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ArMoGaDoN

ALLOW LIST

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I have finally reached the last straw trying to play ArmA on a public server.  Idiots, teamkillers, bored kids who shoot you from cockpit 'cos you dont take off immediately they shout 'gogogo', those same too lazy to join teamspeak and also expect you to type while flying low-level...

What I want and I feel is DESPERATELY needed is an ALLOW list for ArmA player IDs that server admins can use instead of this pathetic and unsecure ban.txt.

Our clan could then host missions for serious players who register on our forum, give us their ID by PM, and then be ALLOWED to join a decent server away from all the pillocks.

Finally the clan-members who are paying for the servers might get a decent game on their own servers without some brat killing the base, or using cheats or shooting you to nick your aircraft.

A passworded server is NOT the answer to this, and the ban system is proving NOT to be a workable solution as the password would need to change every time some idiot was removed from the list of friends, and the ID is faked all too easily.

BIS - I am pleading with you guys now - give us the power to decide who can and cannot join our servers.

PLEASE!!!!!!!!!

Campaign for ALLOW.TXT

Join up NOW!

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You can also take the ID of an allowed player and cause havoc on the server and it's back to square one. Allow lists would be the killing blow to public playing, I mean how many players out of ten would be assed to register on each "allow" server's forum and beg allowance just to play there? If one truly wants to play with people they trust, a password is more than enough since those trusted people would need to be registered on your forum anyway. You can add those people into a forum group that is allowed to read the server password topic.

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You can also take the ID of an allowed player and cause havoc on the server and it's back to square one. Allow lists would be the killing blow to public playing, I mean how many players out of ten would be assed to register on each "allow" server's forum and beg allowance just to play there? If one truly wants to play with people they trust, a password is more than enough since those trusted people would need to be registered on your forum anyway. You can add those people into a forum group that is allowed to read the server password topic.

I agree with Celery. Admins are the best defense, not lists.

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It's already implemented. Only we call it a "locked" server where you need a "password" to get in.

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well maybe im lucky but i havnt noticed very many problems with other players and ive been playin since the euro english game came out.

so far the problems with arma makes up a huge list. but we just have to be patient. im sure it will be a while till bis comes out with an update or expansion that solves everything.

hopefully....

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I still disagree with the answers above, the allow.txt simply gives the server owners a choice, where now there is too little protection. I already went into some depth on why passwords are insuffficient.. We pay for these servers, therefore we should be able to limit the access in any way we see fit.

I cannot see how it would kill the gaming, the idiots are already doing that very well. My idea is to run 2 servers, 1 just using the old ban.txt, and 1 using the forum + allow.txt instead.

That way the folks who want to avoid idiots can do so, me included, but the general public still gets the chance to prove themselves mature enough to join the restricted server.

The "take the ID of an allowed player" thing that Celery mentioned is a security issue that already needs to be addressed by BIS, it is not an argument to use against the allow.txt, as that loophole could ALREADY be used by the unscrupulouts anyway in the current system. The ID needs to be far more secure regardless of access-restriction method and usage.

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WarWolf @ Aug. 03 2007,16:42)]I still disagree with the answers above, the allow.txt simply gives the server owners a choice, where now there is too little protection. I already went into some depth on why passwords are insuffficient.. We pay for these servers, therefore we should be able to limit the access in any way we see fit.

I cannot see how it would kill the gaming, the idiots are already doing that very well. My idea is to run 2 servers, 1 just using the old ban.txt, and 1 using the forum + allow.txt instead.

That way the folks who want to avoid idiots can do so, me included, but the general public still gets the chance to prove themselves mature enough to join the restricted server.

What difference is there to a passworded server? In both cases you need to register on someone's forum to gain access to a server and that's what many coop communities already do. An allow list excludes all players except the ones that are on it, and so does a password that is given to that group of people.

It may kill public gaming because an average noob just doesn't know what to do in order to play on that cool server with a good mission he sees, and the rest don't bother save for a few exceptions. If servers start to use lists like that, the community becomes even more inward and noob-hostile and then it becomes next to impossible to grow the community.

WarWolf @ Aug. 03 2007,16:42)]The "take the ID of an allowed player" thing that Celery mentioned is a security issue that already needs to be addressed by BIS, it is not an argument to use against the allow.txt, as that loophole could ALREADY be used by the unscrupulouts anyway in the current system. The ID needs to be far more secure regardless of access-restriction method and usage.

You used it as an argument against the ban list, and both lists could be circumvented with an ID changer.

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You can implement an allow list but it takes some work. All i can say is that it has been done.

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Just have all your freinds/members download "Hamachi". Thats what me and my freinds use.

Just search Hamachi on google. Its a pretty nice Program.

