Skaven 0 Posted June 30, 2007 from the read me... I present you my Racs Version 3, this version is intended to be a step forward in quality rather than just quantity, changes like all Lods modeled down, merged textures, new sounds (by RobertHammer and tpM), new recoils (by Twisted), better animations, better textures as well as many other things have been introduced, with time you will discover them all. Some new weapons have also been introduced like the M16A1, XM177e1, M249, Galil AR (just to mention a few) and some have been removed from the previews pack because I feel they didn't match the quality I was expecting them to. There is also the addition of an ammo box which contains all the weapons and magazines from this addon (some of the new weapons are only available inside the ammobox) and an extension of the High-Dispersion weapons/soldiers to the West side, which means all sides are now covered with 80% of the weapons represented. List of changes: New: - All Lods modeled down. - All weapons textures merged (1 texture = 1 weapon) in most of the cases, being only two weapons the exception with 2 textures each. - Geometry added (weapons now make impact when hit by a bullet). - 7 New weapons (2 of them only available inside the ammobox). - Small groups added for better use of the F2 key inside the editor. - Officer Model added. - Ammobox added (I've used the original Racs's ammobox model to decrease the size of the addon). - High Dispersion Weapons/Soldiers extended to the West side as well as an increase of the Racs and East weapons (MP5A5, G36c and AKS-74U). - Captive soldier added to both West and East sides (soldier model used). - Light MachiGunner class added for both Team 1 and 2. Improved: - Soldiers textures (added lots of detail like for example to the pockets and helmets). - Weapons textures. - Sounds (100% new by RobertHammer and tpM). - Recoils (100% new by Twisted). - Normal Mapping (100% new). - Animations. - General code of all the three config files. - Iron Sights. - Better and easier to understand Ska_Jam config file for people releasing side projects of this file. Fixed: - East RPG soldier had no ammo. - G3A3 had the wrong name (G3A4). Download Link below: (mirrors needed) ArmedAssault.info Mirror : DOWNLOAD Skaven\'s Racs V3 [51 MB] from FTP#1 BIS-4P Mirror: http://ofp.4players.de/sys....ateg=14 Armed-Assault Zone Mirror: http://www.armed-assault-zone.com/news.php?readmore=388 RobertHammer mirror: http://www.sendspace.com/file/6zik82 ... have fun and thank you. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 30, 2007 WAAAAAAAAAAAAAAAAAAAAAAAAAAAAH Downloading now Share this post Link to post Share on other sites
Panda-PL- 0 Posted June 30, 2007 You could upload it to http://www.file-upload.net/ It doesn't require no fancy spyware... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 30, 2007 First impression: weapons look good, but as far as I can see they all have the same bug: the shadow of the weapon shows on the muzzle-flash. Shouldn't be too difficult to fix I think. I like the M16A1. A good weapon and the sounds are great. I don't like the M16A1M203, but that's just because i'm a realism freak and not because it's low-quality The sounds I have mixed feelings about them. The FAL sound is good, the M16 sound great, but the M14, G3, M60 and HK23 sounds I think the older ones were better. What strikes me is that the M16 sounds are much louder and heavier than the M14, G3 and FAL, while the last thee are much heavier weapons. But as you were saying you would release a different soundpack as well, I'll wait and see. And otherwize I'll just crack the pbo's open and take the V2 sounds an put them in the V3 pbo Tracers are now for all weapons, even the walther. I don't really like this. Since there is currently not yet a code that allows you to fire a tracer every three or five rounds instead of every round I guess it's better to remove them completely for the rifles. And as far as I know there is no 9mm parabellum tracer round, so the walther shouldn't have tracers. For the machineguns the tracers are still awesome and I love seeing rounds ricochet off the ground and off vehicles. Definetely the best tracers I've seen so far for ArmA. Overall an awesome addon!! Share this post Link to post Share on other sites
Skaven 0 Posted June 30, 2007 I'm still waiting for the mirrors, normally it takes like 1 day to have them so for now it's the best I could do. Sounds and tracers will change in tpM's JAM version which should be released today/tomorrow, this way you have an option to my taste Later you will probably have more Thank you and btw... what about sharing some missions with me? (Even if they ain't perfect they are certainly better than mine) Edit: ArmedAssault.info mirror added ty da rat Share this post Link to post Share on other sites
