SHWiiNG 0 Posted July 18, 2008 Still "just" a game so dont get too over-exited on the story lol.I only be playing MP and my own missions anyway. shot (possibly) http://www.ofp2.info/ftp/pics/news/pics1/ofpnewpics_5.jpg sweet picture, kind of reminds me of a modern version of RO, which itself would be absolute awesomeness. Modern RO is already out, Insurgency for source. Naaa, RO is superior to insurgency, i play both and adore both but i think RO just creeps ahead in terms of immersion and realism. On topic - Stryder where did you get that pic? Share this post Link to post Share on other sites
MehMan 0 Posted July 18, 2008 This is from the gamespot article: Quote[/b] ]You also probably weren't aware that if you went online, you'd be able to play eight-player coop with friends, or 32-player matches against them. And the best part is that even in an online match, you'll still have non-player character squadmates to command and fight alongside of. When the game launches in 2009 for the PC, PlayStation 3, and Xbox 360, it's possible that you'll enter a 32-player match with 256 combatants (between real players and their NPC minions). Those numbers are pretty low. I hope they missed something, or at least wrote it down wrong. Source Share this post Link to post Share on other sites
Balschoiw 0 Posted July 18, 2008 I guess those are the numbers for the consoles. The numbers surfaced on a console page first. There will be more indepth info available on the PC multiplayer part when E3 is over and codies forum moderator will have a talk with the developers on this very aspect of OFP 2. Share this post Link to post Share on other sites
The_Captain 0 Posted July 18, 2008 Sounds like they have the right approach for PvP. You can't really have armies fighting when you only have 4-5 soldiers. Plus, having a squad means PvP might be fun even in a map for only 4-5 people, so you don't need all 32 for a good battle. Share this post Link to post Share on other sites
CyDoN 0 Posted July 18, 2008 The new exclusive facebook video of M16 in ofp2!! http://ofp2greekcommunity.blogspot.com/ Share this post Link to post Share on other sites
MehMan 0 Posted July 18, 2008 Sounds like they have the right approach for PvP. You can't really have armies fighting when you only have 4-5 soldiers. Plus, having a squad means PvP might be fun even in a map for only 4-5 people, so you don't need all 32 for a good battle. Well, OFP and ArmA have a nice thing going with scale, you have several leagues and clans that number enough to fill more than 100 spots on a server, for PvP. Share this post Link to post Share on other sites
Crystal 0 Posted July 18, 2008 OFP2 E3 Presentation Awesome O_O I love the vehicle animations and other things, look at the ingame scenes. Share this post Link to post Share on other sites
Second 0 Posted July 18, 2008 Whats a bad storyline!... Quote[/b] ]after the US government receives a call for help from the Russians: Moscow requests military support to fight of the overwhelming PLA forces. Didn't know that Russia have only small numbers of soldiers and other military things.... You might be supprised to know that this indeed is the case in few years. After revolution in 90s Russia has been able to buy only small amounts of military gear. They haven't had money to even keep up what they got. Tanks, ships, airplanes, etc.etc.etc. are in poor shape already. Militarybudget isnt' too big even currently, it's smaller than France's military budget (compare the size of land mass, siize of army and population of those two contries). How many units are capable to form combatunit cabapable to fight in less than weeks or months? And how many needs that time just to get their vehicles working? Besides russian military is riddled with social poorness. Too low amount of money to correct things, like poor livingstandarts of officers (and moving to professional soldiers doesn't make anygood for officers paychecks). This makes things even more uncertain, it can hamper down will-to-fight of even the well equipped combatunits. Russian's worst threat doesn't come outside but from inside currently. I see no reason to play fool daredevil trying to sort it alone. About rest, i think there have been pretty good answers. Ofcourse US involved and that part of story-line in this incident aswell is just damn shame. But then again that is very common, and i don't expect CM or BIS to be anydifferent from others. Share this post Link to post Share on other sites
mr.g-c 6 Posted July 18, 2008 OFP2 E3 PresentationAwesome O_O I love the vehicle animations and other things, look at the ingame scenes. Right! Awesome.... Uh-Oh i'm waiting eagerly to see similar features from Arma2. Hopefully Arma2 will also have those great get-in animations and stuff... really awesome video! Everyone and of course also the BIS-Developers should watch it... Â Did they said it takes 20 minutes with the fastest Jet to fly from one end of the Land to the other? And 4 Hours to walk??? How big must the Island be then.... awesome! Share this post Link to post Share on other sites
Crystal 0 Posted July 18, 2008 Yap Full ACK mr.g-c i really hope BIS can do same thing in ArmA 2 but im not sure that we would see things like this.. Share this post Link to post Share on other sites
SaBrE_UK 0 Posted July 18, 2008 OFP2 E3 PresentationAwesome O_O I love the vehicle animations and other things, look at the ingame scenes. Damn that looks seriously good, don't know if much of it is in-game, though. Thanks for the link. Hope the actual game lives up to this presentation. Share this post Link to post Share on other sites
kavoven 4 Posted July 18, 2008 OFP2 E3 PresentationAwesome O_O I love the vehicle animations and other things, look at the ingame scenes. Thats simply amazing... Thanks for posting! The forest is actually ingame stuff, isn't it? Share this post Link to post Share on other sites
privatenoob 0 Posted July 18, 2008 OFP2 E3 Presentation OMFG! No more arcade talk about OFPII yea? What I meant with mention RO(previous post) was the atmosphere of "ugliness"/dirty kind of feeling, instead of the Arma-sunny beach-prettiness feeling I have when playing it.(this will prob change with Arma II thank you! Share this post Link to post Share on other sites
