Guest Posted December 27, 2007 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2579 Share this post Link to post Share on other sites
Yeb 0 Posted December 30, 2007 Excellent job Q1184 for your mod , but i've a question, is it doable to add recoil to statics? For instance, m2 mounted on hmmwv should have recoil, although light, same for DshKM. Share this post Link to post Share on other sites
Q1184 0 Posted December 31, 2007 Excellent job Q1184 for your mod  , but i've a question, is it doable to add recoil to statics? For instance, m2 mounted on hmmwv should have recoil, although light, same for DshKM. Assigning recoil in config does nothing to static/mounted weapons, so I've no idea how to do it. Share this post Link to post Share on other sites
Yeb 0 Posted January 8, 2008 Another thing i noticed, the MP5A5 has no recoil in single and full auto fire mode. Share this post Link to post Share on other sites
layne_suhr 0 Posted March 4, 2008 Remember that it's only 1.09 Beta, they may even fix the recoils to perfect in 1.09 Complete Just wait and see Toppie addon by the way Q11 Share this post Link to post Share on other sites
icehollow 0 Posted March 4, 2008 @plantiff1I don't know what they wanted to do, but I don't like the outcome. I'm not blaming them, it's just I put quite some time and effort in this mod and some weapon packs, and now it all goes to hell and I have to start from scratch. uh... it's a BETA you chose to download and run the patch, it's an unfinished product, your fault. Run 1.08 if it bothers you that much. Share this post Link to post Share on other sites
Q1184 0 Posted March 4, 2008 @plantiff1I don't know what they wanted to do, but I don't like the outcome. I'm not blaming them, it's just I put quite some time and effort in this mod and some weapon packs, and now it all goes to hell and I have to start from scratch. uh... it's a BETA you chose to download and run the patch, it's an unfinished product, your fault. Run 1.08 if it bothers you that much. Go do something more useful than replying to my long forgotten rants. Share this post Link to post Share on other sites
7 0 Posted March 21, 2008 will you update this for 1.11? im thinking it might be unnecessary since i dont think they changed how recoil works from 1.09 to 1.11 so it should work with 1.11. havent tried it in 1.11 yet though Share this post Link to post Share on other sites
Q1184 0 Posted March 22, 2008 will you update this for 1.11? im thinking it might be unnecessary since i dont think they changed how recoil works from 1.09 to 1.11 so it should work with 1.11. havent tried it in 1.11 yet though The 1.09 version should work fine with 1.11 patch. If you find any issues let me know. Share this post Link to post Share on other sites
Misfit Leader 1 Posted April 4, 2008 You should edit the first post to give this information (use 1.09 recoils for 1.11 beta ^^) Share this post Link to post Share on other sites
MEDICUS 0 Posted April 4, 2008 The 1.09 version should work fine with 1.11 patch. If you find any issues let me know. What about the new 1.12.beta? MfG Medicus Share this post Link to post Share on other sites
Q1184 0 Posted April 4, 2008 The recoil handling has changed again, so the recoils with my mod will feel slow. I guess I'll make a new version sometime. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 5, 2008 That'd be nice, mate, since the Bravo and PKM feel like n00b c@nn0nz at the moment. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted April 5, 2008 Do you know anything about the new recoil notation? I can't make head nor tail of it now. Could you explain it to us? My painstakingly-crafted custom recoils for my crappy addon guns are busted now too. Â Â Share this post Link to post Share on other sites
Q1184 0 Posted April 5, 2008 Do you know anything about the new recoil notation? I can't make head nor tail of it now. Could you explain it to us? My painstakingly-crafted custom recoils for my crappy addon guns are busted now too. Â Â Hehe I know the feeling Basically you need to divide the time values (1st value in a 3-value group) in you current recoils roughly by 2 or 3. That will give you a good start, and then it's just tweaking and fine-tuning. Share this post Link to post Share on other sites
