Jolly_Roger 0 Posted May 3, 2008 more pics.. http://img220.imageshack.us/img220/1309/1002988669891287cc2b1a3rw7.jpg http://img220.imageshack.us/img220/5134/100298865fac26cedf8b1a6sl3.jpg http://img329.imageshack.us/img329/382/omon5qr3.jpg http://img376.imageshack.us/img376/5822/c8e7eee1f0e0e6e5ede8e52sq9.jpg http://img107.imageshack.us/img107/161/4yl5.jpg http://img167.imageshack.us/img167/7276/5ro2.jpg http://img472.imageshack.us/img472/3408/2ek6.jpg http://img167.imageshack.us/img167/4494/3ii8.jpg http://img407.imageshack.us/img407/1428/6kj7.jpg http://img181.imageshack.us/img181/676/8rv6.jpg http://img218.imageshack.us/img218/5876/11gn8.jpg http://img441.imageshack.us/img441/7882/13wp6.jpg http://img135.imageshack.us/img135/7797/16la9.jpg http://img441.imageshack.us/img441/5550/17jx2.jpg http://img411.imageshack.us/img411/4518/18ss7.jpg Share this post Link to post Share on other sites
All-a-Mort 0 Posted August 12, 2008 Any chance of these being updated? In light of events in the last few days, I'd imagine these Russian troops popularity might go up a bit. Failing that, could anyone tell me how to make the weapons work with Six tracers? Share this post Link to post Share on other sites
manzilla 1 Posted August 12, 2008 Also i really lack a helping hand that could take care of such stuff, without a capable scripter that also knows his deal about config i dont see a V.3.00 happening If anyone wants to help he should PM me. Check the past few pages, I'm not sure if he ever found a config'er. As said on the previous page I'd say he's busy with P'85 for the moment. As far as the tracers, check the corresponding thread. I thought I just read about a way to fix this a few days ago. Share this post Link to post Share on other sites
Shadow NX 1 Posted August 12, 2008 Any chance of these being updated? In light of events in the last few days, I'd imagine these Russian troops popularity might go up a bit.Failing that, could anyone tell me how to make the weapons work with Six tracers? Or down judging by the way most boulevard type newspapers handly the situation in the west. But on topic, well so far it looks like V.300 is very much possible. I work with a very talented russian addon maker ( thanks to NSX ) on something in these regards. For now all the old AKs and the Pecheneg were updated texture and normalmap wise and look lot nicer now, the rest wont be touched untill i know if we replace the weaps or not. More details as soon as we got something showeable. Share this post Link to post Share on other sites
bospor 0 Posted August 12, 2008 Good news! Maybe you guys can also update the sound on VSS. It is a bit too loud right now. Share this post Link to post Share on other sites
Boborish 1 Posted August 12, 2008 I hope youre going to include some GRU Spetsnaz too this time. Cant believe none were released yet. Share this post Link to post Share on other sites
Deathstruck 375 Posted August 12, 2008 Me want some ALPHA units Share this post Link to post Share on other sites
mr.g-c 6 Posted August 12, 2008 Quote[/b] ]....I work with a very talented russian addon maker ( thanks to NSX ) on something in these regards. Roman S. Share this post Link to post Share on other sites
Shadow NX 1 Posted August 13, 2008 Hehe, you wish... no, Roman S. is far too busy on other things i think. He seems to help ACE mod a bit though. The Guy i work with is not known yet ( at least i didnt know him before ) but we reveal things when its time. Share this post Link to post Share on other sites
iceman77 18 Posted August 13, 2008 Quote[/b] ]For now all the old AKs and the Pecheneg were updated texture and normalmap wise and look lot nicer now, the rest wont be touched untill i know if we replace the weaps or not. replace those beautiful weapons?? please dont... regarads, Iceman Share this post Link to post Share on other sites
Shadow NX 1 Posted August 13, 2008 Quote[/b] ]For now all the old AKs and the Pecheneg were updated texture and normalmap wise and look lot nicer now, the rest wont be touched untill i know if we replace the weaps or not. replace those beautiful weapons?? please dont... regarads, Â Iceman Only a few like the PKM would be replaced for better variants like in this case Vilas PKM which is better when it comes to realism, also the APS pistol could be changed for his. Share this post Link to post Share on other sites
Binary 0 Posted August 14, 2008 Sounds awesome with a V3 release Any ETA on a V3? Share this post Link to post Share on other sites
manzilla 1 Posted August 14, 2008 Sounds awesome with a V3 release Any ETA on a V3? ".........More details as soon as we got something showeable." That's pretty clear there is no ETA. Share this post Link to post Share on other sites
NSX 8 Posted August 14, 2008 Indeed, the only ETA here is "When it's done". Share this post Link to post Share on other sites
Deathstruck 375 Posted August 14, 2008 ..which is copyright protected by 3D Realms Well, I guess I have to wait a bit longer Share this post Link to post Share on other sites
hamis 0 Posted August 14, 2008 Quote[/b] ]..which is copyright protected by 3D Realms  Pretty good one!Duke Nukem forever really takes forever! Share this post Link to post Share on other sites
