-UKF-SF- Shaolin -Sgt- 1 Posted July 16, 2008 So nobody an idea what is wrong with this? Any help appreciated. Kind regards Sonnette Share this post Link to post Share on other sites
sickboy 13 Posted July 17, 2008 SIX_Tracers.hpp included in dta\ folder will only work in single player, and only if the config was enabled by uncommenting: // #define SIX_TracersSP SIX_Tracers.hpp included in the rar package, intended for mission description.ext inclusion, allows yourself or mission makers to force settings in SP aswell as MP. Either edit SIX_Tracers.pbo, OFRP, or create your own override config so you don't have to edit anything. If you edit SIX_Tracers.pbo, or create your own override config, you will have to add the OFRP addon that originally contains the ammo/weapon config, to the requiredAddons[]= array of the CfgPatches class. Tracers rely on extended eventhandlers. If you use units that do not support it, you won't get any tracers, no matter what rifle you take Share this post Link to post Share on other sites
-UKF-SF- Shaolin -Sgt- 1 Posted July 17, 2008 Good day Sickboym Thanks for the Quick Response there at least i´m not sure what I´m doin wrong the Tracers won´t show up here either way the just SP, the Mission way or the .pbo modification if i use the last method the bis tracers will get disabled but the 6th don´t show up at least even not for all weapons there. I´m close to run in circles and scream Maybe I´m just to dump to make it right i don´t know. But the code sample I posted earlier is right or did I something wrong with this? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted July 27, 2008 Heya, sorry for digging up this thread but I have a question that I hope someone can help me with. I noticed when using MAPFACT's Apache's along with 6th's tracers, that it's not showing tracers at all, just the impact. I was wondering if there's a way to tell the tracers addon to produce these nice tracer effects when firing from MAPFACT's apache's? And if so, how would one go about it? Thanks a bunch in advance for any help. And once again sorry for digging this up, I just didn't want to take the chance and wreck several pbo's in attempt to get the tracers to work, lol. Share this post Link to post Share on other sites
HGuderian 0 Posted July 27, 2008 Hi! The lack of tracers it's related with the no XHE compatibility of Map Air addon. Even if you add its class ammo into SixTracers they don't "appear". If someone could kindly share an Extended EventHandlers config compatible would be a nice thing. Regards Share this post Link to post Share on other sites
PTV-Jobo 820 Posted July 27, 2008 Ahhhhhh, ok. Thanks for the information. Was banging my head on the keyboard all day trying to figure out what was wrong, lol. Yeah I hope this gets straightened out in the near future. Share this post Link to post Share on other sites
-UKF-SF- Shaolin -Sgt- 1 Posted July 30, 2008 Good day Gents, I was umbling around another week or two with the OFrP weapons and the Six Tracers but they don´t appear anyhow so I have no ideas anymore on this matter as posted before this is basicly the code I use there within the .hpp files. Any Ideas what I´m doin wrong with that. At least what happens with this is the Tracers will be deactivated all the time I mean the BIS ones but the SIX ones don´t come up I tried with the cent tracers and basicly it took me five min to modify them and they worked with the entire issue that the Gamelogic somehow is not really trustable sometimes you have no tracers and sometimes you have tracers. Thanks for the answere in advance Kind Regards Share this post Link to post Share on other sites
dmarkwick 261 Posted August 14, 2008 I've been trying to notice injured soldiers bleeding on the run, but they don't seem to. I'm pretty sure they used to, they used to leave random drops of blood if they were injured. But now they don't seem to anymore. Can anyone confirm that their install is showing this activity or not? Share this post Link to post Share on other sites
manzilla 1 Posted August 14, 2008 I've been trying to notice injured soldiers bleeding on the run, but they don't seem to. I'm pretty sure they used to, they used to leave random drops of blood if they were injured. But now they don't seem to anymore.Can anyone confirm that their install is showing this activity or not? I'll take a look and get back with an answer in a little bit. EDIT: I'm back and I can confirm this. I tried with just vanilla ArmA and Six1(only blood, crds, misc.) and Six3. I took pot shots from a hill at two Especas, wound both, saw them bleed upon hit and saw the damage while they ran away down the Rahmadi airstrip. I followed them, insight just 100m-150m behind, but there is no blood trail anywhere. Tried with SpecOps too, same result. I know it worked before SLX came out because I used Pack 1 religiously. Not sure what's going on here either. Share this post Link to post Share on other sites