imutep 0 Posted June 30, 2007 Nice looking Units..i give them a try now Greetings-Imutep (Assault Mission Studio) Share this post Link to post Share on other sites
st!gar 3 Posted June 30, 2007 Exactly what is the RACS? Is it a some kind of marine? What country are they from? Share this post Link to post Share on other sites
roberthammer 582 Posted June 30, 2007 Exactly what is the RACS? Is it a some kind of marine? What country are they from? Those Sahrani army ,but Racs are private army /sahrani flag on the arm/ Share this post Link to post Share on other sites
Acecombat 0 Posted June 30, 2007 Exactly what is the RACS? Is it a some kind of marine? What country are they from? Those Sahrani army ,but Racs are private army /sahrani flag on the arm/ RACS = Royal Army Corps of Sahrani I think thats what the abbreviation is for. So they are not private army . Share this post Link to post Share on other sites
Acecombat 0 Posted June 30, 2007 Aaaah, very clever. Have you played the campaign in full yet? You should have come across this there. Unless you like many other simply skipped the missions in which this was mentioned . These new RACS are great , that recently released M60 goes with them well too. We just need a few more complimentary vehicles and units and we can have the RACS army in forest camo. Share this post Link to post Share on other sites
st!gar 3 Posted June 30, 2007 Well, I have played a bit of the campaign, although I mainly got the game for the Editor. Unless I'm mistaken, the RACS are the native soldiers of Sahrani? I may be talking bull, but I mean to remember fighting along side them at some point in mission two or so... I also mean to remember the game painting the RACS as largely inefficient on their own? Share this post Link to post Share on other sites
Commando84 0 Posted June 30, 2007 sweet! didnt think they would be released so soon. downloading now , cant wait to give the new weapons a go. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 30, 2007 Weapons design so far so good Please have a look into growing arma.rpt! Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 515, 514, 517 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 505, 514 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 514, 515 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 505, 506 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 506, 516 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 516, 506, 519.... and so on ... Warnings in ska_racs_wp\ska_falscope.p3d:10000 Warning: ska_racs_wp\ska_falscope.p3d:0 Face 0, point 0, face points 0,1,2 - very small normal 0,0,0 Warning: ska_racs_wp\ska_falscope.p3d:0 Face 1, point 1, face points 1,0,2 - very small normal 0,0,0 Warnings in ska_racs_wp\ska_falscope.p3d:11000 Strange convex component ska_racs_wp\ska_falscope.p3d in component01:geometry Missing axis in model ska_racs_wp\ska_falscope.p3d:0, sel trigger, axis trigger_axis Missing axis in model ska_racs_wp\ska_falscope.p3d:VIEW_PILOT, sel trigger, axis trigger_axis etc .... about 2 Megs after 5 minutes @St!gar you have to read the handbook and something on armedassault.com will help you too.... and with the weapons from addon maker like skaven - RACS will have a little chance Share this post Link to post Share on other sites
Skaven 0 Posted June 30, 2007 Quote[/b] ]Please have a look into growing arma.rpt!Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 515, 514, 517 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 505, 514 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 507, 514, 515 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 505, 506 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 514, 506, 516 Warning: ska_racs_wp\ska_xm177e1.p3d:0 Error while trying to generate ST for points: 516, 506, 519.... and so on ... Warnings in ska_racs_wp\ska_falscope.p3d:10000 Warning: ska_racs_wp\ska_falscope.p3d:0 Face 0, point 0, face points 0,1,2 - very small normal 0,0,0 Warning: ska_racs_wp\ska_falscope.p3d:0 Face 1, point 1, face points 1,0,2 - very small normal 0,0,0 Warnings in ska_racs_wp\ska_falscope.p3d:11000 Strange convex component ska_racs_wp\ska_falscope.p3d in component01:geometry Missing axis in model ska_racs_wp\ska_falscope.p3d:0, sel trigger, axis trigger_axis Missing axis in model ska_racs_wp\ska_falscope.p3d:VIEW_PILOT, sel trigger, axis trigger_axis etc I'll have a deep look on this but I gotta be honest, it will be very hard to make the arma.rpt totally clean To all, ty, I'm glad you guys like my work Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 30, 2007 Fantastic addon, great work! Thx for changing the G3's name. What I don't like is the sound of the G3, so I changed(for personal use only) it on all HK weapons to one I found in a CSS Sound replacement. Turn the volume up and click the picture for the sound. MfG Lee Share this post Link to post Share on other sites