mark82101 0 Posted August 17, 2008 How did you implement the tracers then?And: is it possible to use a soundmod instead of the sounds which come with the weapons? I'd like to use these fully animated models  with the units, but with CSM soundmod. Last time I tested it, it would not work. That would be great. I've edited cfgAmmo.hpp in SIX_Tracers.pbo adding some lines with RHS weapons name lines, looked in RHS_Mag.pbo config. I don't know if I can release them, but I think not. For soundpack sorry, but I can't help you  Today I've re-use my edited config for use six_tracers with RHS weapons, but without success My config worked in last november, maybe for the old patch, now we are in 1.14. So, now my edited \SIX_Tracers.pbo\h\cfgAmmo.hpp work only for skaven weapons... why? I show you: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgAmmo { class Default; class BulletCore; class ShellCore; class GrenadeCore; class RocketCore; class MissileCore; class BombCore; class LaserBombCore; class TimeBombCore; class FlareCore; class ShellBase; // Disable BIS Tracers and enable Tracer properties class BulletBase: BulletCore { tracerColor[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects tracerColorR[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects SIX_tracerEnable = 0; // 0 = false, 1=true; SIX_tracerColor = "R"; // Tracer Color settings SIX_tracerPer = 5; // Amount of Bullets before tracer SIX_tracerSize = "Small"; // Size of the tracer }; class B_545x39_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; class B_556x45_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; class B_762x51_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x51_noTracer: B_762x51_Ball { SIX_tracerEnable = 0; }; class B_762x51_3RndBurst : B_762x51_Ball { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x54_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x54_noTracer: B_762x54_Ball { SIX_tracerEnable = 0; }; class B_77x56_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x99_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x99_Ball_noTracer: B_127x99_Ball { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; class B_127x107_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x108_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; class B_145x115_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_20mm_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_20mm_AA: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_23mm_AA: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_25mm_HE: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 2; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mm_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mm_HE: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mmA10_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class Sh_120_HE: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_120_SABOT: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_125_HE: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_125_SABOT: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; ////////////////////////////////////////////////////////RHS weapons///////////////////////////////////////////////////////// //5.45x39 AK74 bullet class RHS_545x39_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //5.45x39 AK74 SD bullet class RHS_545x39_SD_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //7.62x39 AKM bullet class RHS_762x39_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //7.62x39 AKM SD bulle class RHS_762x39_SD_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //7.62x51 AWM bullet class RHS_762x51_Bullet : BulletBase { SIX_tracerEnable = 0; }; //7.62x54 SVD bullet class RHS_762x54_Bullet : B_762x54_Ball { SIX_tracerEnable = 0; }; //7.62x54 PK +PECHENEG MG bullet class RHS_762x54MG_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //9x18 APS + MAKAROV class RHS_9x18_Bullet : BulletBase { SIX_tracerEnable = 0; }; //9x18 APS + MAKAROV SD class RHS_9x18_SD_Bullet : BulletBase { SIX_tracerEnable = 0; }; //9x39 VSS + VAL SD bullet class RHS_9x39_SD_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //127x108 V94 bullet class RHS_127x108_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; ////////////////////////////////////////////////////////Skaven weapons///////////////////////////////////////////////////////// //5.56x45 bullet class Ska_556x45_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 4; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //7.62x51 bullet class Ska_762x51_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 1.345; }; //7.62x51 bullet class Ska_762x51MG_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //9x19 bullet class Ska_9x19_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //44mm bullet class Ska_44mm_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //45acp bullet class Ska_45acp_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; in game now, rhs weapons don't have any tracers.... Someone can help me? Share this post Link to post Share on other sites
canibalimao 0 Posted August 31, 2008 this mod is going to have MVD, spetsnaz or alfas ?? dunno if alfas and MVD are the same... Share this post Link to post Share on other sites
DiFool 0 Posted September 1, 2008 this mod is going to have MVD, spetsnaz or alfas ?? dunno if alfas and MVD are the same... MVD=Ministry of interior Alfa=Special operations detachment of the FSB (federal intelligence agency) SpetsNaz=special forces of the russian military (or any other russian or non-russian special unit) For more info: http://www.spets.dk/what_is_spetsnaz.pdf Share this post Link to post Share on other sites
canibalimao 0 Posted September 1, 2008 WOW thanks Difool thats a good info Share this post Link to post Share on other sites
Shadow NX 1 Posted September 1, 2008 Thanks to my pc probs and the fact that i needed to replace 90% of its internals and still need a new cpu not much happens atm and not much will in the next weeks saddly. At least the inf is being worked on. Share this post Link to post Share on other sites
halkrath 1 Posted October 12, 2008 Are you planning on adding the new russian helmet to these units along with the mixvarying camo clothes they wear in RL? Share this post Link to post Share on other sites