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I see the point but IMO we need a auto kick/ban if a player has TK's x number of people he gets banned or kicked.

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lets create a site with registering option for serious players ...

as we are enough people it might be no problem to just open/close a server on a fast site/ICQ/TS demand, as people keep a look on it.

and as there is a allow-list cheaters get a new target ... how to get into it or just steal a identity from as this list must be published/implemented somewhere.

we should just start collecting data from who wants to play really serious (just mail me zap@get42.com with your ID and wanted data as squad datas/xml and your nickname).

i will make soon a registering option on the get42.com website, but berzerk 2.0 must be finnished first. i thought about implementing an option to use a ban/allow list or not, but publishing this data inside a map pbo isn't a good idea.

or let's hope a real working server solution will come.

regards

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Just had a thought today..

Set it up as a LAN server, and give people the IP.

It won't show up in the gamespy list but can be connected remotly still.

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As above said... don't make it public. Post your remote IP on your website in a registered area. Password the server even. Require TS presence or the admin kicks.

I play on a server that does this very thing (except it's publicly listed).

We've been having a great time.

I find it quite contridictory to have a PUBLICLY LISTED server only to jail it up so only an elite few can get in. It isn't the purpose of public listings so that PRIVATE servers can have their

++=[uBEREliteClan]=++W3R0cks0rzSevrer.ButtzU.KantG3t1n clogging up my browsing.

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As above said... don't make it public. Post your remote IP on your website in a registered area. Password the server even. Require TS presence or the admin kicks.

I play on a server that does this very thing (except it's publicly listed).

We've been having a great time.

I find it quite contridictory to have a PUBLICLY LISTED server only to jail it up so only an elite few can get in. It isn't the purpose of public listings so that PRIVATE servers can have their

++=[uBEREliteClan]=++W3R0cks0rzSevrer.ButtzU.KantG3t1n clogging up my browsing.

If you play over LAN without a dedicated server then complex missions will not work right. Through server and local scripting.

Simple solution for Tking..... An expert scripter can make a small script for a teamkill for them to sit like on an island for 5min with no controll over the controlls. This could be released in the scripting section and everyone can modify there COOP missions with this script. Yes sometimes a tk is an accident but a serious player will wait out the 5min and a tker will move on.

Cheats... For one thing you need an admin... Watch peoples files that are modified that come in. Have the server check every addon. Kick modified files.

Join In progress causes problems as well. A good server with good people may just need to fill up the lobby with friends and lock and lauch the game like the old days in ofp.

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And what would the point in this be...

Just lock the server, get the guys who you want to play onto a TS server and unlock for them. or use a pw much easiyer and more effective.

1: How to get your ID on an allow list?

2: How to know the player isnt a cheater?

3: Ban List is Just as Effctive?

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And what would the point in this be...

Just lock the server, get the guys who you want to play onto a TS server and unlock for them. or use a pw much easiyer and more effective.

i agree.

an allow list is kind of stupid. it will take time to make and then you have to put the ID's on there you want to allow while all you have to do is either set your server up with a password or you can just lock it while your logged in

#lock

#unlock

you get the players on TS and if they want to join the game then they can ask via TS or possibly MSN.

we do that on our server every so often. we've no 0 problems doing this thumbs-up.gif

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me i agree 100% whith ALLOW LIST

We can creat a site or there a topic to allow id to play, for me is the best way to stop cheater & tker. but now a big problem is the keygen for arma and the id maker.... What about "pbosign" can we do an addon signed by bis to alloow a player to connect servers ?

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I can see the usefulness of an 'allow list' system. It prevents the hassle of needing to change the password every time an approved member 'falls from grace', but also allows JIP without having to mess about locking or unlocking the server every time somebody wants to join.

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Allow list must be done by BIS, to make it work as it works on Steam...

Only sold "ids" are allowed to play online...2 players with the same "id" cant play at once. A cracked "id" cant play only coz it hasnt been sold. Banned "id" from a certain server can never again go back to that server unless server admin erase it from blacklist.

This is the very first step to stop lame behaviour in public servers.

The second step is to make a damn good anti-cheat...It will never be as good as a human admin being there, but we cannot be there babysitting our servers all the time.

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Teamspeak works great. Password the server may help too. The likelyhood of a cheater actually going out of his way to download teamspeak, ask for the IP address, insert the IP address, login, ask nicely to an admin for the password... is too much trouble for the little aholes.

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lets create a site with registering option for serious players ...

whistle.gif

http://www.armedassault.eu/component/option,com_passport/

This system logs IP and ID, it requires you to join a special authentication server which is collecting info.

together with the SquadXML which contains encrypted info, and a tiny servertool on the servers that participate make it quite a nifty system.

- i think im very close in having a closed system. sadly enough, im only 1 man, and could use some help.

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