dmarkwick 261 Posted April 14, 2008 "DAC_Com_Values" in file DAC_Config_Creator is responsible for letting the player know what is happening, at various levels depending on settings. For test purposes I have mine set to [1,2,3] which gives me maximum information, I would think [0,0,0] would give you minimum information *edit* Oops pipped at the post by Silola Share this post Link to post Share on other sites
impi 0 Posted April 25, 2008 does anybody know how to generate convoys with trucks(about seven in each truck) and jeeps full of soldiers with DAC... If they can lay out how to do this in a very simple manner, I would be grateful. cheers, Impi Share this post Link to post Share on other sites
MehMan 0 Posted May 3, 2008 Hello,yes, this would be possible with it. I try to deliver a small example to you : You have 3 zones: z1,z2,z3 For every zone you need own global Array which you must initialize: UnitsFromZ1 = []; UnitsFromZ2 = []; UnitsFromZ3 = []; Every zone needs own Config event ( case 1:, case 2:, case 3: ) Example for config events No.1 ( case 1: ) http://img135.imageshack.us/img135/3724/configci0.jpg These config event 1 ( case 1: ) provides for the fact, that all soldiers (incl. crew members from vehicles) stored in the Array "UnitsFromZ1". I have done the entry directly with all unit categories no matter whether these types are generated, or not. You do the same one for the other zones Z2 + Z3. You must create for it in each case a new Config number ( case 2: + case 3: ) and there edit the suitable entries: ["{UnitsFromZ2 = UnitsFromZ2 + [_x]} foreach units _group"] and ["{UnitsFromZ3 = UnitsFromZ3 + [_x]} foreach units _group] The next step is to load the suitable configs for each zone. Example: ["z1",[1,0,1,400,800],[5,3,50,8],[],[],[],[0,0,0,2]]exec "DAC\Scripts\DAC_Init_Zone.sqs" ["z2",[2,0,2,600,900],[8,2,80,8],[],[4,1,30,6],[],[0,0,0,2]]exec "DAC\Scripts\DAC_Init_Zone.sqs" ["z3",[3,0,3,800,500],[5,3,50,8],[3,2,25,15],[],[],[0,0,0,2]]exec "DAC\Scripts\DAC_Init_Zone.sqs" Now you only need to check the units in the respective Arrays whether they still alive. Example for zone "z1": if(({alive _x} count UnitsFromZ1) == 0) then {hint "All units from zone z1 are dead"}; I hope that my explanation was fairly clear (excused my bad English). Greeting Silola Sorry for digging this up, but does this work with respawned groups? I'm not sure if I caught the answer. I have a camp exclusive zone and the camp zone is linked to the main zone. So do groups that are respawned in the camp zone count into the main zone or the camp zone? Share this post Link to post Share on other sites
silola 1087 Posted May 3, 2008 Hi, the respawned units count to the main zone, because this zone was the starting zone of the units. Greeting Silola Share this post Link to post Share on other sites
Comrade12 0 Posted May 4, 2008 Hi, Is it possible to turn the AI in DAC off? Exept the waypoint creation for the AIs. They follow there waypoints but they dont ask for help or throw smoke, get in buildings. The reason I ask is I was testing Slx with DAC and the suppression fire and other features dont seem to work with DAC. Or is this a capadibility problem? Thanks Share this post Link to post Share on other sites
vengeance1 50 Posted May 15, 2008 Arti: Has anyone seen a Mission with DAC using Arti for the Player work in MP Dedicated Server? I can not get DAC Atri to work in MP mode on a Dedicated Server, works fine on local machine. Vengenace Share this post Link to post Share on other sites
mattxr 9 Posted May 15, 2008 Yeah, all i did was add some local arty guns in the map, although it was the friendly units that used it. Share this post Link to post Share on other sites
vengeance1 50 Posted May 15, 2008 Yes I have done that too and that works fine, it is the ability to Call an Arti Round using the Radio Command that I just can't seem to make work. Â AI seems to be easy. Vengeance Share this post Link to post Share on other sites
charliereddog 9 Posted May 15, 2008 I did get it working, but it's not particularly useful. Takes an absolute age! Next time i'm in ARMA, I'll try to remember to work out what I did for you. Share this post Link to post Share on other sites
