belgerot 33 Posted July 7, 2007 BUZZARD @ July 06 2007,00:54)]some ugly demon dude - 1 hr noodling with mudbox.4k low poly model with a normal map derrived from a 1.2 billion hi-res model http://img224.imageshack.us/img224/5082/demonturntablelowwh3.gif fixed the link That guy just sooooo reminds me of that new kind of Alien seen in Aliens 4... Really? Reminds me of the creatures in the most recent Doom game. Share this post Link to post Share on other sites
nephilim 0 Posted July 7, 2007 yar hehe its the ugly brother of the hellknight XD @cl10k hes talkin about ingame models (the arma ones) and not high res offline rendering models take that into account.. at that time engines ususally support poly count from 8k-18k tris (! for characters dependand what gametype (fps for that number) and if its a npc or a hero-character. eg. in resident evil leons model has about 15k triangles. due having such a detailed face etc. and being always visible. the zombies on the other side where lower poly bout 6k. the bosses on the otherside have again more they are special so they can have more. arma is a different field. its vast and open and deals with hundreds of units. if you run around with 18k poly dudes.. all the time it wont be smooth.. Share this post Link to post Share on other sites
cl10k 0 Posted July 7, 2007 @neph: gnädigste, he is refering to col. faulkner who asked about highpolys for normal mapping. read synides post and the quotation from faulkner again... Share this post Link to post Share on other sites
nephilim 0 Posted July 7, 2007 this is not my day.. sorry.. Share this post Link to post Share on other sites
Kristian 47 Posted July 7, 2007 hi! BOS mods first addon is near completion, a UH-60 NAVY. after oxygen 2, we will make a version with m-2 MG's but, some WIP screens: -Kristian Both images well in excess of 100kb - next time will be a Warning Level - Fubar Share this post Link to post Share on other sites
AfrographX 0 Posted July 7, 2007 whoever guesses which ship I'm modelling atm gets a chocolate chip cookie Share this post Link to post Share on other sites
Mr_Tea 0 Posted July 7, 2007 I really don`t know which ship that is, but it`s looking very impressive, even if it`s still WIP and not ingame. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 8, 2007 Love it, Afro. Share this post Link to post Share on other sites
Farles 0 Posted July 8, 2007 hey AfroGFX, great modelling but looks like you hate Uving and Config, amirite? Share this post Link to post Share on other sites
GIJOE94 0 Posted July 8, 2007 hi!BOS mods first addon is near completion, a UH-60 NAVY. after oxygen 2, we will make a version with m-2 MG's but, some WIP screens: [/img]http://img157.imageshack.us/img157/8259/arma20070707154953ub5.png[/img] [/img]http://img157.imageshack.us/img157/948/fsdagsaegsdggj3.jpg[/img] it will include a US navy pilot too, but we need to fix coulbe of bgs still with both, the pilot and chopper. I hope u like it! -Kristian Kristian, why not make it for the RACS side? Thay have no good chppers. Share this post Link to post Share on other sites
Commando84 0 Posted July 8, 2007 if racs would have any chopper it should be something more old school! like a huey or something Share this post Link to post Share on other sites
GIJOE94 0 Posted July 8, 2007 Mabey, butperhaps if they changed the weapons layout to something less powerfull and cheaper. Share this post Link to post Share on other sites
AfrographX 0 Posted July 8, 2007 The two MGs would probably be the smallest cost factor to worry about for the operator. Mercenaries would more likely use old ex-Soviet bloc equipment or civilian western modells modified for military use. @Farles, jep I hate UV mapping. But got the NH90 99% and the Chinook 70% unwrapped. Problem with making the config and actually importing the model is that I don't have ArmA (PC to weak). Share this post Link to post Share on other sites
Flat!!! 0 Posted July 8, 2007 I agree with afro bout some ex soviet stuff... Altho a upgraded AH6 with more FFAR's might do the trick Share this post Link to post Share on other sites
nephilim 0 Posted July 8, 2007 speaking of uvw unwrapping XD http://img120.imageshack.us/img120/4134/uvmappingnm0.jpg might be helpful if you shoudl ever consider making a head Share this post Link to post Share on other sites
hoz 0 Posted July 8, 2007 GIJOE94 Don't quote images. Please review the rules. Share this post Link to post Share on other sites
Kristian 47 Posted July 8, 2007 -KristianKristian, why not make it for the RACS side? Thay have no good chppers. cuz. we will make the navy series first du´de we will make RACS mi-17 someday. but not now when we're making the NAVY series. Share this post Link to post Share on other sites
CanadianTerror 0 Posted July 8, 2007 Some WIP camos Share this post Link to post Share on other sites
abs 2 Posted July 8, 2007 Damn, mate! Looks like you spent weeks on it! Abs Share this post Link to post Share on other sites
Scrub 0 Posted July 9, 2007 F'n SWEET! Serious skills coming to bear! Share this post Link to post Share on other sites
AfrographX 0 Posted July 9, 2007 A better view: (click for hires) Share this post Link to post Share on other sites
Commando84 0 Posted July 9, 2007 sweet looking ship there afro! wich side will it be featured on and what weapons will it have? Share this post Link to post Share on other sites
AfrographX 0 Posted July 9, 2007 It's a Soviet Ropucha Large Landing Ship. Able to carry 24 armoured vehicles and two companies of naval infantry. It's equiped with two AK-725 (2x76mm) guns, the ones you can already see on bow and stern and additonally with a Grad missile system for shore bombardments. Share this post Link to post Share on other sites
MEDICUS 0 Posted July 9, 2007 Very impressive, AfrographX! MfG Medicus Share this post Link to post Share on other sites
FischKopp 0 Posted July 10, 2007 Some days ago i got some nice pictures and i was modivated to work a little bit on the LHA textures/ model. The LHA consists of 5 parts and the deck textures have a size of 512x512. I try to keep it low, cos the LHA would only be a eyecandy for missions and must not be a "hypermodel" in polycount and texturesize Share this post Link to post Share on other sites