mickuzy 0 Posted June 12, 2007 "2, target donkey 200 metres" "1, what the f***!!!!" Share this post Link to post Share on other sites
sander 14 Posted June 12, 2007 Nice donkey, now we definitely going to need a Mooby's fast food restaurant. Regards, Sander Share this post Link to post Share on other sites
dmarkwick 261 Posted June 12, 2007 Better smoke for large vehicles & crashed aircraft: Share this post Link to post Share on other sites
JdB 151 Posted June 12, 2007 It seems a little excessive to me (too much volume, and too dark)... Share this post Link to post Share on other sites
dmarkwick 261 Posted June 12, 2007 It seems a little excessive to me (too much volume, and too dark)... Not to me Share this post Link to post Share on other sites
Messiah 2 Posted June 12, 2007 isn't that an oil well fire? - a tad different to a bit of kerosine going up Share this post Link to post Share on other sites
JdB 151 Posted June 12, 2007 isn't that an oil well fire? - a tad different to a bit of kerosine going up Indeed, the smoke would be perfect for industrial fires, but for it's present purpose of vehicle destruction it is a little too much. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 12, 2007 Aircraft fire, of the sort the addon will be emulating. Tanks, fuel trucks, helicopters etc will also burn this way. FDF mod had good smoke plumes that lasted & lasted, good for DAC based missions where the action could kick off anywhere: Share this post Link to post Share on other sites
sakura_chan 9 Posted June 13, 2007 Yeah, I aim for the face kickem' while they're down ^effect/tracer addon I'm working on. also: Inside of a building from an object/industry mod I'm working on. Hopefully get some CQB action going on. Share this post Link to post Share on other sites
chops 111 Posted June 13, 2007 @DMarkwick Looks good mate! One of the first things that impressed me about the mods in OFP were the improved smoke and explosion effects. In that second picture, all the smoke columns looks exactly the same. Is there a way to add a slightly more random element? Perhaps reduce the speed(?) that the smoke goes from being dense and black to totally disapated too? Keep up the good work! Share this post Link to post Share on other sites
Guest Posted June 13, 2007 ok, the donkey cart is finished... 56k warning http://digitaliraq.armaholic.net/photogallery.php?photo_id=56 Share this post Link to post Share on other sites
Guest Posted June 13, 2007 in ofp or Arma if you can do scripts you can almost do everything so you can have radom smoke what could be greate is a smoke script linked to the remaining fuel ... Share this post Link to post Share on other sites
abs 2 Posted June 13, 2007 Yeah, I aim for the face[im]http://i179.photobucket.com/albums/w312/lethalSakura/wip01.jpg[/img] kickem' while they're down [im]http://i179.photobucket.com/albums/w312/lethalSakura/wip02.jpg[/img] ^effect/tracer addon I'm working on. also: [im]http://i179.photobucket.com/albums/w312/lethalSakura/wip03.jpg[/img] Inside of a building from an object/industry mod I'm working on. Hopefully get some CQB action going on. Awesome! I'm looking forward to this one! Abs Share this post Link to post Share on other sites
mickuzy 0 Posted June 13, 2007 Yeah, I aim for the face[im]http://i179.photobucket.com/albums/w312/lethalSakura/wip01.jpg[/im] kickem' while they're down [im]http://i179.photobucket.com/albums/w312/lethalSakura/wip02.jpg[/im] ^effect/tracer addon I'm working on. also: [im]http://i179.photobucket.com/albums/w312/lethalSakura/wip03.jpg[/im] Inside of a building from an object/industry mod I'm working on. Hopefully get some CQB action going on. thats sick they are gonna have to put a rating on these soon lol Share this post Link to post Share on other sites
Commando84 0 Posted June 13, 2007 nice donkey cart now with textures too love the colors! Also nice industrial building and objects there even if i cant see so much Sakura-chan yeah would be cool with a default smoke and then maybe some smoke that stays as long time as the fuel burns or something. made me thinking if its possible to create fire trucks and have them fire water that could be used to kill fire, smoke and to make soldiers to fall down by the force of the water.. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 13, 2007 @DMarkwick Looks good mate! One of the first things that impressed me about the mods in OFP were the improved smoke and explosion effects. In that second picture, all the smoke columns looks exactly the same. Is there a way to add a slightly more random element? Perhaps reduce the speed(?) that the smoke goes from being dense and black to totally disapated too? Keep up the good work! For the purpose of testing & working on it (my first time really) I disabled animated smoke sprites so all those billboards are the same. I probably will make some nice new ones which animate rather better than the default ones. I had to turn off animation as the "popping" between images was distracting. There's a few random things you can do as well to get it looking more chaotic. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 13, 2007 in ofp or Arma if you can do scripts you can almost do everythingso you can have radom smoke what could be greate is a smoke script linked to the remaining fuel ... You know I was thinking exactly the same thing. As it stands I'm just going to apply it to a few classes, one of which will be a fuel truck, but it might be nice to link the volume & longevity to the amount of fuel on any vehicle. Share this post Link to post Share on other sites
AfrographX 0 Posted June 13, 2007 I like that donkey cart frogstar. The whole Digital Iraq projects looks very promising. Looking forward to more of it in the future. Some other thing I've been working on (again): Reworked the whole modell, especially the cockpit and cargo area. Share this post Link to post Share on other sites
wolfbite 8 Posted June 13, 2007 That Chinook looks awesome dude top stuff Share this post Link to post Share on other sites
Blackbuck 9 Posted June 13, 2007 ok, the donkey cart is finished...56k warning http://digitaliraq.armaholic.net/photogallery.php?photo_id=56 Thats amazing Share this post Link to post Share on other sites
CanadianTerror 0 Posted June 14, 2007 @Sakura-chan That blood splat is kick ass! Share this post Link to post Share on other sites
Dynamax 0 Posted June 14, 2007 all thats missing is gibbing. i want to see players come apart when hit by large caliber rounds. Share this post Link to post Share on other sites
sakura_chan 9 Posted June 14, 2007 Death effects could easily be taken 'to far' in Arma, its ok to make it more realistic but you might not want to see organs\guts\brains sprayed and squished all over the battlefield. Share this post Link to post Share on other sites
CanadianTerror 0 Posted June 14, 2007 Quote[/b] ]i want to see players come apart when hit by large caliber rounds It was done as i remember in the FFUR mod for OFP but it was amusing for like 5 minutes. Then it just seemed like overkill. Share this post Link to post Share on other sites
nephilim 0 Posted June 14, 2007 dynamax this is a WIP thread and not an addon request thread... Share this post Link to post Share on other sites