gunterlund 0 Posted May 15, 2008 Can someone tell me again how to activate a zone using a trigger. I know there is a parameter you add but I cant remember what it is and Ive searched through many posts with no avail. Thanks much. Share this post Link to post Share on other sites
vengeance1 50 Posted May 15, 2008 I did get it working, but it's not particularly useful. Takes an absolute age! Next time i'm in ARMA, I'll try to remember to work out what I did for you. It would be much appreciated. Share this post Link to post Share on other sites
vengeance1 50 Posted May 15, 2008 Can someone tell me again how to activate a zone using a trigger. I know there is a parameter you add but I cant remember what it is and Ive searched through many posts with no avail. Thanks much. Here you go! [z1] call DAC_Activate; [z3] call DAC_Activate; use this in your On Act command line where Z1 and Z3 are zones configured as Disabled until Trigger is true. Vengeance Share this post Link to post Share on other sites
gunterlund 0 Posted May 16, 2008 thanks Vengeance1. You da man!!!!! That is it. Share this post Link to post Share on other sites
vengeance1 50 Posted May 20, 2008 Darn, I was really hoping someone had used DAC Arti in MP mode with Human Players. Hate to have to use someone elses Arti Script. Share this post Link to post Share on other sites
manzilla 1 Posted May 20, 2008 Does anyone ever have problems with a mission CTD and getting that damn "out of memory" error/virtual memory error, when creating missions using DAC v2.0? It seems there comes a point when I have to many units/vehicles in a zone and next thing I know I'm getting CTDs when I preview the mission. Basically it starts to happen if I create zones with user made units/vehicles. And besides that, pretty much using the same parameters/setup as the example missions, or the original dl'd files. Could it be that certain user made content could cause this? It doesn't seem to happen if I just use vanilla units in an example mission. Sometimes it CTD just after initialization and other times it seems to happen after few minutes of playing then driving into a crowded zone or flying to location by chopper. My computer is a beast and practically brand new components, and usually the CTD/virtual memory errors occur without a major decrease in FPS. Many times the FPS is between 30-50 and then bam! that damn CTD error pops up? I've checked all the drivers, etc and everything is up to date. Hopefully someone else has had this occur and can provide some insight on a fix. Share this post Link to post Share on other sites
vengeance1 50 Posted May 20, 2008 Does anyone ever have problems with a mission CTD and getting that damn "out of memory" error/virtual memory error, when creating missions using DAC v2.0?It seems there comes a point when I have to many units/vehicles in a zone and next thing I know I'm getting CTDs when I preview the mission. Basically it starts to happen if I create zones with user made units/vehicles. And besides that, pretty much using the same parameters/setup as the example missions, or the original dl'd files. Could it be that certain user made content could cause this? It doesn't seem to happen if I just use vanilla units in an example mission. Sometimes it CTD just after initialization and other times it seems to happen after few minutes of playing then driving into a crowded zone or flying to location by chopper. My computer is a beast and practically brand new components, and usually the CTD/virtual memory errors occur without a major decrease in FPS. Many times the FPS is between 30-50 and then bam! that damn CTD error pops up? I've checked all the drivers, etc and everything is up to date. Hopefully someone else has had this occur and can provide some insight on a fix. I have seen this multiple times, causes I have seen are as follows: 1. Script that is activated at the time. 2. Graphic Driver problem, I changed Drives. 3. Also had a bad SLI card from Dell 8800 Ultra had to replace it. 4. What version of ARMA are you running, it was a known problem in V1.08. Â Fixed I believe in V1.09 and higher. Also related to graphic card. I don't have the problem anymore from graphic issues. Still have Script sometimes. Vengeance. Share this post Link to post Share on other sites
