EricM 0 Posted October 1, 2008 Wow... that video is kinda disappointing... you don't see a thing with the scope on and... well the rest has been said about the animations etc... Each time I see something new about OFP2 I feel a bigger gap growing between the dev hype and the reality... This isn't looking too good for the future... Share this post Link to post Share on other sites
opteryx 1562 Posted October 1, 2008 Awesome, it looks like crap. Share this post Link to post Share on other sites
Migel 0 Posted October 1, 2008 Its 2 bad this movie was dissapointing. Was looking forward for a game worthy to replace my flashpoint startup on the desktop. No offence ( well actually full offence ) to arma but I prefer games where the challenge is more than stealing your clanmates kills. Would be nice if either ai or other players would shoot back once a while instead of fighting with their controls, or in ai case ignore you completely when having 25% or more cover. Share this post Link to post Share on other sites
4 IN 1 0 Posted October 1, 2008 Its 2 bad this movie was dissapointing.Was looking forward for a game worthy to replace my flashpoint startup on the desktop. No offence ( well actually full offence ) to arma but I prefer games where the challenge is more than stealing your clanmates kills. Would be nice if either ai or other players would shoot back once a while instead of fighting with their controls, or in ai case ignore you completely when having 25% or more cover. just ignore the kill numbers and start killing already that should fix the problem Share this post Link to post Share on other sites
Pauldarrington 9 Posted October 2, 2008 looks disapointing from a buyers point of view i think CM have made a big NO NO in showing off in-game footage that is clearly not what CM have promised, the animation is horrible the little giggle of the gun nearly made me smack my self becouse i thought i was falling asleep, the enemy AI seemed well worse then arma AI in honestly... maybe they know all this flawes and wanted to get a "customers" point of view so they can replace and fix them but who knows at this moment in time.. but at the moment the opf2 v arma2 SwinGoMeteR is swinging in arma2 direction yes i know its along way off there initial release date its sure looks like its very way off to being released in the first quarter of next year maybe renaming operation flashCOD 5 is more appropriate  Share this post Link to post Share on other sites
MehMan 0 Posted October 2, 2008 well you know, both games still have six months ahead of them. Share this post Link to post Share on other sites
4 IN 1 0 Posted October 2, 2008 well you know, both games still have six months ahead of them. the problem is, if BIS saw their work and start thinking: hum~they are not going to make it, so just sit back and relax~~ then we are turely s***wed Share this post Link to post Share on other sites
sparks50 0 Posted October 2, 2008 well you know, both games still have six months ahead of them. Yes, but general choices in design can still hint at how much they really are following their promises. Share this post Link to post Share on other sites
Blackhawk 0 Posted October 2, 2008 hmm...I'm not too excited about ArmA 2 from what i've seen. Operation Flashpoint 2 still looks much better from my perspective. You think the animations in OFP 2 are bad? have you even looked at ArmA 2 yet, It's the SAME as ArmA, and the Animations were the worst thing in ArmA apart from the AI and clunkyness feeling. Share this post Link to post Share on other sites
lecholas 2 Posted October 2, 2008 The enemy AI is either disabled (for presentation purposes) or totally dumb. the enemy AI seemed well worse then arma AI in honestly... Did we watch the same movie? How can you say anything about AI (I mean enemy AI beceause we could see some nicely and carefully advancing allies of player) after watching this movie? I could see two silhouettes for about one second. Do you think those silhouettes looked smart or retarded? I can't tell... Â We could see weapon handling and animations (not too good, I agree, but IMO it's not the most important thing in the game) and we could see short to medium distance terrain. Which in my opinion looked much better than in ArmA (and from what I've seen so far better than ArmA 2, which has beautiful terrains from a long distance - for pilots, and from a short distance, nice grass but rendered not too far from player - for... screenshots?, but not that good from medium distances - for grunts). Share this post Link to post Share on other sites
