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iguanapl

Post-nuclear warfare in ArmA?

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I'm thinking about post-nuclear warfare mod.It's just an idea at the moment.Maybe when I will have new pc and little free time.

Anyway...In my opinion ArmA is perfect (so as OFP) for such mod.

Huge desert areas, destroyed cities make lag free world.

ArmA campain isn't realistic ,com'on few civils in huge city like Paradiso, but it's because game engine and our pc limitations - in post-nuclear world small number of civilians per mission isn't nothing strange.

Don't say that we have to do something like great fallout-no RPG like stuff,or lasers or other "wunder waffe",ok mutans like ghouls or supermutants are welcome to see  whistle.gif But bunch of riders, bandits and civilians survivors should do the trick.

There is no need to make new weapons because mod could use current weapons packs.

The most important task is to make postnuclear climate.So work should mainly focus on the apocaliptic world.Large deserts do not need hard work and many new special objects and textures.We need destroyed buildings,bridges,dirty road and highways covered by sand etc.

About missions there is many possibilities from Hitcher's carwars like for OFP ,BOH like tactical missions,IV world war to lonely travel through the desert to find water chip or GECK  whistle.gif

I think such mod is worth to be discussed

Few pics of what I am thinking about

PIC1

PIC2

PIC3

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Mad Max FTW!

This would be an awesome idea.. would be great. Buidlings half burried in sand and what not.. yay.gif

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Yea i also thought of fallout for arma. But it would be so difficult to do it right... with all the new weapon,character and destroied building models and scripted dialogs. And no underground vaults:(

But this would be a copy of fallout3 with its realtime action and first person view wink_o.gif

But it still would be a fascinating mod!

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I also think this is a great idea. However my initial thoughts were based on an old RPG I played years ago called 'Twilight 2000' .  Fallout is fantastic but lets face it they have already dedicated a number of complete games to that one. And it would be very difficult to do.

Story

Basically it’s set some months after a 'limited' strategic exchange of nuclear warheads. And any campaign would start around the point where high command tells you the 'system' has collapsed and you’re on you own.From that point the campaign would basically be the players’ journey as he finds his way home in a hostile land.

During his travels he will encounter enemy units, deserters from both sides that have turned to marauding bandits. And others that may be prepared to help him or even join him. Missions may involve eliminating enemy enclaves, or possibly recruiting/eliminating specific groups of bandits .Or they may include protecting/rescuing resources such as refugees, fuel or even food and water.

He will see refugees on their last legs or may have to deal with hardened, cynical civvies that have at least succeeded in fortifying what’s left of their towns/cities. And may find himself having to bargain with, or combat either, for supplies

Of course there would be a few addons required.

The Island/islands. and what would probably be a bunch of re-skins(proper units if we get tools) to better detail western marauders from eastern marauders, from east, from civilian bandits etc.

Maybe even some re-skinned vehicles to display the personal touches that marauders and bandits would add but also help portray the lack of resources and parts. ie, a tank may show some parts to be of a different cammo pattern as mechanics grab whatever they could find. And nothing would look clean or new.

Maybe some addons that are probably more atmosphere than anything else, but I had in mind sheds containing makeshift stills attached to fuel stations, gas masks, Geiger counters,etc

I’ve already done a little research and even started a couple of 3d models with this ‘post apocalyptic’ theme in mind. Including an armed marauder tug boat, the XA model falcons used in MAD MAX, coz I like MAD MAX but didn't like Hitchers versions, and an oil rig, just coz there was an old 'Twilight mission that used one (Though being a realist I am also keeping in mind that a project like this may never get finished so have other uses for them also). Note though, I am also a total noob when it comes to addons so would prefer at this point to throw ideas about and hope I finish what I have planned.

Tricky bits and other stuff

I’ll put them in point form coz there not all related and still need lots of fleshing about.

1.I’d realy love to see it as a MP co-op.

2.Good to add another depth of damage, radiation and/or disease.

3.To find ways of getting players to interact and barter with specific elements in a world where most players may turn bandit themselves. ( But this would depend on whether people felt this was too rpg or not)

4.Some Dynamic components that may provide random encounters and missions in-between key campaign missions

5.Introduce Mechanics, similar to Medics, but they have a very limited ability without resources. Example a mechanic should be able to fix a blown tyre on his own. After that he relies on a vehicle which he stocks with salvage points from damaged vehicles then redistributes them to those he wishes to repair.

6. island area is not just deserts and ruins, but also contains oasis, fortress towns/cities, some areas of living forest, but also dead forests.

I suppose much of this other stuff is about enhancing or introducing role-playing elements. Never was considered easy in OFP so I dare say they will be left out in the end, but they would be sweet.

Finaly

This is all very sketchy stuff at the moment but for the right group it shouldn’t be too hard. Beside the island requiring a bit of work for atmosphere, many of the units only require re-skins. I think there may already be few script examples out there for some of the ‘Tricky bits and other stuff’. I think that the rest will be down to good mission design. I would love to say, absolutely no need for new weapons, but some civvy rifles, and shotguns and the ever present molotov would probably be good. If no-one else has done them.