manzilla 1 Posted May 20, 2008 I have all the latest drivers for my 8800gts, motherboard, etc. It also happened with my old mobo, processor combo as well. As far as the version, to be honest it's gotten worse from v1.08, 1.09, 1.11 & 1.12. 1.12 seems to be the biggest problen thus far, simply because the -vm108 command went away in the latest patch. I had more crashes in 1.11 beta but the -vm108 in the start up line fixed the CTD's. I'm thinking it has something to do with an addon that may cause the issue. I may have narrowed it down to the HWM UH-1H. I'm not completely sure though. It may also be something I'm unaware I need to tweak with the DAC v2.0 scripts/configs, etc. I'm hoping someone may run in to it and possibly have a solution. Thanks for the insight. I'll be sure to keep checking for the problem/soltion if I figure it out. In the mean time, if anyone else has any insight I'd be mighty appreciative. Share this post Link to post Share on other sites
vengeance1 50 Posted May 21, 2008 I have all the latest drivers for my 8800gts, motherboard, etc. It also happened with my old mobo, processor combo as well. As far as the version, to be honest it's gotten worse from v1.08, 1.09, 1.11 & 1.12. 1.12 seems to be the biggest problen thus far, simply because the -vm108 command went away in the latest patch. I had more crashes in 1.11 beta but the -vm108 in the start up line fixed the CTD's. I'm thinking it has something to do with an addon that may cause the issue. I may have narrowed it down to the HWM UH-1H. I'm not completely sure though. It may also be something I'm unaware I need to tweak with the DAC v2.0 scripts/configs, etc. I'm hoping someone may run in to it and possibly have a solution. Thanks for the insight. I'll be sure to keep checking for the problem/soltion if I figure it out. In the mean time, if anyone else has any insight I'd be mighty appreciative. Â Â Â I use DAC 2.0 in my missions and have not had that issue but I did have a lockup with the UH1 when I was testing it and didn't us it anymore. Hope you figure it out. Share this post Link to post Share on other sites
charliereddog 9 Posted May 21, 2008 Darn, I was really hoping someone had used DAC Arti in MP mode with Human Players. Â Hate to have to use someone elses Arti Script. Â I'll dig it out tonight for you. Share this post Link to post Share on other sites
manzilla 1 Posted May 21, 2008 I have all the latest drivers for my 8800gts, motherboard, etc. It also happened with my old mobo, processor combo as well. As far as the version, to be honest it's gotten worse from v1.08, 1.09, 1.11 & 1.12. 1.12 seems to be the biggest problen thus far, simply because the -vm108 command went away in the latest patch. I had more crashes in 1.11 beta but the -vm108 in the start up line fixed the CTD's. I'm thinking it has something to do with an addon that may cause the issue. I may have narrowed it down to the HWM UH-1H. I'm not completely sure though. It may also be something I'm unaware I need to tweak with the DAC v2.0 scripts/configs, etc. I'm hoping someone may run in to it and possibly have a solution. Thanks for the insight. I'll be sure to keep checking for the problem/soltion if I figure it out. In the mean time, if anyone else has any insight I'd be mighty appreciative. I use DAC 2.0 in my missions and have not had that issue but I did have a lockup with the UH1 when I was testing it and didn't us it anymore. Hope you figure it out. Thanks for the feedback vengeance1. It's a real strange occurrence. It seems to happen when I start adding a few user made units and weapons crates to the mix. I'm only using Cam's 1st ID, JoH Marines, RHS VDV, Fidelis spetznaz, and a few CWM woodland camo units. Weapons crates are Aimpoint desert, RHS, RH AK, Six_weapon v0.2 and a modified OFrP crate. For vehicles I usually have a few strykers, HWM UH-1H, and Mateck M1A1. I've tried removing each but it never seems to stop the CTD/out of memory error. Unless I go back to the vanilla units then I can 3x, 4x the units/vehicles in each zone without any CTD's. I'll provide some more info later in the day. Until then if anyone has any suggestions, please fill me in. Share this post Link to post Share on other sites
