pauliesss 2 Posted January 19, 2008 VXR: Hm, I would like to see your pictures too (I am a tester for maatz projects), but I cant see the pictures because it requires login... Share this post Link to post Share on other sites
maatz 1 Posted January 19, 2008 yeah those are really nice and useful ;-) check your PMs mate :-P Share this post Link to post Share on other sites
-HUNTER- 1 Posted January 19, 2008 @VXR Could you make one painted white and one painted red? And then place them after eachother... Share this post Link to post Share on other sites
VXR 9 Posted January 19, 2008 @VXR Could you make one painted white and one painted red? And then place them after eachother... I also have those in mind, often those are made of plastic filled with water I believe. Jersey Barriers (Plastic) Share this post Link to post Share on other sites
VXR 9 Posted January 20, 2008 An quick model, more to come soon. Share this post Link to post Share on other sites
Neon 0 Posted January 20, 2008 small update of my t90 texture : Add dirt ,bump ,refexion on the front of the chassis for now : Heavy images (400 ko) http://img413.imageshack.us/img413/7561/rendu1hh4.jpg http://img215.imageshack.us/img215/2156/rendu2rp4.jpg http://img409.imageshack.us/img409/9784/rendu3nh1.jpg http://img248.imageshack.us/img248/228/rendu4yh7.jpg Metal scratch should also reflect but dont work in vray for the moment ,dont know why exactly Here is one of my reference for the bump ,taken directly by photo on a tank with a little photoshop retouch for the font color http://img444.imageshack.us/img444/3464/metalvertcopieba4.jpg Please comments (but by using simple words please ,my english isn't so good ) Share this post Link to post Share on other sites
Kristian 47 Posted January 20, 2008 that TANK LOOKS AWESOME! will it have proper interior? Share this post Link to post Share on other sites
Neon 0 Posted January 20, 2008 for this moment no ,cause i exploded polycount ,when texture will be finish i will have to make a special optimisation for arma ,cause the t90 is for two engine : Crysis and arma I'm still looking how rig the tracks ! if anyone have a tutorial please give me the links Also my render use a 4096 map ,for arma it will be 2048 Share this post Link to post Share on other sites
max power 21 Posted January 20, 2008 The tank's bump-map is too much in those shots, and the paint seems too specular. You're getting specular artifacts which would likely twinkle all over the place if that render was animated. That bump map has a great deal of lighting information in it and not a whole lot of height information. You might try out a free program called crazybump, and take the original source of your bump map and feed it in there. You might get a more accurate representation of the surface with a little tweaking. Share this post Link to post Share on other sites
abs 2 Posted January 21, 2008 I see that the tank wheels are direct copies of each other. If you look at one, and then another it looks exactly the same with regard to scratches and mud, etc... Maybe you might want to rotate some of the wheels to break up the monotony. As well, have you finished the model? I only ask because the wheels seem to be floating in mid-air right now. Apart from that, I really like the way the tank is coming along! It's great to see more people making models from scratch and getting them in-game. Abs Share this post Link to post Share on other sites
mankyle 420 Posted January 22, 2008 Well our ruskiye druzhya (russian friends) from flashpoint.ru have shown some new screenshots of their wonderful looking landing Hovercraft here. http://img180.imageshack.us/my.php?image=inter5vd4.jpg http://img250.imageshack.us/my.php?image=inter7pa3.jpg I'm not sure but I think they are receiveing some help from Gnat so I hope the quality of their work will be as good as these screenshots promise. Also from their comments in the original post (for those that can understand russian): http://www.flashpoint.ru/forum....unt=219 and for those who don't: Model and textures   99% done LOD             95% done   Config            50% done scripts            0%  done I say Good work to you, druzhya!!!! Share this post Link to post Share on other sites
Dark SudoNix 1 Posted January 23, 2008 VXR was refurring to the 'tennis-court' netting that is hanging over the open parts on the bunker. Like said, to prevent grenades beeing thrown into the bunker... ah now i know. thanks dude, when i was in iraq, if this is what im thinking of.. the "tennis court netting" Â was cammo netting and it made the guys less visible to snipers... not so much of the fact for grenades... cause ive never seen fencing or any other kind of "grenade barrier" like that at guard posts... unless its some new stuff they've started doing... Share this post Link to post Share on other sites
Dingmatt 0 Posted January 23, 2008 Been working on improving the StarGate mod models, i know the mod's not everyones cup of tea but ArmA's the perfect engine for its development. Share this post Link to post Share on other sites
Commando84 0 Posted January 23, 2008 Kick ass models Dingmatt! Hope you get some good textures for the Jaffa model too. Share this post Link to post Share on other sites
MehMan 0 Posted January 23, 2008 Too bad the ArmA soldier is incapable of holding anything but an M16..gah! Looks like good progress though. Share this post Link to post Share on other sites
xr6turbo 0 Posted January 23, 2008 gratz here my screenshot (without textures and stuff, and a few details are still not there..) [**Do not quote pictures please read the forum rules - Moderator Rhodite**] in what model prog did you make it ? background looks like catiav5 but there could be more programs using it ofcourse Share this post Link to post Share on other sites
Messiah 2 Posted January 23, 2008 oddly enough, its Oxygen Personal Edition Share this post Link to post Share on other sites
DaSquade 0 Posted January 24, 2008 EOTech 553 model: LOD 0.00: 1228F/1232P (mix of tris-poly). LOD 0.25: 1076F/1073P (mix). LOD 0.50: 839F/859P (mix). LOD 1: 470F/477P (mix). LOD2: 227F/233P (mix). LOD3: 97F/97P (mix). LOD4: 30F/24P (mix). LOD5: 15F/12P (mix). ShadowVolumeLOD 1.00: 2300F/1170P (tris). Textures: -1024x1024 (main). -1024x512 (holo+glass). ->Problem: shadow is casting on my lens. Don't know how to fix atm. Help! Share this post Link to post Share on other sites
Jackal326 1182 Posted January 24, 2008 @Dasquade: I just had an idea about the shadow issue. When I have issues with shadows casting where I don't think they should be, I reverse the shadow lod faces (so in effect the shadow lod is inside out). That sometimes fixes the issue. Sorry I forgot to mention that to you on MSN when you asked about it, it only occured to me now. Share this post Link to post Share on other sites
ProwlerWolf 0 Posted January 26, 2008 Testing... not sure if flickr allows you to remote link your images... But this is my first island, Santorini... so far I know the detail textures need to be done, I basically applied one texture to the whole island just to test it out. Share this post Link to post Share on other sites
Jahve 0 Posted January 26, 2008 @Dasquade: I just had an idea about the shadow issue. When I have issues with shadows casting where I don't think they should be, I reverse the shadow lod faces (so in effect the shadow lod is inside out). That sometimes fixes the issue. Sorry I forgot to mention that to you on MSN when you asked about it, it only occured to me now. Oh thank you Jackal.. That explains alot for me Share this post Link to post Share on other sites
DaSquade 0 Posted January 26, 2008 @Jackal: Hm, might be a fix but somehow i don't understand (->Will continue on MSN if i catch you). An other scope in the making: Was supposted to make the shortdot, but used wrong ref. pictures. So 'a Zenith' instead of Shortdot... 1409F/1359P (mix poly-tris), decided to keep LaRue low poly. Only one lod yet. Share this post Link to post Share on other sites
Blackbuck 9 Posted January 26, 2008 Whats wrong with the zenith models HeHe? I like the LaRue mounts. That would go really well with one of Sam's M4s I still use that Elcan Specter you made for personal addons in OFP ^^ Share this post Link to post Share on other sites