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sickboy

6thSense.eu Presents: "Pack1"

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I even tried to use only SIX_Tracers (without all the other SIX Addons) plus XEH 1.7 but it didnt work out for me, too.

No tracers on several things like the M60, AH1, Ka 50, AH6...

I try again this afternoon to verify if my XEH is the newest 1.7

I upgraded some time and now If some of you got problems I must check it again.

But I'm pretty sure than six tracers works fine with xeh 1.7 and your listed vehicles.

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I too am getting missing tracers on many weapons and vehicles. Also Sickboy your direct download links seem to be corrupted, at least the ones in your sig. I had to get the mods from arma.info edit:- SIX_Pack1 and SIX_Pack2

Awesome package btw mate gives me a whole new outlook on this game smile_o.gif

I'm running latest XEH, FDF sounds, ECS, NWD scope and SIX_Pack1 as my usual setup.

I have swapped the 3 files, as instructed elsewhere, for enabling FDF sounds and Six Tracers with ECS. I get missing tracers on tanks, static MG's and other stuff like that. The tracers that do work look really awesome. I'm sure its a conflict with the addons somewhere.

I will be testing the whole Six sense package this weekend when I finish downloading the 900 meg addons, look forward to it. from what I've seen so far it really rocks.

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Even if Dwarden and I use the same XEH and the same Mods he doesnt get tracers on the M249 and i dont get them on some vehicles but on the M249...

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Tracers on these vehicles works very well so there is not a bug in the six tracer, you can have a conflict with some addons.

for example, HWM Air Huey use an incompatible EH sintax that block some addons of the air classes.

so try to use only Six tracer and check adding one new addons for time, so u can find the conflict.

You were right. Thank you for the help. No problems now. All the tracers are show in all weapons.

@sickboy- I´ll read the "readme" file and see what i can do.

Best regards to all and thank you for the help and patience.

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ThiS is an AWESOME mod. Please help me on one thing, is there a config I can type in that will alow the tracers to work for the m249, but not on other rifles? I masically want only mgs to have tracers, including the m249, but I know the m249 has the same weapon class as the m-16, so please help. thanks guys

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ThiS is an AWESOME mod. Please help me on one thing, is there a config I can type in that will alow the tracers to work for the m249, but not on other rifles? I masically want only mgs to have tracers, including the m249, but I know the m249 has the same weapon class as the m-16, so please help. thanks guys

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JC, have you DePBO'd Six_Tracers.pbo? (or are you familiar with the process if not? )

The .hpp file that is exposed by default can have weapons named, but I can't recall if they are overidden by the tracers on/off difficulty option if they are set to use it.

I altered the config file within the .pbo so that it does not use that setting, and like MGs will always be "on". (also to add some others (RPK, etC).

If you have it dePBO'd, in Six_Tracers\H\cfgWeapons, there is a setting SIX_tracerDiff = X; for the listed weapons. Change the M249 to SIX_tracerDiff = 0; and you should be good to go.

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Good Day!

I was just wondering, that is it possible to somehow rename the squads on tracking? Now they are mainly 1-1-E etc..

Can i name them somewhow?

Thank you

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Thank you Sickboy.

AToW community thanks and bows notworthy.gif

I know you are god of scripting, so im asking is it possible to make enemy unit markers transparent?

Far as i know, the unit markers are alpha layers and game itself colors them?

Point behind of this, is to get friendly units shown and well, enemyes not.

Thanks for your effort allready

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Enemy units aren't shown by default unless you have six_debug_miss = true enabled somewhere in the mission scripting.

You might be talking about server settings that display enemies on map etc?

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Yep talking of the enemy units shown on map.

i know atm theres only option for all on or all off.

would that debug remove the enemy markers on map or when you point at them?

But yes im looking for way to hide enemy markers from map.

(soldiers, tanks etc...), so that friendlyes would still show up.

if i dont still make myself clear ill post picture smile_o.gif

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I have prob with tracers,i have SIX_Tracers.pbo and SIX_Misc.pbo in @ECS/Addons,SIX_Tracers.hpp and SIX_TracersCfg.hpp in Dta folder.They seem to work very occasionally and even then only for first mag. crazy_o.gif

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I have prob with tracers,i have SIX_Tracers.pbo and SIX_Misc.pbo in @ECS/Addons,SIX_Tracers.hpp and SIX_TracersCfg.hpp in Dta folder.They seem to work very occasionally and even then only for first mag. crazy_o.gif

Sounds like old version or problem with EventHandlers (XEH), in conjunction with ECS. If it runs fine without ECS, (better try without any other addons), please contact the guys behind those mods as it should mean that they break XEH smile_o.gif

@Dren:

As mentioned, the marker script does not track enemy groups by default (unless there's a bug tounge2.gif). It only tracks enemy group if somewhere in some script is executed: SIX_DEBUG_MISS = true;

If you do see enemies on the map, it is probably because the server difficulty settings (in the username.armaProfile  file, corresponding to Difficulty Settings in the game), have display Enemy and possibly Friendly markers on map.

