roberthammer 582 Posted September 4, 2007 Hi all, I need to  ask something: How to do a barrel roll of minigun what a animation? any example? /i mean not the stastic mg, i mean the gun in hand/ Soon pics of new minigun Share this post Link to post Share on other sites
nephilim 0 Posted September 4, 2007 doing an vulcan raven eh? im not sure if arma supports animations on weapons... could be faked with a modelspecial or some selection trickery just a sidenote, its complete impossible for a human to carry the m134 + its battery+ the ammo for it.. and the rounds would go like POOF! gone.. not mentioning the recoil Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 4, 2007 He's doing a SixPak (XM214 Microgun), I assume, not the Vulcan. EDIT - All though Neph is indeed correct, it's apparently impossible to fire unless mounted (appaz the recoil would lift a man off his feet). I'd still like to see it anyway, mate. Share this post Link to post Share on other sites
manzilla 1 Posted September 4, 2007 What are you guys talking about? Of course it's possible for a human to operate one in hand. I've seen it before in the movies. Is it really possible that what I've seen in the movies isn't real? Damn that would change my whole perspective on life. Seriously though. I'd love to be able to use one in game. Even if it isn't "real". I look forward to seeing pictures. Good luck. Share this post Link to post Share on other sites
Kirby 2 Posted September 4, 2007 In case some idiot doesn't relise that Manzilla was kidding about it being possible (Being [sarcastic?] about movies protraying them, and if we beleived movies the world would just implode (Not quite but you get the idea) and ruin everything) then I inform you now: He wasn't serious. But yes it would be fun just for Predator style unrealistic fun muck about missions... And a good model and stuff for people to mount on their vehicals (With permission of Robert of course) ect. Excuse the first part of this post. I relise you made it obvious yourself but some people hit reply after reading one line... Share this post Link to post Share on other sites
roberthammer 582 Posted September 4, 2007 Heh vulcan raven   /am too a big MGS fan/ If you asking if doing that guy i say NO. Only a M134 minigun like terminator or predator movies and static M134 too Plz people found me sample or something to roll those barrels /i know it exist,like roll of revolver's "mag"/ Share this post Link to post Share on other sites
jackass888 0 Posted September 4, 2007 here is something http://ofp.gamepark.cz/index.php?showthis=8727 Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted September 4, 2007 Well, I've seen someone use a paintball minigun in a video, of course it didn't have anywhere near the ROF of what could be expected from the XM214 or the M134, so at least for those paintball matches and mods it would be realistic to have a paintball minigun... Or, have a minigun with a low ROF, which would make the recoil bearable, admittedly spoiling perhaps every advantage of using a minigun (instead of conventional portable MGs) except for its style (barrel life/overheat isn't simulated anyway), though... Â Share this post Link to post Share on other sites
celery 8 Posted September 4, 2007 Does everything have to be realistic? Share this post Link to post Share on other sites
roberthammer 582 Posted September 4, 2007 here is somethinghttp://ofp.gamepark.cz/index.php?showthis=8727 THX for a link ,but that OFP revolving doesn't work for Arma Share this post Link to post Share on other sites
max power 21 Posted September 4, 2007 Solus as managed to do quite a few animations with ArmA. I would suggest starting by reading one of his threads. Share this post Link to post Share on other sites
Kristian 47 Posted September 4, 2007 What are you guys talking about? Of course it's possible for a human to operate one in hand. I've seen it before in the movies. Is it really possible that what I've seen in the movies isn't real? Damn that would change my whole perspective on life.Seriously though. I'd love to be able to use one in game. Even if it isn't "real". I look forward to seeing pictures. Good luck. oh yeah? terminator, that was good one, dont mean with bad but, "I've seen it in movies", I know its possible, and I have sen it too, in the movies sorry if this hurts someone Share this post Link to post Share on other sites
Martin_BM 0 Posted September 4, 2007 Hi There is a GL with revolving animation in one of weapon packs ... Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 4, 2007 Yes, best place to start is to download some of the SLX weapon packs and study their configs. Also consult the "Biki" for information on weapon animations (rectilinear and rotational animations are supported on ArmA weapons). Share this post Link to post Share on other sites
