wld427 1705 Posted February 3, 2009 I have converted the OFP's ukraine mod T-55 to ArmA:http://www.zshare.net/image/54611059c07af51c/ http://www.zshare.net/image/54611046958d1232/ http://www.zshare.net/image/54611013ae208ba1/ But for a public release, I need a permission from the ukraine mod. I tried to post a thread in the armed assault ukraine forum with the help of babelfish, but I fail to post such a thread  Please PM me, if anyone is in contact with the ukraine mod  could you maybee add the BIS DSHK to the commanders position? Share this post Link to post Share on other sites
modemmaik 53 Posted February 3, 2009 could you maybee add the BIS DSHK to the commanders position? The T-55 is a 4-man tank without autoloader. The commander's turret is located on the left side, but the DSHK position is on the right (loader's turret). I plan to release a conversion, 3 crew positions, no DSHK. But when released, I will transfer my MLOD's to the ukraine mod for further developent. Rygugu's and P85 T-55 versions will include the DSHK. At least rygugu's WIP showed a DSHK. Share this post Link to post Share on other sites
wipman 1 Posted February 3, 2009 Hi, @TankCommander, i'll use some colours reference for find the right colour, and if that don't works once in game... then i'll blame BIS; colour charts like this ones: Model Master Colour Reference. Blame BIS is cheap (if you haven't bought the game, yet.). Let's C ya Share this post Link to post Share on other sites
pathetic_berserker 4 Posted February 5, 2009 Kill two birds with stone they say. I supose you could say everything in this pic is kind of WIP. The Tiger was actually done about a year ago and was kind of a learning project for me (and ADF Mod appeared short on hands). Goes to show how difficult that musk\tan is to get right. (Good luck Tankcommander! ) At the end of the day I was thinking err on the side of red instead of tan coz it will look awkward if they ever got used in a good Australian environment. Though given todays deployment and scope of play erring towards tan may make more sense. And as bravo6 will notice. I have the 'carpark' in game now  Off now to see if I can't improve my texturing skills Share this post Link to post Share on other sites
sabre 244 Posted February 6, 2009 Is that the G mate? Share this post Link to post Share on other sites
pathetic_berserker 4 Posted February 6, 2009 Is that the G mate? Â Well kind off. Taken some pretty big artistic licences. And basicaly used only a few pics and my decades old memory of the place as reference. I've also used only the older stands as they are what gave it such a distictive appearance for so many years and made it a great deal easier to model segments that fit together in any arangement. Share this post Link to post Share on other sites
sabre 244 Posted February 6, 2009 Haha yeh, i think a 'realistic' model of it would be abit of a tall order for anyone to make for arma, looks good mate BTW the colours on the Tiger look good. Share this post Link to post Share on other sites
chops 111 Posted February 6, 2009 Is that the G mate? Â How about knocking together a few feral Carlton supporters to lob grenades at? @Soul_Assassin Something to drop your BMD out of? Looks good! Share this post Link to post Share on other sites
pathetic_berserker 4 Posted February 6, 2009 How about knocking together a few feral Carlton supporters to lob grenades at? Coz then I'd have to make some even more feral Collingwood supporters just to maintain that whole ArmA and its 3 factions thing. PS; Soul Assasin, looks great, I had been wondering when a Rus heavy lifter would appear Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted February 6, 2009 What plane is that, is it an AN12? Looks great............... Share this post Link to post Share on other sites
sabre 244 Posted February 6, 2009 Make the Hawks BLUFOR. Collingwood OPFOR (have to have joffa as an officer, he is most in need of the grenade minus pin) and Carlton RACS Share this post Link to post Share on other sites
chops 111 Posted February 6, 2009 Sorry make that Carlton Might need some neew animations.My last post on the matter, I promise Share this post Link to post Share on other sites
-Soviet- 0 Posted February 7, 2009 Hi, A AN-12 to drop an BMD? Good idea... Good day! -Soviet- Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 7, 2009 BMD's dont drop out of the sky just like that u know :P That is indded a Antonov AN-12B. No further info is available:) Share this post Link to post Share on other sites
-Soviet- 0 Posted February 8, 2009 Hi, Good to know! Just a question: Wich plane is the most use to drop troops and equipement? AN-12B or Il-76D Thanks! -Soviet- Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 8, 2009 Now: IL76, before: An12B Share this post Link to post Share on other sites
wolfbite 8 Posted February 9, 2009 Yes yes to the Russian Heavy lifters! Share this post Link to post Share on other sites
Commando84 0 Posted February 10, 2009 Awesome and good luck with that aircraft! started modeling one last year but never got around to finnishing it though Share this post Link to post Share on other sites
EricM 0 Posted February 12, 2009 It's still very rough and I don't have time to work on it for more than a few hours per month, but the Havok is ingame. Credits for the base model goes entirely to Mats Liljeroos aka Digital Centurion, who kindly provided me his work a few months ago. I made a series of heavily optimized LODs, reworked the UVs (which were screwed up anyway in the LOD process) and textures (standard color, specular and normal + damage color, specular and normal + standard reflective glass, + half damage glass + full damage glass) and slapped a basic config to make it playable. It flies, it shoots, it has working dampers and the turret turns. The PSD of the textures is easily editable if you want to make camo variations (a neutral base with baked GI, with separate layers for for camo stripes and roundels) From the outside, I think it's a done job. Now it lacks an interior and a proper config without bugs, but hey, that's a start. Share this post Link to post Share on other sites
GodHammer 0 Posted February 12, 2009 Great work, I love that chopper Textures are coming out amazing, great work Share this post Link to post Share on other sites
roberthammer 582 Posted February 12, 2009 EricM I LOVE YOU MAN ! Awesome job and looks perfect Share this post Link to post Share on other sites
wipman 1 Posted February 12, 2009 Hi, marry me Eric; it'll "only hurt you at the beginning..." >>;-) . Let's C ya Share this post Link to post Share on other sites
GD Mast 0 Posted February 12, 2009 EricM...U DA MAN! Â No.. no... u da man!! Â Share this post Link to post Share on other sites
nephilim 0 Posted February 12, 2009 instead of fanboy-ish approval something more constructive: the spec doesnt really seem to come through too well. it overall appears very flat. try to boost it up a bit. the diffuse texture looks VERY noisy, like its been a dirt layer applied over the top. it looks way too uniform in term of dirt. eg the area around the exhaust should be dirtier, whereas blank parts should be cleaner etc etc. the colors also vary very much cause of the dirt, especially seen on the radardome. it would be better if youd add that "dirt" into the spec map and make the dirt in the diffuse way more subtle. Share this post Link to post Share on other sites