whisper 0 Posted July 18, 2008 OFP2 E3 PresentationAwesome O_O I love the vehicle animations and other things, look at the ingame scenes. Thats simply amazing... Thanks for posting! The forest is actually ingame stuff, isn't it? I think the forest is actual game models. I had not sound during the presentation (at work), what was said? Cause... well, OK, nice animations, that's no doubt, but I still eagerly await some gameplay information Example : Tank shots are nice. OK. Now, how is the damage model? Was it described during the prez? Share this post Link to post Share on other sites
privatenoob 0 Posted July 18, 2008 Cause... well, OK, nice animations, that's no doubt, but I still eagerly await some gameplay information No really? If this was ARMAII you all would be wetting your pants wouldnt you? Well some of the things he said was that walking across the island would take 4 and a half hour, driving a fast jeep would take 2, flying is gonna take 20 minutes. The size of the map is land only, not the water included. They are going for gritty "documentary" realism, thats why I said no more arcade talk about this game. Also when it comes to the soldiers, instead of the clone squad look-alike they are working making alot of different soldiers. To bad it doesnt say or show they are making them in different sizes, now that would really enhance the feeling. Over 70 inf weapons and 50 vechicles, including land, air and sea. Share this post Link to post Share on other sites
ArchangelSKT 0 Posted July 18, 2008 Awesome video, was the sequence of the tank at the end in-game ? Couse if it was then I`m sold, it looked excellent. Share this post Link to post Share on other sites
Balschoiw 0 Posted July 18, 2008 Quote[/b] ]they are working making alot of different soldiers. From what I´ve read OFP 2 will have 700 different type of models for vehicles, units and weapons. Share this post Link to post Share on other sites
whisper 0 Posted July 18, 2008 No really? If this was ARMAII you all would be wetting your pants wouldnt you? Trust me, no That's where you have preconception of what we think about what will be OFP2 and what will be ArmA2, all this because we're not blindly positive about anything Codies says. There are also some nice animations in ArmA (like the one jumping over fences, etc...) though they are not usable in-game for the player, only for sceneries, and animation is not what I would call a strong point of ArmA, far from it. That's why I'm always very doubtfull about vids presenting uber-nice animations moves in scenes, even in-game. It's because ArmA and BI destroyed my hope in nice anims. I'd prefer to see something in 1st person view, for example, to see how it really feel. and anyway, anims are not for me the center of the game, I didn't care at all about anims in OFP, and the only reason I cared about them in ArmA is because they sucked So, if I had seen the same vid but about ArmAII, I'd simply have said "super, but I don't care, you already shown us nice anims for ArmA scenes, ending with a product with unplayable anims". I simply apply the same logic to Codies, why should I act differently? Thanks for infos, anyway Share this post Link to post Share on other sites
privatenoob 0 Posted July 18, 2008 Quote[/b] ]they are working making alot of different soldiers. From what I´ve read OFP 2 will have 700 different type of models for vehicles, units and weapons. Heh omg....Im not gonna finsih writing my thoughts on ARMAII vs OFPII.....well its to early anyway but I think some people really have to re-calculate their original opinions on this, fanbois or not. Share this post Link to post Share on other sites
opteryx 1562 Posted July 18, 2008 If these bastards could accurately simulate MBT/AFV/IFV gunnery they will certainly steal my heart. Share this post Link to post Share on other sites
privatenoob 0 Posted July 18, 2008 It's because ArmA and BI destroyed my hope in nice anims. I'd prefer to see something in 1st person view, for example, to see how it really feel. and anyway, Well im not blindly eating everything but I have no complaints on OFPII so far, maybe some day I will have but so far none. I agree on that about animations but I dont think any video or screenshot can make justice for that until you actually play it. Which we will, in 2009. Share this post Link to post Share on other sites
Wolfrug 0 Posted July 18, 2008 Very nice forest, I must say! But then again the washed-out look might have come from the way the video was recorded - I think I've seen some ArmA videos around that have been recorded with like the camera on your phone directly from the screen or somesuch, which helped nicely to make the pixels disappear (or rather, disappear in the much larger pixels of the recording device). I digress. Otherwise, no big news or technological breakthroughs, all of that as far as I can tell is already possible in ArmA. The animations were mocapped, just like in ArmA, and making hatches and crap open and close has been stock since OFP. I suppose having individual animations for reloading and for assembling the Javelin launcher and such might give some people hard-ons, but...I don't know. hey - maybe we'll get that in ArmA II! :P I want to see the HUD myself, have someone run around a bit, shoot off a couple of rounds, get hit. That would be nice. Regards, Wolfrug Share this post Link to post Share on other sites
privatenoob 0 Posted July 18, 2008 all of that as far as I can tell is already possible in ArmA. Possible or included are huge differences. Share this post Link to post Share on other sites
TeRp 1 Posted July 18, 2008 No bashing intented, but to me, it really looks like CM watched and listened to what the community had criticized for a very long time in OFP / ArmA. And now that's what we get supplied with: weapon specific (reload) anims, thermal optics, multiple turrets (ok we got that in ArmA too after all), a destruction system for buildings, real traces (and no lasers  ), ... this is going to be a tough fight for BIS & ArmA 2, and as of yet, I'm definately on Codemater's side, as ArmA was disappointing to say the least and I have yet to see any footage from ArmA 2 that will give me good feeling about the game. Share this post Link to post Share on other sites
kavoven 4 Posted July 18, 2008 The animations were mocapped, just like in ArmA, and making hatches and crap open and close has been stock since OFP. I think all those hatches actually will be used and there is no black-inning into vehicles for example. Share this post Link to post Share on other sites