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mark82101

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About mark82101

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  1. Yesterday I've found this cool photo. They are commandos I think! So, they look so cool! It's just an idea :) original link: http://www.eliteukforces.info/uk-military-news/task-force-crichton.php
  2. OMG! I do not will sleep fine now!    By the way... Awesome work mate  Â
  3. My Bug Ticket created at: http://rm.6thsense.eu/projects/six-bc/issues tnx Sickboy
  4. Thx you for your hard work and your awesome professionality! Btw, I'm registered at http://rm.6thsense.eu/projects/six-bc/issues but I can't login for the moment... I've to wait the admin register confirmation? because I haven't found the way to post my bug lol bye bye
  5. I've got this error just when start a custom mission with ACE+Battle Generator... my modfolder is: "D:\Giochi\Bohemia Interactive\ArmA\beta\arma.exe" -nosplash -mod=beta;DBE1;@ACE;@mapfact;@SIX_BC;@RTEditor
  6. mark82101

    ArmA Photography I - No images over 100kb.

    -Black Ops     - Mercenaries by Schnapsdrosel -Ump45        - SJB submachinegun pack -Spas12       - Rebus Italian Weapon Pack -Opfor Terrorists - Mercenaries by Schnapsdrosel
  7. mark82101

    Best artillery addon for MP?

    Hi all! I would use a nice artillery for my mission in work.. Is a coop in Iraq insurgents style, and a little team of marines need artillery support because they are severally outnumbered! ^^ Please help them! Â
  8. Hi all! I would use a nice artillery for my mission in work.. Is a coop in Iraq insurgents style, and a little team of marines need artillery support because they are severally outnumbered! ^^ Please help them! Â
  9. mark82101

    Micro AI on 2nd CPU ?

    Good to hear- just ordered pretty much same system yesterday like an hour before reading Suma's response  Doh!- Q6600 was within my grasp... I'll be more than happy with those settings you got but if Arma2 gets a major boost from quad I may double up as they'll be nice and cheap by then Good to ear for me too that another one have my similiar configuration So, if Quad core will be better than Dual in ArmA2, we can put quad core cpu in future Asus P5Qc can use they! But with this conf. for me we are ok
  10. mark82101

    Micro AI on 2nd CPU ?

    I've buyed a new pc (ArmA run very very well with all very high and 8000m of visibility): Intel Core2 Duo E8500 @3,16 Ghz Asus P5Qc (chipset p45) 4gb RAM Corsair PC6400 (2x2gb) XMS2 DHX Cas4 Powercolor ATI Radeon HD 4870 512mb GDDR5 Am I ready for ArmA 2? Â Â
  11. mark82101

    Black Sword

    Thanks Igor  I've tried to copy the 2 files in my HHALO folder... but I've got ArmA crash and this error:
  12. mark82101

    Black Sword

    Hey Igor! COngratulations! Is a great mission! Â So, I'm planning a mission with HALO script. Can you explain me to how put the map "up-left" (like in this photo)? I've downoaded the HALO script from armaholic, but in the example mission I don't see this cool map
  13. mark82101

    Where is the folder "MPMissionsCache" in Vista?

    I've just find it!!! <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\Users\YOUR_WINDOWS_NAME_HERE\AppData\Local\ArmA \MPMissionsCache NOTE: these directories are hidden by default in windows, so you may need to open explorer and go to the TOOLS menu ---> FOLDER OPTIONS --> show hidden files and directories
  14. Hi all guys! I can't find the folder MPMissionsCache in my new OS, I use Windows Vista x64 Ultimate... In XP was: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\Documents and Settings\Mark\Local Settings\Application Data\ArmA\MPMissionsCache Someone know his position?
  15. mark82101

    Russian Federation Units V.2.00

    I've edited cfgAmmo.hpp in SIX_Tracers.pbo adding some lines with RHS weapons name lines, looked in RHS_Mag.pbo config. I don't know if I can release them, but I think not. For soundpack sorry, but I can't help you  Today I've re-use my edited config for use six_tracers with RHS weapons, but without success My config worked in last november, maybe for the old patch, now we are in 1.14. So, now my edited \SIX_Tracers.pbo\h\cfgAmmo.hpp work only for skaven weapons... why? I show you: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgAmmo { class Default; class BulletCore; class ShellCore; class GrenadeCore; class RocketCore; class MissileCore; class BombCore; class LaserBombCore; class TimeBombCore; class FlareCore; class ShellBase; // Disable BIS Tracers and enable Tracer properties class BulletBase: BulletCore { tracerColor[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects tracerColorR[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects SIX_tracerEnable = 0; // 0 = false, 1=true; SIX_tracerColor = "R"; // Tracer Color settings SIX_tracerPer = 5; // Amount of Bullets before tracer SIX_tracerSize = "Small"; // Size of the tracer }; class B_545x39_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; class B_556x45_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; class B_762x51_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x51_noTracer: B_762x51_Ball { SIX_tracerEnable = 0; }; class B_762x51_3RndBurst : B_762x51_Ball { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x54_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x54_noTracer: B_762x54_Ball { SIX_tracerEnable = 0; }; class B_77x56_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x99_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x99_Ball_noTracer: B_127x99_Ball { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; class B_127x107_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x108_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; class B_145x115_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_20mm_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_20mm_AA: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_23mm_AA: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_25mm_HE: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 2; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mm_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mm_HE: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mmA10_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class Sh_120_HE: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_120_SABOT: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_125_HE: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_125_SABOT: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; ////////////////////////////////////////////////////////RHS weapons///////////////////////////////////////////////////////// //5.45x39 AK74 bullet class RHS_545x39_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //5.45x39 AK74 SD bullet class RHS_545x39_SD_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //7.62x39 AKM bullet class RHS_762x39_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //7.62x39 AKM SD bulle class RHS_762x39_SD_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //7.62x51 AWM bullet class RHS_762x51_Bullet : BulletBase { SIX_tracerEnable = 0; }; //7.62x54 SVD bullet class RHS_762x54_Bullet : B_762x54_Ball { SIX_tracerEnable = 0; }; //7.62x54 PK +PECHENEG MG bullet class RHS_762x54MG_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //9x18 APS + MAKAROV class RHS_9x18_Bullet : BulletBase { SIX_tracerEnable = 0; }; //9x18 APS + MAKAROV SD class RHS_9x18_SD_Bullet : BulletBase { SIX_tracerEnable = 0; }; //9x39 VSS + VAL SD bullet class RHS_9x39_SD_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //127x108 V94 bullet class RHS_127x108_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; ////////////////////////////////////////////////////////Skaven weapons///////////////////////////////////////////////////////// //5.56x45 bullet class Ska_556x45_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 4; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //7.62x51 bullet class Ska_762x51_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 1.345; }; //7.62x51 bullet class Ska_762x51MG_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //9x19 bullet class Ska_9x19_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //44mm bullet class Ska_44mm_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //45acp bullet class Ska_45acp_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; in game now, rhs weapons don't have any tracers.... Someone can help me?
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