=Grip= 0 Posted April 22, 2007 Also quick bug report, not sure if it has been reported.... When you reach the rank of Cpl, you can have your AI pilot the MH-6. When trying to enter the Stryker M2 as a Cpl, upon being ejected the message that says you don't have rank to use the vehicle states required rank is Lt, not Sgt. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 22, 2007 sometimes the punish system eats way more points than 5% more like 15-25% why not change it to loose 1 point for each rank (one 1st, two 2nd, three 3rd etc) and please add some AI dispersion it's really painful getting headshoted in first 1-2 shots thru bushes and trees at 350m give us time to hit the dirt Share this post Link to post Share on other sites
d3dsh33p 0 Posted April 22, 2007 and please add some AI dispersion it's really painful getting headshoted in first 1-2 shots thru bushes and trees at 350mgive us time to hit the dirt we fixed them server side for that edit: it actually is a nice firefight when they all get to firing rounds at you and your "pinned" behind a rock Share this post Link to post Share on other sites
Dwarden 1125 Posted April 22, 2007 please do something with penalty to ignore deaths  ... as when someone ran over you then you loose points ... repeated TK with vehicle and your score is nonexistant ... edit: another problem - seems You can't loot only weapons from enemy now , but not ammo (AK magazines) and hand grenades (weird)... Share this post Link to post Share on other sites
rowdied 44 Posted April 22, 2007 Dwarden, I just changed the enemy skill level to .27 in the options for my server. They take a little longer to shoot you and are not as accurate but seem to retain the ability to flank and act according to gunfire even if the skill is set at .75. My group loves this mission but hate the non respawn of MH6's back at the base. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 22, 2007 Dwarden, Â I just changed the enemy skill level to .27 in the options for my server. They take a little longer to shoot you and are not as accurate but seem to retain the ability to flank and act according to gunfire even if the skill is set at .75. My group loves this mission but hate the non respawn of MH6's back at the base. i know rowdie yet i still think it should be part of mission by default (increased engagement ranges and increased dispersion/less precise aim) ... Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted April 22, 2007 released version 1.4e all that is changed is the death penalty for now but its urgent , miscalculation there, Ive been a sargent for 4 hours Share this post Link to post Share on other sites
=Grip= 0 Posted April 22, 2007 @ April 22 2007,04:28)]released version 1.4e all that is changed is the death penalty for now but its urgent , miscalculation there, Ive been a sargent for 4 hours i've bounced from sgt to lt for the past 2 hours, each death i seem to lose about 10-15 points or sometimes more Share this post Link to post Share on other sites
Dwarden 1125 Posted April 22, 2007 well good news (on D version) , no crash in 1 hour ... Share this post Link to post Share on other sites
PaveQ 0 Posted April 22, 2007 In first CSAR mission the reporter started following me straight away. Had one CTD. Everything else, great. Share this post Link to post Share on other sites
insomnianshadow 0 Posted April 22, 2007 1.4d runs like a charm .. I just hope you won't start to compile your scripts one day .. since it's nice to be able to give evolution a unique touch as a hoster by being able to modify the script files .... After the first 5 minutes of playing 1.4d it got clear to me that the penality system was way off balance.... It's good when you can quick and longtest new builds with access to a nice configured server with plenty of dedicated players.... After experiencing one perfect moment after the other for hours I am absolutely happy now the way it is and will give your new penality approach a go tommorow.... Dude, you got me absolutely addicted to this game and mission... Â Â Oh and by the way .. that mission completion bug didn't appear again ...... strange ..... Share this post Link to post Share on other sites
Dwarden 1125 Posted April 22, 2007 hmm in E i saw squad of AI rushing to airfield as response to first attack (we failed on entering paraiso) ... scared the hell out of all Share this post Link to post Share on other sites
=Grip= 0 Posted April 22, 2007 New issue - Player 1 connects to server, runs into town, has a score of 0 Player 1 runs into AI and is killed Player 1 receives death penalty and is now -1 After the "Bannana Phone" song Player 1 is killed for having a negative score Player 1 is now stuck in a loop of death penatly and getting Bannana Phone'd to death My wife just got this and was like "wtfbbq?" Share this post Link to post Share on other sites
=Grip= 0 Posted April 22, 2007 Oh and by the way .. that mission completion bug didn't appear again ...... strange ..... I took a water patrol mission and didn't get a waypoint after accepting the mission, no boats spawned... nothing, so I was stuck with no mission but I couldn't accept any others Share this post Link to post Share on other sites
Mabes 0 Posted April 22, 2007 Penalty system is retarded. I had 38 points with 5 deaths and I died and lost 9 points, which, of course, caused me to go from Sergeant to Corporal. It should only take away one or two points, not 5+. Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted April 22, 2007 "After the "Bannana Phone" song Player 1 is killed for having a negative score" - download v1.4e again you cant get a negitive score if its lower then 2. repackaged. Well played for a number of hours and altho there was a bit more dysnc then the previous version the client crash bug seems to be cured for the most part. Now i have isolated the bug i can try to tune up the dysnc a bit more."no boats spawned" Grip if you figure out how to reproduce it 100% let me know but i think abandoning missions may have somthing to do with it. insomnianshadow the way it was is way to heavy -1 point is good enough. As in v1.4e. even 5% would be to much. it was mistakenly set to 20% and thats damn near impossibil. Share this post Link to post Share on other sites
Control 0 Posted April 22, 2007 Yesterday 1.4c ran on my server for hours... we were never more than 5 on the server. I can not give you a relevant .rpt file bacause I had the pleasant problem of having no crashes Now on to 1.4e. One question: Does the AI in Evolution take the difficulty settings from the server? (I would like to tune them down just a little bit) Share this post Link to post Share on other sites
