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WIP: stuff you are working on!

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BUZZARD @ July 06 2007,00:54)]
some ugly demon dude - 1 hr noodling with mudbox.

4k low poly model with a normal map derrived from a 1.2 billion hi-res model

http://img224.imageshack.us/img224/5082/demonturntablelowwh3.gif

fixed the link

That guy just sooooo reminds me of that new kind of Alien seen in Aliens 4...

Really? Reminds me of the creatures in the most recent Doom game.

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yar hehe

its the ugly brother of the hellknight XD

@cl10k

hes talkin about ingame models (the arma ones)

and not high res offline rendering models wink_o.gif

take that into account..

at that time engines ususally support poly count from 8k-18k tris (!wink_o.gif for characters

dependand what gametype (fps for that number) and if its a npc or a hero-character.

eg.

in resident evil leons model has about 15k triangles.

due having such a detailed face etc. and being always visible.

the zombies on the other side where lower poly bout 6k.

the bosses on the otherside have again more

they are special so they can have more.

arma is a different field.

its vast and open and deals with hundreds of units.

if you run around with 18k poly dudes.. all the time it wont be smooth..

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@neph: gnädigste, he is refering to col. faulkner who asked about highpolys for normal mapping. read synides post and the quotation from faulkner again... nener.gif

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hi!

BOS mods first addon is near completion, a UH-60 NAVY.

after oxygen 2, we will make a version with m-2 MG's

but, some WIP screens:

wink_o.gif

-Kristian

Both images well in excess of 100kb - next time will be a Warning Level - Fubar

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osunlade.jpg

whoever guesses which ship I'm modelling atm gets a chocolate chip cookie wow_o.gif

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I really don`t know which ship that is, but it`s looking very impressive, even if it`s still WIP and not ingame.

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hey AfroGFX, great modelling but looks like you hate Uving and Config, amirite? wink_o.gif

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hi!

BOS mods first addon is near completion, a UH-60 NAVY.

after oxygen 2, we will make a version with m-2 MG's

but, some WIP screens:

[/img]http://img157.imageshack.us/img157/8259/arma20070707154953ub5.png[/img]

[/img]http://img157.imageshack.us/img157/948/fsdagsaegsdggj3.jpg[/img]

it will include a US navy pilot too, but we need to fix coulbe of bgs still with both, the pilot and chopper. I hope u like it! wink_o.gif

-Kristian

Kristian, why not make it for the RACS side? Thay have no good chppers.

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if racs would have any chopper it should be something more old school! tounge2.gif like a huey or something wink_o.gif

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Mabey, butperhaps if they changed the weapons layout to something less powerfull and cheaper.

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The two MGs would probably be the smallest cost factor to worry about for the operator.

Mercenaries would more likely use old ex-Soviet bloc equipment or civilian western modells modified for military use.

@Farles, jep I hate UV mapping. But got the NH90 99% and the Chinook 70% unwrapped. Problem with making the config and actually importing the model is that I don't have ArmA whistle.gif (PC to weak).

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I agree with afro bout some ex soviet stuff... Altho a upgraded AH6 with more FFAR's might do the trick tounge2.gif

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GIJOE94 Don't quote images. Please review the rules.

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-Kristian

Kristian, why not make it for the RACS side? Thay have no good chppers.

cuz. we will make the navy series first du´de wink_o.gif

we will make RACS mi-17 someday. but not now when we're making the NAVY series.

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Damn, mate! Looks like you spent weeks on it!

Abs

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F'n SWEET! Serious skills coming to bear!

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sweet looking ship there afro! inlove.gif wich side will it be featured on and what weapons will it have? smile_o.gif

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It's a Soviet Ropucha Large Landing Ship. Able to carry 24 armoured vehicles and two companies of naval infantry. It's equiped with two AK-725 (2x76mm) guns, the ones you can already see on bow and stern and additonally with a Grad missile system for shore bombardments.

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Some days ago i got some nice pictures and i was modivated to work a little bit on the LHA textures/ model.

The LHA consists of 5 parts and the deck textures have a size of 512x512. I try to keep it low, cos the LHA would only be a eyecandy for missions and must not be a "hypermodel" in polycount and texturesize

lhaclasswip02fl0.jpg

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