If your serious about this iguanapl I'd be happy to help where I can. thumbs-up.gif

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This idea has a lot of potential.

# Things are all in short supply so something like NVGs may be saught after and if you find another player with them you may try to get them from him/her.

# Like you said about radiation - you could have different areas with higher levels, near to the explosion centre. This should be a LARGE island, and the game about SURVIVAL

# A reason to fight - when a player joins the game, randomly place them somewhere in the world with or without a couple of other players/ with without a vehicle. It is then for them to survive any way they can (there must be a way to save). You must get and guard food/water and can team up with other players online etc. and create a little camp, only going out to scavenge etc.

# From nuclear explosion, all high tech equipment would be destroyed by EMP blast remember (i think) so only simple vehicles allowed, until maybe you get enough resources/expertise to fix up a gutted tank a bit

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So how are we gonna add this to arma. Has only 360000 polys biggrin_o.gif

t51bwz3.th.jpg

But would it be possible to add stuff like that?

Imagine meeting supermutants 3m high and wielding m2 brownings in grim looking city ruins inlove.gif

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"Has only 360000 polys"  crazy_o.gif

lol

3m high brownig weilders should be possible, after all we had mechs in OFP. I think it will just a matter of approach whether it can be done as a large man or a vehicle.

How ever, seeing we are talking about an alternataive reality I see no reason why the basics couldnt be the basis for even more 'alternatives' and that includes fallout style scifi and mutants.

At any rate what I discussed above could also be seen simply as the 'early days' wich would predate the later fallout style stuff.

A thought just occured. If my idea invloving the players quest to get home is used there is no reason why a underground bunker system couldn't be that home, or a stop on the way. Providing even more ground work for future possibilities

I think iguanapl could best answer on how to do that. I would think as a building shaped like a hill or incorproated into hills.

I would be happy to try make a bunker but I don't know if there any other issues??

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This idea has a lot of potential.

# Things are all in short supply so something like NVGs may be saught after and if you find another player with them you may try to get them from him/her.

#  Like you said about radiation - you could have different areas with higher levels, near to the explosion centre.  This should be a LARGE island, and the game about SURVIVAL

#  A reason to fight - when a player joins the game, randomly place them somewhere in the world with or without a couple of other players/ with without a vehicle.  It is then for them to survive any way they can (there must be a way to save).  You must get and guard food/water and can team up with other players online etc. and create a little camp, only going out to scavenge etc.

#  From nuclear explosion, all high tech equipment would be destroyed by EMP blast remember (i think) so only simple vehicles allowed, until maybe you get enough resources/expertise to fix up a gutted tank a bit

all good ideas

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I'd enjoy a MadMax/Fallout style mod for ArmA pretty much. The huge islands would easily suit an open sandbox style gameplay, like in GTA or Oblivion - you can go wherever you want, but some areas are more dangerous that others.

Could also include a simple trading system, because villages and outposts need goods you can only get in dangerous areas, so you might sell them.

'Quick missions' to earn reputation: escort armed convoys that are travelling from village to village, bandits attack them, hungry desert dogs out there - the possibilities are endless!

Now that would rock. tounge2.gif

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I could make missions/Campaign.. Always loved the idea of a post apocoliptic theme in ofp/arma.. would be awesome.

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This is a great idea for a mod. I don't think mutants should be included though. I think the mod would be great fun for long mp missions. Players would start off in some random place and have to find other players to work with(or fight) to get more resources. It would be a real accomplishment for a group of players to get their hand on say, a truck. Weapons(M-16s and other milatary weapons, along with pistols and nonmilitary stuff) would be scattered throughout the map/maps. That, I think would be an insanely fun mod.

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nice idea. i like the idea a lot i must say!

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before reach a post nuclear warfar, you need nuke yay.gif

let''s build some (high yield please).

press the red button will be my pleasure rofl.gif

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I love STALKER, and i love ArmA.

Imagine my love to this future mod (even when it's al most imposible :P )

I'm in guys, i don't know why i can do, but i'm in.

I could give you ideas, i have a lot :P

-Perhaps when you enter a zone with radiation you start to lose healt and when you go uot to a safe zone you keep losing healt until you die, you find something to stop the radiation (like iodine pils) or you have been for a little period so you have a fast recove (it differs from how much zone you have explore and how much time you have been there).

Of course the radiation levels would be increasing when you go more deep in the Zone (definitively, it remembers me to the STALKER :P)

-You can use the Crappy Zombie MOD to the mutants, you can add some weapons (in this way the don't chase you, the shoot you, tested, but i don't know what is better XD)

-I know a man that create a scrip that sees how much units are in certain zone and if there is less than X number creates more units of that tipe (forever or for certain amount of time), it can be use to the bandits, zombies or whatever you want.

-Abandom military bases where you can find arms or some things to repair damaged electronics. The could be abandom, infested with mutants or take over by allies, neutral or bandits/enemies.

Things like that.

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Hello

Quote[/b] ]'Twilight 2000'

`Cor, I remember that!