trunkz jr 0 Posted October 2, 2008 Maybe if everyone complained on THEIR forums they might just fix things. Thats for that acog pic, you should post that on their forums also so they can replace it asap XD Share this post Link to post Share on other sites
MehMan 0 Posted October 2, 2008 hmm...I'm not too excited about ArmA 2 from what i've seen. Operation Flashpoint 2 still looks much better from my perspective.You think the animations in OFP 2 are bad? have you even looked at ArmA 2 yet, It's the SAME as ArmA, and the Animations were the worst thing in ArmA apart from the AI and clunkyness feeling. Well now, if you'd listened to the newest interview with Buchta you'd see that I asked a question regarding the ArmA animations in ArmA2 and if they are improved and refined, and the answer was yes. Snappier and faster. How snappier and faster will be seen when we get our hands on the game. Quote[/b] ]we could see short to medium distance terrain. Which in my opinion looked much better than in ArmA You must have eagle eyes to see how something looks like at 4 pixels. What you were watching was a downgraded 320x240 video, of which the game was on 250x180 tops. If you can see medium distance there and say it looks better than ArmA then you have really good eyes, but so far it remains out of judgement for me. Share this post Link to post Share on other sites
Sennacherib 0 Posted October 3, 2008 customers-players will be their choice personally i don't want an "ultimate combat simulation" but at first a funny game. A game should be always stay a game, not a serious thing. Arma is so boring; if Arma2 is like Arma, i'm going to try OFP2. btw, a good story makes a good game. OFP2 has a better story. Arma2: always the same boring story: usa vs a communist country. personally i don't care about the acog optic, this is not the most important thing in this game. Share this post Link to post Share on other sites
lecholas 2 Posted October 3, 2008 Quote[/b] ]we could see short to medium distance terrain. Which in my opinion looked much better than in ArmA You must have eagle eyes to see how something looks like at 4 pixels. What you were watching was a downgraded 320x240 video, of which the game was on 250x180 tops. If you can see medium distance there and say it looks better than ArmA then you have really good eyes, but so far it remains out of judgement for me. No, I don't have eagle eyes but I wear good glasses Of course, the movie is very bad quality and I can't be sure if I will be happy with what I will see in the final game. But if I compare very bad quality movies from ArmA 2 (yes, I saw the better quality ones but they only show that medium distances are still like in ArmA, and we don't have anything to compare them to on OFP2 side) with the very bad quality movie from OFP2 I see (threw my glasses, btw not BIS pink glasses ) that for me OFP2 looks better. We'll see better on better quality movies (or in final game). Share this post Link to post Share on other sites
Deadfast 43 Posted October 3, 2008 I could see two silhouettes for about one second. Do you think those silhouettes looked smart or retarded? I can't tell... Â I saw 2 silhouettes that were standing there like idiots even though an APC and a group of infantry was moving towards them. Share this post Link to post Share on other sites
Baff1 0 Posted October 3, 2008 customers-players will be their choice   personally i don't want an "ultimate combat simulation" but at first a funny game. A game should be always stay a game, not a serious thing.Arma is so boring; if Arma2 is like Arma, i'm going to try OFP2. btw, a good story makes a good game. OFP2 has a better story. Arma2: always the same boring story: usa vs a communist country. personally i don't care about the acog optic, this is not the most important thing in this game. I'm certainly looking for a good fun game over the ultimate combat simulation, although I typically like the ultimate combat simulation aspects in my games. I looking for OpF2 to be a good fun tac shooter co-op. If it does that, it will be worth my money. ArmA, didn't do that. The battlefield sim, the sandbox toy soldier set was very much up to scratch just as OpF was, but the gameplay wasn't there. I'd be very suprised in OpF2 can match up to ArmA on the combat simulation front, but I have every hope that it will be a fun game and a decent co-operative tac shooter. I don't care about the ACOG optic either. I think the over reliance on gunporn is a red herring for game producers. Ghost Recon had no first person gun models at all. It was all the better for it. I just think that a sexy picture of a gun isn't as exciting as two lesbians. I thought it amusing that you were bored of the BIS plot of the U.S. vs a Communist country and prefered the "different" OpF2 plot of the the U.S. vs a Communist country. Myself I don't care which armies they choose, (unless they are offering my own national army as one of them, in which case I do), as long as they use an area of the world they know well. I'm pleased to see BIS re-modelling Eastern European style enviroments. Share this post Link to post Share on other sites