Skaven 0 Posted June 30, 2007 Sounds/Recoils/Tracers are always a problem, some people like and some don't, but no worries, tpM will release my JAM.pbo file soon with everything changed according to his taste, at least you guys have one option. If anyone wants to do the same and release a different version of my jam.pbo file, please go for it, the more options the better ty all Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 30, 2007 hahaha, did some coding myself, still had all the old OFP tools on my pc luckily Still knew how to do it. for the desert team I changed the officers weapon the Galil. The soldier, medic, miner ect have the G3. I added an other class of sniper called Marksman who carries the M14. The the woodland team I did the same, but instead of the G3 I took the FAL obviously. No matter how much I like the M16A1, I just love the heavy rifles G3/FAL/Galil Hope you don't mind. I also conferted the G3 wav file from Lee to ogg and it now replaced your G3 sound. And I took the M14, HK23 and m60 sounds of V2 and placed them in the V3 pbo. God I love the fact that one can create everything according to your own taste if have some limited knowledge of how things are done Soldiers indeed look better now. It's hard to see when you can't do a side by side comparison with the old version, but it looks better now. Good job! Share this post Link to post Share on other sites
Skaven 0 Posted June 30, 2007 Your rapping my addon you traitor Now seriously, I left everything simple and clear for people to change as they feel like it (I even gave the texture files the names of the weapons) I've also added comments inside the config files to make it easier for people to understand and learn (for the ones that don't know how to do it). Personally I think there is nothing like changing things our own way I do the same you do, don't worry About the textures, the main differences are the helmets and the pockets, it's something that you don't notice right way but... it's a step towards the upper level Share this post Link to post Share on other sites
Commando84 0 Posted June 30, 2007 ok done some testing and im very impressed about the new weapons. only thing is i would really loved if it had the old jam 3 m16 sound fx when fireing but reload sound is perfect. also i think the colt anaconda has a safety animation when fireing every shoot, pretty cool i didnt see ut in any earlier versions. also the mac 10 in full auto in CQB is a big joy and then ducking for cover behind a wall to reload is tense! only thing missing really is a shotgun cause many weapons are represented so nice in the pack. Also i miss the old m60 sound but maybe i just need to get used to the new a little bit. And the snipers are amazing! really gives the racs some nice long range weapons. Im making a mission that i've been working on since v2 and im gonna fix briefing and stuff and ready 2 release. Share this post Link to post Share on other sites
Skaven 0 Posted June 30, 2007 Quote[/b] ]Im making a mission that i've been working on since v2 and im gonna fix briefing and stuff and ready 2 release. Yes, finally I will have something worse to play with my boys, ty For the sounds let's wait of the side versions Share this post Link to post Share on other sites
Commando84 0 Posted June 30, 2007 ok now i got the mission fixed up and loaded to go. Mission thread so you all go and blast 'em opfors down! oh and yeah try to keep some racs troops alive at the city or the mission is failed.. Share this post Link to post Share on other sites
Mr_Tea 0 Posted June 30, 2007 Fantastic addon, great work!Thx for changing the G3's name. What I don't like is the sound of the G3, so I changed(for personal use only) it on all HK weapons to one I found in a CSS Sound replacement. Turn the volume up and click the picture for the sound. MfG Lee Damned good. That sounds very familiar, even after 16 years out of service. I request the sound get used as the standard sound for the G3. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 30, 2007 I have uploaded the original file of this soundpack: http://lee.plankton.ch/g3sg1-1.wav Higher quality, because I converted the other one. MfG Lee Share this post Link to post Share on other sites