456820 0 Posted September 4, 2007 The BIS UH60s minigun span didnt it? Yet again its been a while since i fired one in ArmA. But if it did couldnt you just check the config of the uh60? Share this post Link to post Share on other sites
nephilim 0 Posted September 4, 2007 the problem is that a "gun/rifle/mg" in arma/ofp is quite something else than a gun/rifle/mg mounted on a vehicle/aircraft per config and hardcode Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 4, 2007 Here is the "Biki" info on animations: http://community.bistudio.com/wiki/Model_Config All of the "Animation Types" listed there are compatible with small arms models too. The configs for the SLX weapon addons are a good place to get an idea of how to use them. Share this post Link to post Share on other sites
roberthammer 582 Posted September 5, 2007 Here is the "Biki" info on animations: http://community.bistudio.com/wiki/Model_Config All of the "Animation Types" listed there are compatible with small arms models too. The configs for the SLX weapon addons are a  good place to get an idea of how to use them. THX Col. Faulkner that will be usefull ,but i've got one problem in Arma and that is a amitions doesn't work and i see muzzle flash still , do you know somebody to fix it? /btw thx to all for tips / Share this post Link to post Share on other sites
pathetic_berserker 4 Posted September 5, 2007 Hey i know this may sound petty RobertHammer, and it is your addon so feel free to ignore me . But could you officialy designate the weapon the M214 instead of the M134. I know anyone wanting to do Arnie impersonations isn't gona care. The M214 is significantly lighter and was accually designed for the 'fantasy' but failed, whilst the M134 is whithout doubt a vehicle weapon. Sorry but I still like a little truth in my fantasy. Share this post Link to post Share on other sites
Panda-PL- 0 Posted September 5, 2007 RH, I have a suggestion: Download skaven's RACS. I made anims for it so it has a working revolver drum magazine. Then just change end angle animation to rounds_in_your_mag/6 or another value that looks well. First off you need the model config and skeleton config. In this case: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSkeletons { class My_minigun { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "Barrels", "", "trigger", "" }; }; }; OK, now model config, that's why you have muzzle flash bug! <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Weapon: default {}; class My_minigunModelName:Weapon { skeletonName="My_minigun"; class Animations { class revolve { type="rotationX"; source="revolving"; selection="Barrles"; axis="Barrels_axis"; minValue=0; maxValue="1"; angle0="rad -12000"; angle1="0"; }; class trigger { type="rotationZ"; source="reload"; selection="trigger"; axis="trigger_axis"; minValue=0; maxValue="1"; angle0="0"; angle1="-3"; }; }; sections[]={"zasleh"};sectionsInherit="";}; }; Because it looks horrible in the forums you can view it here: http://pastebin.com/f675cfca5 It's much easier to read. Share this post Link to post Share on other sites
roberthammer 582 Posted September 5, 2007 Hi all, Here's the pic of my minigun what i promised This is the base of minigun //EDIT : THX Panda ! , i will go now test it //EDIT2 , I 've tested but no fixed muzzle flash and animations doesn't work with this muzzle bug , that isn't a config bug,allready did that with new that no fix Share this post Link to post Share on other sites
wipman 1 Posted September 5, 2007 Hi, i think that this Minigun looks better... was made by some CS man, but i think that's closer to the real ones than the BIS M134 or your own. Anyway... i don't know how to make the barrels roll as they should, maybe if not in the UH60-MG as some said... it may be some clue in the M163 Vulcan config... but i don't know. Let's C ya Share this post Link to post Share on other sites
roberthammer 582 Posted September 5, 2007 I made one little amater video of my minigun /is without animation right now,but soon will be with animation / Enjoy that , cya later Share this post Link to post Share on other sites
Avimimus 0 Posted September 8, 2007 Does everything have to be realistic? Yes, including bunny rabbits dragging satchel charges with their teeth... I believe that a man portable M134 derivative was actually tried (as a publicity stunt). Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 8, 2007 The video looks fun! When that's done will you make us a Zorg Industries ZF-1 (links to SFW youtube video) ? Share this post Link to post Share on other sites