Baff1 0 Posted October 3, 2008 I could see two silhouettes for about one second. Do you think those silhouettes looked smart or retarded? I can't tell... Â I saw 2 silhouettes that were standing there like idiots even though an APC and a group of infantry was moving towards them. In their presentation Codemasters talk a big fight about how great their AI is. But I didn't see any evidence of it. In BIS's presentation they talk a big fight about how great their AI is. And they provided evidence of it. Unfortunately, it still sucked. No amount of the the press guy saying "and here it can be seen using cover" every two seconds can disguise the fact that while there was one guy lying down behind a twig, there were still the other 10 AI's lying down in the middle of the road as usual. The one guy who was lying down near a 6 inch high piece of wood wasn't really inspiring my confidence all that much. Although the guy sneaking around the low fence, (while the rest of his friends all lay/stood around in the middle of the road again) was clearly an example of improved code. It has been upgraded. I'm intrested to see what Codies AI guy can come up with. Whether he can match and hopefully even surpass BIS's efforts is a judgement I've yet to make. With regards to the animations, I think the bigger budget Codemasters production is going to win out. I think they have more time/resources and their own bodymapping gear. I expect BIS will once again make continued improvement on what they already have but not a complete overhaul or reworking. I suspect that the original story tellers however no longer work there. For me the critical flaws in ArmA were twofold. No.1 The story telling blew chunks. The plot was lame, the missions uninspiring. Journalists doing the cutscene links same as in every other boring war story out there. It didn't follow a war through the eyes of key actors. It wasn't an intresting war. It was pants. Although the technically excellent missions did showcase the engines scriptability and new features very nicely, that's all they really did. Demonstrate it's potential, rather than exploit it. The second and far more important drawback was that it lagged on the infantry front. All the buildings, the trees and the bushes turned framerates to jelly, so that gun play was not fun. The AI in urban area's couldn't path itself and when you tried to aim at them it went jerkovision until you were dead or they had walked off. Sniping fromt he hills doesn't require rapid changes in viewing angles. Walking around streets does. It is OK sniping in the wilderness but it is unplayable in the city. The grass was another obvious drawback. For a game in which all infantry combat traditionally takes place lying down in a field somewhere, not being able to see the enemy, (who can still see and kill you) simply makes it unplayable. So the game doubly failed for infantry. It tried to make Urban enviroments richer and more exciting, but in doing so just made the laggy parts of the game far bigger, and it tried to make the wilderness parts of the game better and in doing so not only lagged them too but also made it impossible to lie down and fight there. Reducing ArmA to a helicopter sim only. (And an excellent/best available one in my opinion). So I hope OpF2 is a good game. Because ArmA wasn't. Despite improvements in the game engine, the gameplay was a big step backwards from it's predecessor. Share this post Link to post Share on other sites
4 IN 1 0 Posted October 3, 2008 customers-players will be their choice   personally i don't want an "ultimate combat simulation" but at first a funny game. A game should be always stay a game, not a serious thing.Arma is so boring; if Arma2 is like Arma, i'm going to try OFP2. btw, a good story makes a good game. OFP2 has a better story. Arma2: always the same boring story: usa vs a communist country. personally i don't care about the acog optic, this is not the most important thing in this game. well i think they jumped the shark in OFP2, kind of like what CM did in IGI2 back then or what Tom Clancy did in The Bear and the Dragon Share this post Link to post Share on other sites
