defined # new marker-configuration can be loaded at every time # radio messages and markers depending on chosen side can be activated # units placed in in-game editor can use DAC routines as well # AI conquers buildings # AI detects empty vehicles # AI uses empty static guns # AI uses smoke grenades # complete new routines for detecting the enemy # scripted artillery support for players and AI (static and mobile) # AI-(voice-) sounds can be defined on seven different situations (works with MP) # extended error handling (to avoid user input errors) # 6 configuration files for individual modifications # good MP performance More info and pics can be found here. Don't forget to read the readme!!! The download is located here and contains the following files: Quote[/b] ]- DAC Readme.pdf- DAC Short instruction.pdf - DAC AI Behavior Plan.pdf (only infantry) - DAC Demonstration (DAC-demo, 5 parts) - DAC Examples (8 different zone samples) - DAC Core (for copying in your missionsfolder) - LowFlys EditorUpdate v1.02 (PBO file) The DAC is again well documented as was the first version. Don't forget to check through the provided demo missions, those really _are_ helpful! Enjoy! ... and hey, guys, after 1.09: I doubt that release-mania already ended with DAC! Share this post Link to post Share on other sites
mr burns 132 Posted December 21, 2007 No respone yet? Everyone seems to be busy testing 1.09 beta Three thumbs up for Silola & Mapfact! Share this post Link to post Share on other sites
mattxr 9 Posted December 21, 2007 Thank you my great friend. I love you. 1.09/Dac/XAm = The end of my life. Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 21, 2007 Good, now i cant leave my home for the next two weeks! Bye life.. Â Share this post Link to post Share on other sites
dmarkwick 261 Posted December 21, 2007 *Masturbates furiously* Share this post Link to post Share on other sites
raedor 8 Posted December 21, 2007 *Masturbates furiously* Eeeek! Stay civil, guys Share this post Link to post Share on other sites
mr burns 132 Posted December 21, 2007 *Masturbates furiously* Eeeek! Stay civil, guys Oh c´mon, it´s an honor! Haven´t read that one for a long time Share this post Link to post Share on other sites
Stavanger 0 Posted December 21, 2007 Mirror by ePrison.de Dynamic AI Creator v2.0 by Silola good work Silola, Regards Stav. Share this post Link to post Share on other sites
-Snafu- 78 Posted December 21, 2007 Thanks for all the hard work chaps. In fact this release deserves the coveted dancing banana... Share this post Link to post Share on other sites
luki 53 Posted December 21, 2007 extraordinary masterstroke Share this post Link to post Share on other sites
Guest Posted December 21, 2007 Excellent work Silola and all involved in the development of DAC. For me personally its one of the most anticipated projects for arma. Now.......let the Christmas days come quickly so I can try it Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2536 Share this post Link to post Share on other sites
buliwyf 4 Posted December 21, 2007 Very nice.. much better than v1.09 beta... Share this post Link to post Share on other sites
W0lle 1052 Posted December 21, 2007 Ahhh just as I thought I got enough of editing for today... Editor here I come. Great news, thanks for you hard work Silola Share this post Link to post Share on other sites
Teliko 0 Posted December 21, 2007 Gawd, today is like christmas already. Awesome work! Share this post Link to post Share on other sites
mike@uk 0 Posted December 21, 2007 Thanks for making my ArmA Christmas! Share this post Link to post Share on other sites
honchoblack 2 Posted December 21, 2007 Thank you  for this early christmas present, combined with the 1.09 patch this will make some interesting holidays.  I will need the time to work myself into the endless possibilities this will provide me with. I can only try to imagine how much work you must have invested into this, Silola.  So thanks again to you and all that where involved in the making. Share this post Link to post Share on other sites
wolfsblut_ 0 Posted December 21, 2007 I have trouble to download this beauty. I get only corrupted rar-files :( Share this post Link to post Share on other sites
MehMan 0 Posted December 21, 2007 GREAT! Just the thing I was hoping for. With the new patch and with the support pack I was just thinking: this mission would be better with DAC. And surprise! Here it is! Thank you very much. Share this post Link to post Share on other sites
mattxr 9 Posted December 21, 2007 using the example in your PDF i get the following error "Missing ]" Quote[/b] ]["z1"[1,0,0,400,200],[],[],[],[3,3,6],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs" Edit found out why... In the DAC short Discription it has this Quote[/b] ]["z1"[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs" when it should be this Quote[/b] ]["z1",[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs" Ive bolded what you must do just add the , in there. Share this post Link to post Share on other sites
silola 1087 Posted December 22, 2007 Hello, many thanks How it seems with extensive projects, a small mistake has crept with the DAC. The example missions contain an invalid Addon which, unfortunately, I have not noted I have just repaired this mistake. I have also corrected the missing comma in the short readme (thx Matt). You must download the file again. Sorry! Alternatively it is possible to remove the superfluous Addon from the Mission.sqm. Greeting Silola Share this post Link to post Share on other sites
dmarkwick 261 Posted December 22, 2007 using the example in your PDF i get the following error "Missing ]"Quote[/b] ]["z1"[1,0,0,400,200],[],[],[],[3,3,6],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs" Edit found out why... In the DAC short Discription it has this Quote[/b] ]["z1"[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs" when it should be this Quote[/b] ]["z1",[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs" Ive bolded what you must do just add the , in there. LOL, yeah I clocked that too I just looked at the text of one of the included missions and saw straight away. I'm getting great initial impressions. Also getting a few divide by zero errors ingame, but they don't seem to affect gameplay any, that I can see anyway. Share this post Link to post Share on other sites
silola 1087 Posted December 22, 2007 MarkWick, You get the mistake only in connection with the missing comma? Or even if the comma is placed? Share this post Link to post Share on other sites
mattxr 9 Posted December 22, 2007 i got this error with the camp. Only error i have got but the camp still worked as it should have. Error Picture used: Quote[/b] ]["z2",[2,0,0,1000,500],[],[],[],[1,3,50,0,100,20],[0,0,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs" RPT: Quote[/b] ]Server: Object 4:24 not found (message UpdateDamageObject) Error in expression <unit] != scalar)) then { if(format["%1",group _unit] != "<NULL-group>") then { _> Error position: <group _unit] != "<NULL-group>") then { _> Error group: Type Group, expected Object Error in expression <unit] != scalar)) then { if(format["%1",group _unit] != "<NULL-group>") then { _> Error position: <group _unit] != "<NULL-group>") then { _> Error group: Type Group, expected Object No point in selection zamerny. Error in expression <unit] != scalar)) then { if(format["%1",group _unit] != "<NULL-group>") then { _> Error position: <group _unit] != "<NULL-group>") then { _> Error group: Type Group, expected Object No point in selection zamerny. Cannot create non-ai vehicle KEGsAddon10, Client: Remote object 2:840 not found Creating debriefing So im thinking it could be coursed by the groups getting deleted to one man, or that UPS was also running? Share this post Link to post Share on other sites
dmarkwick 261 Posted December 22, 2007 MarkWick, You get the mistake only in connection with the missing comma? Or even if the comma is placed? I get it randomly, I think it's when a unit is first killed (possibly by another AI unit), and it's nothing to do with the comma, as DAC won't even run without the comma. BTW Silola, can you explain a bit about the smoke grenade usage? Under what conditions do they get used? Share this post Link to post Share on other sites
nubbin77 0 Posted December 22, 2007 Holy sweet mother of pearl. I have some reading to do. Today needs to be marked as one of the best in Arma history. Share this post Link to post Share on other sites