Disable those options (have to edit the .armaProfile on server with text editor, OR set on client, close game, copy .armaProfile from client to server), and restart server.

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Good evening ...

I have a problem when using 6th-tracers...

they work just fine on all weapons they have to, but after a respawn

and after getting out of some vehicles i have no tracers....

I use XEH 1.7 and deleted mods which are not compaible with it....

But i don´t get it work after respawn....

With 1.08 i didn´t notice this problem...

Sry for bad english.....

Regards & Thx ....... $moke (GER) smile_o.gif

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Hi,

That's weird.

Please make sure you do not have any other (older) XEH in any of your folders anywhere in arma.

In any case, An updated release will only happen after the public release of the renewed 6thSense.eu Mod.

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Hey Sickboy...

Thanks for answering

Ok... After i deleted the "extended_init_eventhandlers" and the "extended_fired_eventhandlers" everything works well.... I didnt know that i have to delet them too......

notworthy.gif

Thx a lot.... have a nice day....

Regards..... $moke

smile_o.gif

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Okay got my game runnen alright but I can't get blood or tracers to show up now.. nothen. sad_o.gif Help?

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Wow, I can't read to save my life. Great mod! Ignore my previous question hehe

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Good Day Gentlemen,

I tried this by PM to Sickboy with no luck so far so I try another Approach here. First of all Thank you for the great addon 6th Crew I really love the Tracer!!

I got a Question am I allowed to modify the Tracer addon to make it work with another addon ? If so I guess I could need some help with it. I want to Implement the OFrP weapons to this since they use the BIS Laser tracers and like said above I want to make it use the 6th tracers so here is the main question If I´m allowed to modify the Tracers what do I need to Implement/Change to make them work ?

Thanks for the answere in advance and keep up the great work

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Shaolin [sgt] @ July 14 2008,11:07)]Good Day Gentlemen,

I tried this by PM to Sickboy with no luck so far so I try another Approach here. First of all Thank you for the great addon 6th Crew I really love the Tracer!!

I got a Question am I allowed to modify the Tracer addon to make it work with another addon ? If so I guess I could need some help with it. I want to Implement the OFrP weapons to this since they use the BIS Laser tracers and like said above I want to make it use the 6th tracers so here is the main question If I´m allowed to modify the Tracers what do I need to Implement/Change to make them work ?

Thanks for the answere in advance and keep up the great work

You don't need to modify the tracer addon, you'll have to edit OFrP ammo config and add these lines to the ammo you want:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.7;

The values are just an example, customize them as you see fit.

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Quote[/b] ]

You don't need to modify the tracer addon, you'll have to edit OFrP ammo config and add these lines to the ammo you want:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 1;

SIX_tracerSize = "Medium";

SIX_tracerLife = 1.7;

The values are just an example, customize them as you see fit.

This does confuse me right now doesn´t the disabling of BIS tracers and activation of the 6th take place in the SIX_Tracers.hpp file in the DTA folder ? Or at least in the entire structure of the .pbo file to make it permanent ? Basicly that´s what the readme in there says. If not I got no Problem in adding this to the config but it seems unnacessary to modifiy this since I can´t play this on Public OFrP servers since it is then a different addon, but if the Tracer modification does work I still be able to play with the default OFrP Addon since tracers are irrelevant for the addon list inside Missions right ? Just for the sake to bring a bit more confusion in here that is basicly how my SIX_Tracers.hpp file looks right there it might be helpfull

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> };

class 556x45_M855_OFrP

{

SIX_tracerEnable = 1;

SIX_tracerColor = "R";

SIX_tracerPer = 5;

SIX_tracerSize = "Small";

SIX_tracerLife = 0.697;

};

and in the weapons section

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class cfgWeapons

{

// When configured from SIX_TracersCfg_SP, you will have to add all weapons you wish to change

class M16A2

{

SIX_tracerEnable = 1; // 0 = false, 1=true; Disables Tracers on Weapon

};

class M16A2GL: M16A2 {};

class m16a4: M16A2 {};

class m16a4_gl: m16a4 {};

class m16a4_acg: M16a4 {};

class m16a4_acg_gl: m16a4_acg {};

class M4: M16A2 {};

class M4Aim: M4 {};

class M4GL: M4 {};

class M4A1: M4 {};

class M4A1GL: M4 {};

class G36a: M4 {};

class G36K: G36a {};

class G36C: G36a {};

class OFrP_FAMAS_F1: G36a{};

class OFrP_FAMAS_INF: OFrP_FAMAS_F1 {};

class BIS_OFrP_Minimi: OFrP_FAMAS_F1 {};

class AK74: M16A2 {};

class AK74GL: AK74 {};

class AKS74U: AK74 {};

class aks74pso: AK74 {};

And for sure the SP config is enabled but basicly I still get the BIS Tracers. Any Ideas what needs to be done to get this right?

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