N'kEnNy 0 Posted April 5, 2008 This mod is top notch. Combined with NWD's ballistics, it totally revitalized the 'feel' of shooting in ArmA. I'd love to see these two addons becoming something of a defacto standard amongst addon creators weapon mod projects. :thumbs: Share this post Link to post Share on other sites
Col. Faulkner 0 Posted April 5, 2008 Hehe I know the feeling Basically you need to divide the time values (1st value in a 3-value group) in you current recoils roughly by 2 or 3. That will give you a good start, and then it's just tweaking and fine-tuning. Thanks, I'll try that. I notice that as of the latest patch the recoil values add some kind scaling factor or something. For example: AK74Recoil[] = {0.04,"0.006*( (4/7))","0.05*.5*( (4/7))",0.01,"0.009*( (4/7))",0,0.045,0,"-0.025*.5*( (4/7))"}; Share this post Link to post Share on other sites
PTV-Jobo 820 Posted May 22, 2008 I know the patch was just released a short time ago, but curious if there will be any update to this eventually for it? Share this post Link to post Share on other sites
Q1184 0 Posted May 26, 2008 I know the patch was just released a short time ago, but curious if there will be any update to this eventually for it?  Sorry for the late response. You can still use the 1.08-specific version of my addon without any problems. It seems to work just as it used to. As for a new version, I might eventually assemble my current stuff into a stand-alone pack and release it. In the recent months I've revised my approach so recoils feel a bit different. Share this post Link to post Share on other sites
SaBrE_UK 0 Posted May 26, 2008 I don't know if it's included in the mod at this point already but it's worth a question: In the SLX mod (I think, or it's Cameron McDonald's 1st Infantry, in which case you can't do much about it) they have a good system of recoil, where rather than just the arms moving, the whole upper body is affected by the shot, so it looks a lot more realistic. Is it possible to include this, should you agree it is realistic? Share this post Link to post Share on other sites
xxbbcc 6 Posted May 27, 2008 Q1184 Just a quick question to confirm it: is it ok to use the 1.08 version of your recoils with 1.14? You mentioned sometime back that recoil info structure was changed between 1.08 and 1.09 and there is a large size difference between the two versions. Thx, xxbbcc Share this post Link to post Share on other sites
Q1184 0 Posted May 27, 2008 Q1184Just a quick question to confirm it: is it ok to use the 1.08 version of your recoils with 1.14? You mentioned sometime back that recoil info structure was changed between 1.08 and 1.09 and there is a large size difference between the two versions. Thx, xxbbcc Yes apparently that stuff was changed back to 1.08 style. I tried my old addon with 1.14 and saw no problems. Quote[/b] ]I don't know if it's included in the mod at this point already but it's worth a question:In the SLX mod (I think, or it's Cameron McDonald's 1st Infantry, in which case you can't do much about it) they have a good system of recoil, where rather than just the arms moving, the whole upper body is affected by the shot, so it looks a lot more realistic. Is it possible to include this, should you agree it is realistic? I know what you're talking about, but those are animation-related changes and it would take some time and effort for me to learn how those values work and tweak them to my liking. So it might be possible but not in the nearest future. Share this post Link to post Share on other sites
stgn 39 Posted May 27, 2008 SevanThe barrel rise and the kickback are the same, i just slightly changed the timing (for assault rifles). HeAvY TrAnCe Thanks for info. Btw, what about M4? It have  a shorter barrel, and therefore a different pressure in it. I couldn't find any comparison between M16 and M4 in terms of ROF. 700-950 rpm is the safe operating rpm of the AR15 family under and its too slow to consistantly lock the bolt and over its too fast to consistantly unlock the bolt after the bullet is fired so it will damage the bolt lugs. All riflels and carbines are tested prior to shipping and will have a rpm closer to 700 at the start of the rifle's life then gradualy increase to 950 as components get worn. The ROF of the M16 and M4 are identical(not the same) if I remmember correct. long barrel weapons have more muzzel lift and short barrel rifles have sharper recoile and less muzzel lift atleaste in the AR15 family. STGN Share this post Link to post Share on other sites