mark82101 0 Posted August 16, 2008 Hi Sickboy! I use your SIX_pack1, since when you have maded it, especially the tracers  Some months ago I was found the way to use SIX_tracers with other weapons pack, editing the \SIX_Tracers.pbo\h\cfgAmmo.hpp, adding new lines, now I show you: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgAmmo { class Default; class BulletCore; class ShellCore; class GrenadeCore; class RocketCore; class MissileCore; class BombCore; class LaserBombCore; class TimeBombCore; class FlareCore; class ShellBase; // Disable BIS Tracers and enable Tracer properties class BulletBase: BulletCore { tracerColor[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects tracerColorR[] = {0, 0, 0, 0}; // Disable BIS Tracer Effects SIX_tracerEnable = 0; // 0 = false, 1=true; SIX_tracerColor = "R"; // Tracer Color settings SIX_tracerPer = 5; // Amount of Bullets before tracer SIX_tracerSize = "Small"; // Size of the tracer }; class B_545x39_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; class B_556x45_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; class B_762x51_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x51_noTracer: B_762x51_Ball { SIX_tracerEnable = 0; }; class B_762x51_3RndBurst : B_762x51_Ball { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x54_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_762x54_noTracer: B_762x54_Ball { SIX_tracerEnable = 0; }; class B_77x56_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x99_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; class B_127x99_Ball_noTracer: B_127x99_Ball { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; class B_127x107_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; };     class B_127x108_Ball: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; class B_145x115_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_20mm_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_20mm_AA: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_23mm_AA: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_25mm_HE: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 2; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mm_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mm_HE: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class B_30mmA10_AP: BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 1.345; }; class Sh_120_HE: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_120_SABOT: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_125_HE: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; class Sh_125_SABOT: ShellBase { SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 1; SIX_tracerSize = "Big"; SIX_tracerLife = 2; }; ////////////////////////////////////////////////////////RHS weapons/////////////////////////////////////////////////////////    //5.45x39 AK74 bullet     class RHS_545x39_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //5.45x39 AK74 SD bullet     class RHS_545x39_SD_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //7.62x39 AKM bullet     class RHS_762x39_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //7.62x39 AKM SD bulle     class RHS_762x39_SD_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //7.62x51 AWM bullet     class RHS_762x51_Bullet : BulletBase     { SIX_tracerEnable = 0; }; //7.62x54 SVD bullet     class RHS_762x54_Bullet : B_762x54_Ball     { SIX_tracerEnable = 0; }; //7.62x54 PK +PECHENEG MG bullet class RHS_762x54MG_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "G"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //9x18 APS + MAKAROV class RHS_9x18_Bullet : BulletBase     { SIX_tracerEnable = 0; };     //9x18 APS + MAKAROV SD class RHS_9x18_SD_Bullet : BulletBase     { SIX_tracerEnable = 0; }; //9x39 VSS + VAL SD bullet class RHS_9x39_SD_Bullet : BulletBase     {         tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //127x108 V94 bullet class RHS_127x108_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; ////////////////////////////////////////////////////////Skaven weapons///////////////////////////////////////////////////////// //5.56x45 bullet class Ska_556x45_Bullet : BulletBase { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 4; SIX_tracerSize = "Small"; SIX_tracerLife = 0.697; }; //7.62x51 