Played more "Traveller" meself. smile_o.gif

Anyhoo, Yep a Fallout/Stalker/MMAX would be good.

In a campaign I'd like to see a distinct lack of good weapons/ammo, so that when you take that shot it just HAS to count.

Stalker let one have too many weapons too soon. (Oh make sure you play stalker with the Realism Mod . Actually makes the game worth playing.

Lack of fuel would be nice too, makes map reading for those fuel depos' and Petrol stations more exciting.

Super Mutants? Umm, not for me...(although they kind of suited the Fallout universe.)

Zombies? Umm no, not for me. Also, I think humans can be evil and scary enough...just look at history. (But the Zombie mod is fun so.....)

Getting hi res models into the game is no problem as you crunch em down and use the hi res ones to get bump maps etc from. And use lower res ones in game.

Other custom models are in game already using some nifty scripting and older tools.

There was a stalker mod for ofp, which was quite fun i seem to remember.

There is a vast amount of work to do before getting models/textures in game, so concentrate on the missions/special scripting (for RadZones etc).

Another Idea would be taking insperation from 2000ad's Judge Dredd's Cursed Earth.

Taking a vaccince from Mega-city 1 to Mega-city 2, ie take object a from North to far S of island.

Sorry if im rambling, im watching Peep Show whilst typing.

Back later with more guff.

rgds

LoK

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And?

What about this mod?

Is someone doing something?

Don't misunderstood, i'm really asking because i will love this mod.

PD: I can't wait neither for Fallout 3

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It is just a discussion topic.There is no such mod ....yet whistle.gif

Maybe in the future when BIS give us tools and my girl give me some free time...

BTW.Fallout 3 teaser coming tonight tounge2.gif

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Ah, ok, well, in that case i have time to practice with the OFP tools.

PD:Yeah, I'm going foward to see it.

Did you see the new pic?

Is that the Brotherhood of Steel? I don't remember very well because i was only a small fry when i played it.

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The Fallout/Mad Max/STALKER ideas are all good. But what about Jericho? That post apocolyptic themed T.V. show.

Undoubtedly it could serve well as theme for a mod.

A bunch of civilians trying to survive in a country that has been the target of numerous nuclear attacks, while also trying to defend themsevles against a Private Military Contractor company (Ravenwood) who have decided to go around and stockpile supplies even if it means killing innocents/civilians.

Or you could turn it around and base the mod on the PMC itself initially, with the single player campaign forcing you to face moral decisions which eventually culminates in the main protagonist starting to gain a conscious and turn against his fellows.

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this first picture posted in first post is super

i also miss in arma this atmosphere of destroyed and dirty after war environment

Sahrani is too beauty

such mod as author says is super

map with destroyed buildings would be something good

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Quote[/b] ]'Twilight 2000'

`Cor, I remember that!

Played more "Traveller" meself. smile_o.gif

QUOTE]

Anyhoo, Yep a Fallout/Stalker/MMAX would be good.

yep layed a lot of Traveller myself, Infact had every edition of twilight and traveller

Quote[/b] ]

In a campaign I'd like to see a distinct lack of good weapons/ammo, so that when you take that shot it just HAS to count........

Lack of fuel would be nice too, makes map reading for those fuel depos' and Petrol stations more exciting

my feeling exactly

Quote[/b] ]Elite Steel -

The Fallout/Mad Max/STALKER ideas are all good. But what about Jericho? That post apocolyptic themed T.V. show.

I think Jericho could be great inspirstion for story lines and missions

Quote[/b] ]Benoist-

What about this mod?

Is someone doing something?

technically there is no mod as such yet. there is not enough stuff done to say that it is even close to starting. But fortunately all this positive talk may yet lead to something

I'm currently re-teaching myself moddeling (I've been out of it for 15+ years so please be patient).

I'm working on

1. A fallout bunker (not a 'Fallout' style atm coz I want it to blend easily with the BIS stuff as well )

2. Some Mad Max police vehicles. (Though probably not for this mod, just coz I love'em)

3. An armed tug boat inspired by an old Twighlight 2000 mission. (with realistic, current army and civilian versions to be released with it)

I may have some early WIPs to show in a couple of weeks house renovations and wife permitting.

IF and I mean it is a big IF this idea gets off the ground as a MOD there will be a few issues to disscuss before hand. ie. when do we set the beggining of the conflict as this will define the equipment available.

And the most important one, storyline. There  are two distinct story types being mentioned within the post apocalyptic setting. Do we do the the sci-fi fallout style with mutants and meat pie floaters or do we go down a more realistic path, with people realy scratching for survival. Although the sci-fi idea will still need the 'realistic' stuff to carry it.

ps: LOL this topic pulls such long posts from me. I'm going to have to do this just to stop me from talking about it

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It is just a discussion topic.There is no such mod ....yet whistle.gif

Maybe in the future when BIS give us tools and my girl give me  some free time...

BTW.Fallout 3 teaser coming tonight tounge2.gif

confused_o.gif last I heard Fallout 3 was only put on the table to prove that the Fallout team were still worth something. Fingers crossed this teaser isn't the last we hear of it.

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