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bxbx

new GateBuilder version

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Cool, I'll try it out now. It really bugged me that it reset the layout of the window every time I restarted the app, but now it seems thats fixed.

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I havn't installed it yet because my notebook hasnt got directx, but a comunity created modelling tool is already a top and worth both thumbs up. thumbs-up.gif

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It looks great so far and it's a great help but, can you make the redo/undo work? Othert than that, all the rest seems to work pretty well, congratulations and thank you wink_o.gif

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button undo and redo dont work but you can use history list on right side of workplace

redo and undo in texturind mode i will make as soon as posible.

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New BX GateBuilder 0.0.2.5

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um .... oooh .... wtf .... WOW ... nearly speechless !

Wow again, this is very impression !!

Top work Bx thumbs-up.gif

GatBuilder_1.jpg

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Thank you bxbx your tool is an absolutely must for me wink_o.gif

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I´ve tested your tool today the first time and i must say it is great. I love it. Thx for it!

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bxbx can you make the lod/selections panels hidibles like the ones in o2 ? smile_o.gif

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Talk about being in shock. This program is awesome. I love how the textures can be viewed in the viewports. Even the different shaders that you can select.But for modeling in it i havent done yet. But im gonna mess with it an really try this program out to the fullest. Thank you very much man..  Awesome job with this program. I really enjoy it.. Hope this is a start to a new beginning.

aav1.gif

AAV2.jpg

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Altough im not a modeler myself, just wanted to say WOW!

Really nice job, and looking at the replies; simply excellent!

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Great work! it goes to help sufficiently in the creation of addons for the ArmA smile_o.gif

notworthy.gifnotworthy.gif

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Bugger! Looking at NZXSHADOWS 2nd pic I though there was a EXTRUDE function and I was even more excited .... but duh! Its O2, the full version.

BTW, Is the full version available somewhere now?  confused_o.gif

Bx,

Can we get the Texture window on the right side, and double shift-clicking a texture selects all faces with that texture please.

Oh, and of course .... EXTRUDE  !  biggrin_o.gif

EDIT: clarify, texture library window on right side

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Very impressive work !

Why it have been so long to have a tool like this with DX9... smile_o.gif

And working great under Vista x64 good job just a request make texturing mode like ArmA does with mutiple textures on same faces is it possible ? Dunno how BIS moved to this but it use 2 or 3 pictures on same face for lights effects...

And for sure like previus post texture windows on side (with images gallery) dont using Extrude but it could help too.

Very good work no config needed just run the prog and play smile_o.gif)

just found a litle bug but no need to mention it.. it could be easy to bypass it...

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I totally missed this tool. Looks very impressive and it will get me modelling again for sure thumbs-up.gif

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I must say, this tool should be commended within the ranks of the highest community tools, it makes things so much easier and better. For awhile I was envious, modelling in 3dmax instead of O2 because of bulldozer's simplicity in terms of shading, lets face it, sometimes you need light to be dynamic to see those subtle screwups.

Of course bulldozer was very picky about this sort of thing...but with this..well...we pretty much that light source, not to mention the ability to look at in solid and wireframe, transparent and even textured without the use of an external veiwer.

It also does indeed seem to perform better with large models indeed..I remember O2 stuttering baddly with the Dutchman, but this seems to handle her with no problem.

Only problems I have with it right now is the using mouse to zoom by holding the right button can be a bitch tricky, and the undo function. Aside from that its perfect.

I do have one kind of off topic question..my ATI radeon video card was performing worse on Armed Assault once I bought it, after some tweaking I went through some driver things..wound up uninstalling Catalyst and for some reason everything is performing much better. Of course now I don't know how to turn anti aliasing on without, forgot saddly..doing a search right but its quite extensive, very thread on every forum with "anti aliasing" basicly. So if somebody knows, could they please inform me?

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nice work, but

Quote[/b] ]possiable open ODOL v7

mass value is zeroed (like with conversion by ODOLExplorer)  

view-textured appears too dark for me (much darker then in game )

+there are no structure tricks like Convexity sad_o.gif

Any chance there'll be arma materials supported ?

Quote[/b] ]I don't know how to turn anti aliasing on without

you ruined control panel wink_o.gif install 3rd party tool like Ati tray tools instead

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Awesome alot easier to manage than 02 but problem is how can I apply textures as it doesn't appear on views thanks.

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GateBuilder 0.0.2.5

Have you ever thought about creating 3DMax plugin instaed of creating new o2 ? wink_o.gif

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