bullet class Ska_762x51_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 5; SIX_tracerSize = "Small"; SIX_tracerLife = 1.345; }; //7.62x51 bullet     class Ska_762x51MG_Bullet : BulletBase     { tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 1; SIX_tracerColor = "R"; SIX_tracerPer = 3; SIX_tracerSize = "Medium"; SIX_tracerLife = 1.345; }; //9x19 bullet class Ska_9x19_Bullet : BulletBase     {         tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //44mm bullet class Ska_44mm_Bullet : BulletBase     {         tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; //45acp bullet class Ska_45acp_Bullet : BulletBase     {         tracerColor[] = {0, 0, 0, 0}; tracerColorR[] = {0, 0, 0, 0}; SIX_tracerEnable = 0; }; This way is ok only to use your tracers with BIS and SKAVEN weapons, but why I can't see SIX_tracers on RHS weapons? BIS tracers too are absent... Can you help me please?!  Mark. Share this post Link to post Share on other sites
manzilla 1 Posted August 16, 2008 mark82101, I was checking through the RHS thread so I could give you some info. I recall a few posts, from early on in the life of the RHS v2.0 "Complete" thread, in which someone mentioned they got Six_Tracers working with those weapons. To my surprise the posts were yours. Did they stop working once you added other weapon packs to the config? Or did the tracers stop working due to one of the new ArmA patches BIS released since your posts last November? I completely forgot to ask you what you did to the config to get them working, I meant to do it last November. I'm saddened to hear the aren't working now. I wish I could offer some ideas but this is a bit beyond my knowledge. I wonder if adding XEH compatibility to the RHS content would fix the problem. I know william1 released updated RHS_VDV and RHS_Marine replacement files that use XEH. I wonder if SIX_Tracers are present and working when the replacement file is used. Just a thought, not sure if it makes a difference or not. Hopefully you can figure something out again for a temporary fix. EDIT: Hmmm... I just tried Six_Tracers with RHS and had no problem with the tracers.(Although they seemed a bit frequent.) I tried it with vanilla ArmA and one Mod Folder with SIX Pack 1 & 3 and another Mod Folder containing just RHS v2.0. No other Mods or AddOns were used. My main "AddOns" folder in the directory only contains the original .pbo's. Using ArmA Gold + patch v1.14. Share this post Link to post Share on other sites
mark82101 0 Posted August 17, 2008 mark82101,I was checking through the RHS thread so I could give you some info. I recall a few posts, from early on in the life of the RHS v2.0 "Complete" thread, in which someone mentioned they got Six_Tracers working with those weapons. To my surprise the posts were yours. Did they stop working once you added other weapon packs to the config? Or did the tracers stop working due to one of the new ArmA patches BIS released since your posts last November? I completely forgot to ask you what you did to the config to get them working, I meant to do it last November. I'm saddened to hear the aren't working now. I wish I could offer some ideas but this is a bit beyond my knowledge. I wonder if adding XEH compatibility to the RHS content would fix the problem. I know william1 released updated RHS_VDV and RHS_Marine replacement files that use XEH. I wonder if SIX_Tracers are present and working when the replacement file is used. Just a thought, not sure if it makes a difference or not. Hopefully you can figure something out again for a temporary fix. EDIT: Hmmm... I just tried Six_Tracers with RHS and had no problem with the tracers.(Although they seemed a bit frequent.) I tried it with vanilla ArmA and one Mod Folder with SIX Pack 1 & 3 and another Mod Folder containing just RHS v2.0. No other Mods or AddOns were used. My main "AddOns" folder in the directory only contains the original .pbo's. Using ArmA Gold + patch v1.14. Hey thanks manzilla! I have totally forgot this RHS past post! I've just checked now! I've edited the file in last november so, it works in past and today not... I don't know why... Maybe is the patch 1.14, just how you say in your post above... So, tomorrow I declare war at this problem and we can resolve this problem! ^^ @with my actual config edited: Skaven weapons works with SIX tracers RHS weapons don't have any tracers Share this post Link to post Share on other sites
-UKF-SF- Shaolin -Sgt- 1 Posted August 18, 2008 @Mark Check your PM mate. Hope you can make it since I got no luck with it. Share this post Link to post Share on other sites
