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roberthammer

My Minigun

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Hi all,

I need to  ask something: How to do a barrel roll of minigun

what a animation? any example? /i mean not the stastic mg, i mean the gun in hand/

Soon pics of new minigun wink_o.gif

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doing an vulcan raven eh?

im not sure if arma supports animations on weapons...

could be faked with a modelspecial or some selection trickery

just a sidenote,

its complete impossible for a human to carry the m134 + its battery+ the ammo for it..

and the rounds would go like POOF! gone..

not mentioning the recoil wink_o.gif

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He's doing a SixPak (XM214 Microgun), I assume, not the Vulcan.

EDIT - All though Neph is indeed correct, it's apparently impossible to fire unless mounted (appaz the recoil would lift a man off his feet). I'd still like to see it anyway, mate. smile_o.gif

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What are you guys talking about? Of course it's possible for a human to operate one in hand. I've seen it before in the movies. Is it really possible that what I've seen in the movies isn't real? Damn that would change my whole perspective on life.

Seriously though. I'd love to be able to use one in game. Even if it isn't "real". I look forward to seeing pictures. Good luck.

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In case some idiot doesn't relise that Manzilla was kidding about it being possible (Being [sarcastic?] about movies protraying them, and if we beleived movies the world would just implode (Not quite but you get the idea) and ruin everything) then I inform you now:

He wasn't serious.

But yes it would be fun just for Predator style unrealistic fun muck about missions...

And a good model and stuff for people to mount on their vehicals (With permission of Robert of course) ect.

Excuse the first part of this post. I relise you made it obvious yourself but some people hit reply after reading one line...

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Heh vulcan raven  rofl.gif  /am too a big MGS fan/

If you asking if doing that guy i say NO.

Only a M134 minigun like terminator or predator movies and

static M134 too smile_o.gif

Plz people found me sample or something to roll those barrels wink_o.gif /i know it exist,like roll of revolver's "mag"/

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Well, I've seen someone use a paintball minigun in a video, of course it didn't have anywhere near the ROF of what could be expected from the XM214 or the M134, so at least for those paintball matches and mods it would be realistic to have a paintball minigun... Or, have a minigun with a low ROF, which would make the recoil bearable, admittedly spoiling perhaps every advantage of using a minigun (instead of conventional portable MGs) except for its style (barrel life/overheat isn't simulated anyway), though...  thumbs-up.gif

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Solus as managed to do quite a few animations with ArmA. I would suggest starting by reading one of his threads.

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What are you guys talking about? Of course it's possible for a human to operate one in hand. I've seen it before in the movies. Is it really possible that what I've seen in the movies isn't real? Damn that would change my whole perspective on life.

Seriously though. I'd love to be able to use one in game. Even if it isn't "real". I look forward to seeing pictures. Good luck.

oh yeah? terminator, that was good one, dont mean with bad but, "I've seen it in movies", I know its possible, and I have sen it too, in the movies biggrin_o.gif

sorry if this hurts someone huh.gif

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Yes, best place to start is to download some of the SLX

weapon packs and study their configs. Also consult the

"Biki" for information on weapon animations (rectilinear and

rotational animations are supported on ArmA weapons).

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The BIS UH60s minigun span didnt it? Yet again its been a while since i fired one in ArmA.

But if it did couldnt you just check the config of the uh60?

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the problem is that a "gun/rifle/mg" in arma/ofp is quite something else than a gun/rifle/mg mounted on a vehicle/aircraft per config and hardcode

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Here is the "Biki" info on animations:

http://community.bistudio.com/wiki/Model_Config

All of the "Animation Types" listed there are compatible

with small arms models too. The configs for the SLX

weapon addons are a  good place to get an idea of how

to use them.

THX Col. Faulkner that will be usefull

,but i've got one problem in Arma and that is a amitions doesn't work and i see muzzle flash still , do you know somebody to fix it? /btw thx to all for tips wink_o.gif /

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Hey i know this may sound petty RobertHammer, and it is your addon so feel free to ignore me .

But could you officialy designate the weapon the M214 instead of the M134. I know anyone wanting to do Arnie impersonations isn't gona care. The M214 is significantly lighter and was accually designed for the 'fantasy' but failed, whilst the M134 is whithout doubt a vehicle weapon.

Sorry but I still like a little truth in my fantasy.

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RH, I have a suggestion:

Download skaven's RACS. I made anims for it so it has a working revolver drum magazine.

Then just change end angle animation to

rounds_in_your_mag/6

or another value that looks well.

First off you need the model config and skeleton config.

In this case:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgSkeletons

{

class My_minigun

{

isDiscrete=0;

skeletonInherit="";

skeletonBones[]=

{

"Barrels", "",

"trigger", ""

};

};

};

OK, now model config, that's why you have muzzle flash bug!

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgModels

{

class Default { sections[] = {}; sectionsInherit=""; };

class Weapon: default {};

class My_minigunModelName:Weapon

{

skeletonName="My_minigun";

class Animations

{

class revolve

{

type="rotationX";

source="revolving";

selection="Barrles";

axis="Barrels_axis";

minValue=0;

maxValue="1";

angle0="rad -12000";

angle1="0";

};

class trigger

{

type="rotationZ";

source="reload";

selection="trigger";

axis="trigger_axis";

minValue=0;

maxValue="1";

angle0="0";

angle1="-3";

};

};

sections[]={"zasleh"};sectionsInherit="";};

};

Because it looks horrible in the forums you can view it here:

http://pastebin.com/f675cfca5

It's much easier to read.

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Hi all,

Here's the pic of my minigun what i promised smile_o.gif

untitled1wt7.jpg

This is the base of minigun

//EDIT : THX Panda ! , i will go now test it wink_o.gif

//EDIT2 , I 've tested but no fixed muzzle flash and animations doesn't work with this muzzle bug , that isn't a config bug,allready did that with new that no fix sad_o.gif

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Hi, i think that this Minigun looks better... was made by some CS man,

but i think that's closer to the real ones than the BIS M134 or your

own.

Anyway... i don't know how to make the barrels roll as they should,

maybe if not in the UH60-MG as some said... it may be some clue

in the M163 Vulcan config... but i don't know. Let's C ya

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I made one little amater video of my minigun /is without animation right now,but soon will be with animation wink_o.gif /

Enjoy that biggrin_o.gif , cya later

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Does everything have to be realistic?

Yes, including bunny rabbits dragging satchel charges with their teeth...

I believe that a man portable M134 derivative was actually tried (as a publicity stunt).

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