privatenoob 0 Posted October 3, 2008 well people want combat dont they? Personally I would like to see a realistic war/army simulator with realistic missions (digging latrines etc) but that wont happen for a while I think lol. If the combat in OFPII is more fun then in ArmaII then....well, like I said, people want combat and nothing more. Share this post Link to post Share on other sites
sparks50 0 Posted October 3, 2008 new footage(or at least I think) from the Coddie forums. Seems like there is a "take rifle off shoulder and run" animation after all.. Its just that the normal aim-walk is very fast. The video is a short bad quality cellphone, but it looks rather nice. http://www.youtube.com/watch?v=AJiPwb2Nb5A Share this post Link to post Share on other sites
Pulverizer 1 Posted October 3, 2008 human torso doesn't magically disappear when hit with a .50 round It also doesn't magically keep perfectly intact and fly across the sky after being hit directly by a 120mm HEAT round or a 2,000-pound bomb. Next time I'll just quip the phrase "ArmA II will kick the crap out of OFP 2" and save you the trouble of drawing conclusions which I in no way alluded to. This is the OFP2 thread after all. My point was just that even a bit exaggerated destruction is better than the other extreme, not that ArmAss2 will be better or worse than OFP2. I'll try to be more obvious in the future. Share this post Link to post Share on other sites
Pulverizer 1 Posted October 3, 2008 Why take uneducated guesses when there's pictures easily available. You don't have to walk up close to see that someone's missing half a head. While the head is arguably not part of the body, therefore not part of the catastrophic destruction of the body, the point is moot. Â You are just as dead if you have a 9mm slug fly through your brain as you are when a .50 calibre one does. The special case of a .50 calibre or any high power round hitting someone in the head was already addressed in my response. Â You have yet to supply any response to my 'uneducated guess' regarding .50 calibre hits on the body. If it will take out half of the head, one might assume it will do similiar damage to other parts of the body. Share this post Link to post Share on other sites
max power 21 Posted October 3, 2008 Why take uneducated guesses when there's pictures easily available. You don't have to walk up close to see that someone's missing half a head. While the head is arguably not part of the body, therefore not part of the catastrophic destruction of the body, the point is moot. Â You are just as dead if you have a 9mm slug fly through your brain as you are when a .50 calibre one does. The special case of a .50 calibre or any high power round hitting someone in the head was already addressed in my response. Â You have yet to supply any response to my 'uneducated guess' regarding .50 calibre hits on the body. If it will take out half of the head, one might assume it will do similiar damage to other parts of the body. No, I addressed this in a previous response. Â The brain (and liver) are made if inelastic materials. Â In the case of the brain, it is surrounded in a shell, which would try to contain expansion pressure caused by the temporary cavity. Â The bullet shatters the container, and then, like a fuel air explosive in a building, it 'blows the roof off' with internal pressure, so to speak. Â You can get a lot of head destruction like that with all kinds of different rounds that are much smaller than .50. Â The rest of the body is made of elastic material. Â The temporary cavity caused by the bullet may be quite large, and cause a lot of soft tissue injury, but the body will return to a semblance of its original shape after the bullet has gone through. The mythbusters have done a bunch of different myths involving damage from firearms and cannons on their show. Â They were using dead pigs. Â They've fired all kinds of things at these pigs including cannon balls, grape shot, chains, and other odds and ends. Â Not even the cannon ball destroyed the torso. Â It left a cannon ball shaped hole through 4 pigs. Â The only thing that caused massive damage to the tune of dramatic deformation of the body was the chain. edit: Â I read from a first hand account from some tank crew that a burst of .50 bmg to the torso isn't even instantly fatal. Â A man manning a .50 on the top of an abrams tank shot a burst into some rpg-man and he said that the man, "stared back at him in disbelief" before falling to a second burst. Share this post Link to post Share on other sites
Pulverizer 1 Posted October 4, 2008 Did they use explosive rounds though? Share this post Link to post Share on other sites
xnodunitx 0 Posted October 4, 2008 Generally speaking infantry don't use explosive rounds nor do many aircraft for that matter. Share this post Link to post Share on other sites