Flasher444 0 Posted September 2, 2008 "Six Tracer" seems to be not compatible with "sight adjustment" addons, that is a must have .. Anybody else have the same problem ? Share this post Link to post Share on other sites
Panda-PL- 0 Posted September 2, 2008 "Six Tracer" seems to be not compatible with "sight adjustment" addons, that is a must have ..Anybody else have the same problem ? Sight adjustment does not use the "extended eventhandlers". There was a fixed version of "sight adjustment" released once. Not sure if signed however. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 2, 2008 I'm back and I can confirm this. I tried with just vanilla ArmA and Six1(only blood, crds, misc.) and Six3.I took pot shots from a hill at two Especas, wound both, saw them bleed upon hit and saw the damage while they ran away down the Rahmadi airstrip. I followed them, insight just 100m-150m behind, but there is no blood trail anywhere. Tried with SpecOps too, same result. I know it worked before SLX came out because I used Pack 1 religiously. Not sure what's going on here either. I'd like to move this issue back up the pile, for purely selfish reasons I'm making some new blood splatter textures that look rather nice (IMO ) They work fine for the particles & blood spurts, but no regular bleeding objects. Share this post Link to post Share on other sites
Alex72 1 Posted September 2, 2008 DM making new effects for us? wohoo! (or was it only for personal use?) Share this post Link to post Share on other sites
Dwarden 1125 Posted September 2, 2008 "Six Tracer" seems to be not compatible with "sight adjustment" addons, that is a must have ..Anybody else have the same problem ? try this it works 'fine' it needs XEH (extended eventhandlers) 1.7 http://w17.easy-share.com/1701427194.html Share this post Link to post Share on other sites
dmarkwick 261 Posted September 2, 2008 72 @ Sep. 02 2008,13:46)]DM making new effects for us? wohoo! (or was it only for personal use?) LOL well, it's initially for personal use, and as it means hacking into someone else's addon I won't release it myself, however I will happily hand it over to SIX_Sense if they want it. Simple object replacement and some tweaking of velocities is all it is. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 2, 2008 i assume it's less performance heavy than original six blood right? Share this post Link to post Share on other sites
dmarkwick 261 Posted September 2, 2008 i assume it's less performance heavy than original six blood right? Should be exactly the same, given the same user config settings. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 2, 2008 I like it. Please, continue your work! Share this post Link to post Share on other sites
twisted 128 Posted September 25, 2008 72 @ Sep. 02 2008,13:46)]DM making new effects for us? wohoo! (or was it only for personal use?) LOL well, it's initially for personal use, and as it means hacking into someone else's addon I won't release it myself, however I will happily hand it over to SIX_Sense if they want it. Simple object replacement and some tweaking of velocities is all it is. that looks great. please release or guide as to how to implement! Share this post Link to post Share on other sites
Jimmy7685 0 Posted October 28, 2008 Hi, I use the 6thsense tracers for arma, and i tried to edit it so that the M4 and the AK would fire a tracer after every round instead of every 5 rounds, it works great, until i die and respawn, i still see other ppls tracers but not my own. But, if the respawn is set to group and i respawn in an AI body I dont have this problem, its only on games like Evolution, Domination, Warfare, where i respawn at a base or where i died. And all i did was change 2 5s to 1s, I tried with Notepad and Lazza and still the problem persists. Can anyone help me? BTW love the tracers. Share this post Link to post Share on other sites
sickboy 13 Posted October 29, 2008 Hi, I use the 6thsense tracers for arma, and i tried to edit it so that the M4 and the AK would fire a tracer after every round instead of every 5 rounds, it works great, until i die and respawn, i still see other ppls tracers but not my own. But, if the respawn is set to group and i respawn in an AI body I dont have this problem, its only on games like Evolution, Domination, Warfare, where i respawn at a base or where i died. And all i did was change 2 5s to 1s, I tried with Notepad and Lazza and still the problem persists. Can anyone help me?BTW love the tracers. Please get the latest XEH version, should solve your problems Share this post Link to post Share on other sites