charliereddog 9 Posted May 21, 2008 OK, if this doesn't work for you bear with me, because this stuff is buried in a rather "busy" mission. First, I set up a radio trigger with this in the activation <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">OnMapSingleClick "this=[_pos] execVM ""ArtilleryCall.sqf""" Then place an artillery unit or group in the editor and call it Art1(referenced below in the config so change if appropriate) ArtilleryCall.sqf is like this but obviously you could do it straight from the trigger<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [player,_this select 0, 2,50] spawn DAC_fCallArti; Then I set up the DAC_Config_Arti file with the following in place of case 2 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> case 2: { _set0 = [10,2,0,30]; _set1 = [0,0,0,[],2,30]; _set2 = [100,100,100,100,4,10,0]; _set3 = [["M119",["Sh_125_HE"]]]; _set4 = [2,5,1]; _set5 = [10,30,1]; _set6 = [10,30,1]; _set7 = [0.1,0.5,1]; _set8 = [[Art1,["Sh_125_HE"]]]; _set9 = []; }; Hope that helps. That should get you started, and then you can fiddle with each of the settings. They're described at length in the documentation. Share this post Link to post Share on other sites
vengeance1 50 Posted May 22, 2008 Thanks Charliereddog, Â I will give this a try on a Dedicated Server, that seems to be where the "player" and "_pos" seem to stop working. Â I take it that this Arti Group is a Manual Entry of Arti in the Editor not the DAC Arti Camp? Thank you for your help, I have been trying to do this for awhile. Vengeance Share this post Link to post Share on other sites
charliereddog 9 Posted May 22, 2008 Yes, it is manually added editor unit(s). I haven't used camps at all in any of my missions. If you have problems with dedicated server and player, I'm sure that can be overcome. It's just the way I did it for my mission. It seemed to work ok in my mission though. ISn't a radio trigger only local to the machine of the player that clicks it, hence why it works? Can't remember, and I'm at work at the mo, but if you've got any issues, I'll try to help as best I can. maybe via pm would be better now as I don't want to clog up Silola's thread. Share this post Link to post Share on other sites
vengeance1 50 Posted May 22, 2008 Yes, it is manually added editor unit(s). I haven't used camps at all in any of my missions.If you have problems with dedicated server and player, I'm sure that can be overcome. It's just the way I did it for my mission. It seemed to work ok in my mission though. ISn't a radio trigger only local to the machine of the player that clicks it, hence why it works? Can't remember, and I'm at work at the mo, but if you've got any issues, I'll try to help as best I can. maybe via pm would be better now as I don't want to clog up Silola's thread. Thanks Charlie, I will PM you but in conclusion in this thread that didn't work either in Dedicated Server MP, but does work in MP as all my attempts did. I would ask that Silola suggest the proper script to activate his DAC Arti for Dedicated Server by Human Player as the Manual only addresses Local Client. Vengeance Share this post Link to post Share on other sites
Banksy 0 Posted May 27, 2008 Silola just a quick one! 1st thanks for creating such a great script for noobs like me it makes building a mission a lot easier and also makes the mission unpredicatble which is great. My only problem is I have a large area with enemy in it and we play on realistic server which means no icons on maps, cross hairs etc. I am trying to end the mission however if we did it as all opfor dead we would be there for weeks trying to ferret out the last ones. What I am wondering is there a way to end the mission on destroying the D30's or something similar. Unfortunately I have tried ! (alive D30); but that doesn't work as the D30's need to be named. Any help would be good and please remember old and slow when it comes to this programing stuff. Share this post Link to post Share on other sites