-OGN-DarkPhantom 0 Posted April 22, 2007 First I would like to say KilJoy [sFG] that your mission has excellent demand game play on my Server in Australia..... Second thing I like to say is be very careful on the direction you are going now..... Stricken or penalized a player of its hard work to get where he needs to go could cost you the mission play.... patch 1.4d just did that...were happy with the new updates...like CTD etc....but not happy with death penalty added (5% of your score). Even with the new patch released Version 1.4e 1. reduced death penalty to universal -1 point. has lost 50% of players to play the mission. Mabey excellent in private servers as the rules apply against players but in a public server ppl have issues when someone gets killed by accidental death or other players do it on purpose.... I have designed many missions from OFP to ArmA and to see your mission lose ppl interest would be a shame... As I said it effect different players in different ways keep up the good work but remember over doing the mission can bring its interests down as quickly it went up Recommend to design more than just 1 mission...by using same methods but different Towns..reduce the scripts alittle as all missions have their own little special game play Share this post Link to post Share on other sites
=Grip= 0 Posted April 22, 2007 @ April 22 2007,09:16)]"After the "Bannana Phone" song Player 1 is killed for having a negative score" - download v1.4e again you cant get a negitive score if its lower then 2. repackaged. Well played for a number of hours and altho there was a bit more dysnc then the previous version the client crash bug seems to be cured for the most part.Now i have isolated the bug i can try to tune up the dysnc a bit more."no boats spawned" Grip if you figure out how to reproduce it 100% let me know but i think abandoning missions may have somthing to do with it. insomnianshadow the way it was is way to heavy -1 point is good enough. As in v1.4e. even 5% would be to much. it was mistakenly set to 20% and thats damn near impossibil. I just redownloaded 1.4e and didn't run into the Bannana Phone loop after my initial first death with no points on my record However After I died and respawned I went straight to the mission shack and picked up a Water Patrol, After it told me good luck I looked and didn't notice any waypoint. I closed out of the mission window and looked again, on the map as well, and still no waypoint and nothing spawned in the water Share this post Link to post Share on other sites
=Grip= 0 Posted April 22, 2007 DarkPhantom @ April 22 2007,10:39)]First I would like to say KilJoy [sFG] that your mission has excellent  demand game play on my Server in Australia.....Second thing I like to say is be very careful on the direction you are going now..... Stricken or penalized a player of its hard work to get where he needs to go could cost you the mission play.... patch 1.4d just did that...were happy with the new updates...like CTD etc....but not happy with  death penalty added (5% of your score). Even with the new patch released Version 1.4e 1. reduced death penalty to universal -1 point. has lost 50% of players to play the mission. Mabey excellent in private servers as the rules apply against players but in a public server ppl have issues when someone gets killed by accidental death or other players do it on purpose.... I have designed many missions from OFP to ArmA and to see your mission lose ppl interest would be a shame... As I said it effect different players in different ways keep up the good work but remember over doing the mission can bring its interests down as quickly it went up  Recommend to design more than just 1 mission...by using same methods but different Towns..reduce the scripts alittle as all missions have their own little special game play Possibly a simple solution to this would be add in a selection before the mission starts 24 hour day 1 hour day 24 hour day w/ MH-6 Respawn 1 hour day w/ MH-6 Respawn 24 hour day w/o Death Penalty 1 hour day w/o Death Penalty 24 hour day w/ MH-6 Respawn w/o Death Penalty 1 hour day w/ MH-6 Respawn w/o Death Penalty Or just post 2 seperate mission downloads, one with and one without the death penatly. But to be honest after playing for quite awhile I found the -1 penatly to not be nearly as bad as the penalty before hand. Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted April 22, 2007 Its times like these I wish there were more params. I hate having to mix options like that, its confusing to read and even more confusing to code. If enough people complain about the -1 penelty ill remove it. But i will certinly make it so you dont lose points thro friendly fire. Needs some tuning. Share this post Link to post Share on other sites
bravo 6 0 Posted April 22, 2007 at first i tought it would be nice but now i think it will cause problems, real problems. If you keep that system i think some people will never be able to pilot a little bird bug: when choppers crash the marker don't appear anymore in the no chopper respawn option. Mission starts to lag alittle after some hours.. edit: but in other hand its nice to have penal by dieing so it encorages people not to die or not rambo (sometimes) Share this post Link to post Share on other sites
andy-uk 0 Posted April 22, 2007 but in other hand its nice to have penal by dieing so it encorages people not to die or not rambo (sometimes) very true. please leave in the penalty for dying. love the mission - it helps prevent bf2ers from stealing all vehicles at start. and please DO NOT put in the previously proposed 'pilot' option. thanks, and keep up the great work. andy. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted April 22, 2007 You should keep the mission small group friendly, at least through parameters. That's no death penality, vehicule respawning and no ennemy AI respawing in non secure town. 1. Share this post Link to post Share on other sites
guerilla -MCY- 0 Posted April 22, 2007 i allwys thought there's somethink missing till it came over me, what are you guys thinking about having Artillery from a certain rank on. i think it could encourage higher ranked ppl to stay on ground on the other hand this might cause lag 'n desync, so i'm not sure if it's worth the "BOOOOM" Share this post Link to post Share on other sites