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snkman

OFPEC Blood Effect

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<span style='color:red'>WARNING!!!</span> This script seriously increases the gore factor in ArmA.

It is not recommended for use by children under the age of 15 years.

The authors take no responsibility for this AddOn it is meant to be used by adults.

The authors ask mission makers to include a warning similar to this in missions that utilise this AddOn.

armaofpecblooddk3.jpg

Features:

Blood squirts when a unit is hit

Bleeding

Damage from bloodloss ( Requires blood_bleeding_bloodloss_disable = false to enable )

Multiplayer compatible

ArmA OFPEC Blood Effect package contains:

OFPEC_Blood.pbo

Example mission

ReadMe.doc

Some words about the convertion:

I already tried to create some new blood object’s because I really don’t like the default OFPEC once but I failed with it.

I also tried to get the blood object’s of ECP working in this script but the ECP Mod guy’s made such much thing’s that it’s really hard for me to understand.

I had blood objects of ECP running but they was always way too big, because ECP is resizing the blood objects in the scripts.

So I removed them and get back to the original blood objects.

If someone of you has a good knowledge in how to create new blood objects and would be interested to create some new .paa and .p3d this would be really helpfully.

Mirrow: <span style='color:red'>ArmA OFPEC Blood Effect v.1.4 Hotfix</span>

ArmA OFPEC Blood Effect VIDEO PREVIEW <span style='color:red'>Download here</span>

Enjoy wink_o.gif

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The link is fixed and a new one is added.

Thanks to Armed Assault Zone PL for hosting. smile_o.gif

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Guest Ti0n3r

Gross. Thanks! biggrin_o.gif

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To make the hit/wound more realistic thats nice.

Definitely i give this mod a try.

- If you set blood_bleeding_life to 15 minutes (default is 30 seconds; that is definite too briefly), what would happen? Does that impair more the CPU or the GPU?

- Are on the walls also bloodsplashes?

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Nice job SNKMAN!

I can't open the readme though- I've tried Adobe and Notepad confused_o.gif

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Cool! Would be better if limbs come of in explosions ect... good job though!

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Realy nice...that brings more realistic in hits and wounds to ArmA

Now it's my bloody ArmA biggrin_o.gif

Thanks a lot

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I really liked this addon back with OFP but it seemed to take up a bit of resources and caused some lag , i wanna know if it does the same in ArmA?

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How come it doesn't work?I put the addon in the addon folder, then put the script in the soldiers init and it didn't work!I just got a message saying that the script had not been found.

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the damage by blood loss affects to the AI too or only to the player ?

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Can any one say where i need to put the blood files and make PBO with it?

Because i want to use this blood in multiplayer and in my standard Campaign, its it possible to make that?? goodnight.gifhelp.gif

btw: nice job confused_o.gif

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Couldn't open readme but i was able to get the blood effects in any mission by putting the 'init' and 'Ofpec_Blood' folder in my 'Mission' folder. I also put a gamelogic called 'server' but not sure if thats required.

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For those unable to open the readme, here's the file as plain text:

Download

IronTiger

The included pbo file (OFPEC_Blood.pbo) needs to be in your ..\ArmA\Addons folder. If you want to use it in MP both the Server and each client also needs to have the addon.

SNKMAN

Thanks for that, I really missed the blood flying around if I hit someone. smile_o.gif

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The blood effect is Ok, but my framerate decrease too much! huh.gif

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My comp grinds to a halt when lots of people are shot in a short space of time. Any ideas about making it less CPU intensive?

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there is an error in the readme , it says in the init you have to put :

[] exec "ArmA_OFPEC_Blood\Blood_Init.sqs

while the script folder is called OFPEC_Blood , so it should be :

[] exec "OFPEC_Blood\Blood_Init.sqs

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