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Nice; about time we had some L119s.

If your doing requests, can you bung a bloke in there in a watchcap?

Just a personal thing. smile_o.gif

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@Wardog, well for the recon element i will be having guys with bush hats so i might as well include a guy with a watchcap, dont know how i will be for time cause i cant spend very long doing my units at the moment so when it come to making a watchcap it may have to wait a bit (unless anyone is willing to offer me one).

Anyway i will see how it goes.

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@[Chris], yeah i can remove the 5.56 on the webbing, just kinda got bored a while back and wrote it on to make it more "personalised" but i dontthink i have actually seen it on webbing either.

@PSYCHOSIM, Yeah there will be versions with bush hats in the recon units i will be doing, will get pictures up as soon as i can.

@maza94, you might need to be a bit more specific on what you mean by SAS, the term SAS covers a heck of a lot of different specialist groups. Did you mean like counter terrorist SAS with gas masks and dark blue overalls? (if that made sense) kind of Iranian Embassy siege style or just SAS more generally i.e just with an SAS badge on the side of the arm?

doesnt mean the soldier, royal marine commando, or whatever didnt write on his own gear... wink_o.gif just saying... i wrote "Liberating Iraq since 2003" on my kevlar... and had a smiley face on one of my mag pouches... and who knows what else...

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well i think what i might do is keep it but only on a couple (or one) of the mag pouches, still mainly focused on the models at the moment but have started to work on the textures now.

Edit: Did a quick bit of editing before i have to head back to college, added in the Automatic rifleman and Medic, changed the trousers on the Grenadier to 3 colour US desert from a suggestion, does anyone think this looks a tad out of place or is it ok?

Also is the correct designation for an FN Minimi the L100A1 if it doesnt have a retractable stock?

newpromos.jpg

Larger

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Nah that looks better, much more rough and ready, black holsters would probably fit better than DPM ones. Other than that a great effort!

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ok thanks for the link helping hand, its the L108A1 the version without the retractable stock and as you stated the L110A1 is the retractable version.

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Mini Para is now an A2 (L110A2) - Yes, I got it wrong on the UKF promo shots too whistle.gif

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That Minimi is sensational mate - ArmA desperately needs one!

As a humble request Sir, can you please link it to whatever sound pack we're using? I love the Minimi (M249) with Chammys Sounds pistols.gif

Thanks Stalker! pistols.gif

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@stewy, well AFAIK the minimi i have done is using the sound mod on my system (Chammy sound mod) although i have kinda forgotten what the BIS sounds are like. In the config it is defined as the M249 so takes most of its properties from that (including the sound).

Glad you like it by the way smile_o.gif

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@stewy, well AFAIK the minimi i have done is using the sound mod on my system (Chammy sound mod) although i have kinda forgotten what the BIS sounds are like. In the config it is defined as the M249 so takes most of its properties from that (including the sound).

Glad you like it by the way smile_o.gif

That's killer mate - thanks so much SGB!

Can't wait Sir! pistols.gifnotworthy.gifpistols.gif

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hey guys, just been re-texturing some old brick models to be used for cover, thats just with the diffuse map, crits welcome.

modernruins01os7.th.jpg

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Dude thats some nice bricks! But the cracks in bricks part of the texture feels wee bit overdone but other than that excellent work!

maybe a couple of lone brick pieces too so it feels more dynamic?

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That's a paratrooper, isn't he Schnapsdrosel?

looking at the url of the image its a modern spetsnaz

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Dude thats some nice bricks! But the cracks in bricks part of the texture feels wee bit overdone but other than that excellent work!

maybe a couple of lone brick pieces too so it feels more dynamic?

Thanks guys,

commando84; you mean the finer cracks right? glad I put those on a layer smile_o.gif, ill pay them some attention.

As for the single bricks, I should be able to fit a few into the uv space, cheers

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lol I didn't notice it at all I was looking at the helmet and camo biggrin_o.gif

Damn it is him! Puting goes Seagal on someones ass pistols.gif

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Hi im working on 2d Panels and Instruments for the A-10(A):

It will feature clickable switches and turning dials etc...

Heres a preview of the ACP (Armament Control Panel):

viga10armamentcontrolpaoc2.th.png

Enlarged View

All panels are going to be dialogs, using an auto-autopilot while in a dialog, keeping speed and movement vectors. Sure you should be fast switching those dials in a dive wink_o.gif ... but normally you should set your weapons early enough anyway.

Other Panels that will be made for sure are the Hud settings and Flare/Chaff. I would like to recreate all others too, but some are just useless until their systems get simulated somehow.

I also rework the BIS A-10 in terms of cockpit usability and flight envelope as well as armament. For example the AMC inside the 3d cockpit needs hiddenselections for settexture, so you can see whats set. The 2d AMC will lock into my ordnance system, so you can for example choose there if delay or impact fuses are used and such important things as ripplecount and spacing.

Its time to create a usable A-10 Sim inside ArmA. ArmA is a modern Battlefield simulation and for this its important to have proper CAS. Helos are wonderful right now, only the hog is missing soo much.

Also my M93 Hornet is nearing final alpha, until i find out why the model is wrong configged now, because it wasnt before. I dunno what i crapped up on the last codecleanup... nargh but all systems work now, except the RemoteControlling, which i haven started developing yet.

Prototype Model inside Lightwave:

m932ul0.th.jpg

Enlarged View

The Real Thing:

m02006120800156do1.th.jpg

Enlarged View

Ingame (Interface only):

arma2008111501012209xq4.th.jpg

Enlarged View

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Grass texture and the models it was rendered from below, needs work to help it tile at a distance though, and ill probably re-render it without the dead leaves.

http://img440.imageshack.us/img440/8140/armagrass02pq4.jpg

http://img204.imageshack.us/img204/8355/veiwport02oe7.jpg

http://img204.imageshack.us/img204/2315/veiwport01ew9.jpg

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Looking good.

Though the darker area can be see at distance as very repeatable

pattern. Maybe you can avoid that. smile_o.gif

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I was experimenting with some layering stuff for dirt.  There's a diffuse and a little bit of a bump map here but no spec to speak of.  Tell me what you all think.

trabidrrt.jpg

edit: image fixed

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