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snkman

Do you like Sahrani?

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Hi Guy's,

after doing some Mission's on Sahrani i think the map is not that goog. confused_o.gif

Sahrani is just too big the distance between the Villages, City's is too huge and for me the North of Sahrani is the better place to play becouse i just love Trees and a lot of green areas.

So i can forget about the South of Sahrani.

I really miss OFP Everon... confused_o.gif

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I think Sahrani is much better than the OFP islands.

What's wrong with South Sahrani? It's just as good, it's just a different style.

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I think Sahrani is much better than the OFP islands.

totally agree , this island is just wonderful inlove.gif

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Just a pity that Sahrani isn't really good for competition gaming like CTI or my CTI-Clone Wine Wars.

In South Sahrani, you have more towns on less space, which makes towns capturing a lot faster than in the north. The South also has a proper airport. On the negative side, the Dolores bridge is unusable for AI. If you don't watch out, they just drive into the water and start burning... ^^

I'm looking forward to the new competition islands, when the tools are released.

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...The South also has a proper airport. ...

The lack of a proper airport for the north bothers me, nowhere to take off in the SU-34 if you want the BLUFOR to occupy the south airport.

Still an excellent island though.

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To be honest I have to say no. There are some things about Sahrani that just don't make it a realistic map. Here are some things:

- Villages are equally spread over the map.

- Difference in climate.

- Airports (South Sahrani looks a bit crappy, North doesn't even have one).

- Infrastructure is not always logical.

- There are no bigger harbours which is not logical for such an island.

- Road system, it's a big island but where are the bigger roads?

- Economic activity, where are the factories and bigger companies?

There are other things but I think these are the most important ones.

Sahrani has great potential but in my opinion it has not been fully used. I hope BIS will fix it in patches but it will probably break missions...

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Well, I really haven't explored much of the North at all yet but what I do know is that on the south island, my framerates are way better than in the north. I think it has to do with the sunlight coming through those forests.

What I'd really like to see is a CTI-type where one side has the north island, and the other side has the south. An obvious choke-point and area of conflict would be the area connecting the two islands. With helo-drops and boats, insertion of troops to the opposite islands would be very doable without having to take the obvious route. My 2c.

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Well I havnt played the game but looking at pictures and the map, The north really lacks Towns were people live. I mean, Its dosnt look like there many houses. Infact the south has more houses and looks like a bigger population. But I'll have to see, I'm gettin arma on Wensday so I'll have a look then.   wink_o.gif

*edit* - Plus Banagano need to be bigger. Its the capitol, Atm its full of farm houses. Get rid of them and put in more Soviet Style Block houses. Maybe a job for me when the tools are realesed and I learn to use em

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To me Nogova is the best island to date. Why? It's green and tranquil and resembles paradise and still makes for a brilliant battleground. There's something wrong with Sahrani but can't put my finger on it.

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Yeah, but building your base up there means that your tanks will need a long time to reach the chokepoint Corazol. It is better to have a base at the Paraiso Airport.

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I thought about this too...

My answer is no, not really.

Sahrani is like 2 maps conected by a large town, two very diferent maps. The south is dry and exotic, the north is more eastern european inspired and lush.

If i compare the north area with Nogova i'll say Nogova is more natural looking and better to edit for/with, the same is true with the other original OPF islands, they are small in comparison and less detailed but more natural looking. The town placements also make things harder imo.

When i wander around Sahrani i think: "will i use the south or the north?" using both just doesnt sound like a great idea.

There are some cool farm areas up north but the forests are small and the mountains cut them appart. There is a great amount of detail in the large towns down south but towns are not the best place to center a mission around (performance and a.i. behaviour/pathfinding).

Sahrani is a great place to explore and get lost, the amount of detail is impressive, cities are massive, bridges are cool but to play and edit with i dont honestly like to use it.

The best thing about Sahrani's style is all it gives to the terrain makers wink_o.gif .

You have models and textures to create diferent types of environments, from OPF alike lush islands to African or ME inspired ones. I will gladly trade Sahrani for one better lush island and one better ME/African style island. The only problem is that once visitor comes out we will have plenty of people making islands and users will once again be split by the content they choose to use..

I like Rahmadi, i'd like to make a large version of it smile_o.gif .

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I think Saharani is in line with the whole game - it tries to please everybody, it is a mainstream island.

On the other hand, it is not that bad to have a big island to cruise around in. It is just: the bigger a island is and the more towns it has, the more you miss ambient life. And I do not mean butterflies by that ; )

Do you know the movie 'Vanilla Sky' (the newer one), where Tom Cruise drives around in the town until he realize he is the very only one.

(Charlton Heston had at least zombies to shoot at)

Ok, this is not the island's fault, but it is very hard to fill it manually in the editor because of its size.

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Sahrani has great potential but in my opinion it has not been fully used. I hope BIS will fix it in patches but it will probably break missions...

...which would only be a problem for user created missions, as the original ones were already broke from the beginning. tounge2.gif

I think the island is good compromise for melting all three/four OFP islands into one island while showing the bigger terrain capabilities of ArmA. Without the early release maybe they would've found the time to create three big islands for all climate zones.

After playing some good custom missions I've begun to like Sahrani, and think it's a good starting point for ArmA mission design.

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Quote[/b] ]. There's something wrong with Sahrani but can't put my finger on it.

that would sum up my opinion on sahrani too.

i think one reason is because its landmass is about 20x20km or less

and the last ofp islands i was flying over where landmass of 50x50km

anyway its a beutiful made island that sahrani but something just aint quite right.

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The variety of terrain on Sahrani is great and BIS have done well to make it look nearly believable.

Now the but...  my only real gripe is that there are too many steep bits.

Mountains are all very dramatic but they are quite limiting as battlegrounds - they're a bit of a waste of good manouevre space. Even the smaller ridges tend to restrict approaches to towns so we will gradually get used to fighting along the two or three available axes. To be fair, the original CWC islands suffered from this 'exaggerated relief' as well.

It's nice to see that Sahrani has got some 'real' farmland areas and, personally, that's what I'd like more of.

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The north has already got an airport close to pita, a grassy one, but an usuable (even for su-34) airport though.

It is probably ok for the AV-8 though as it uses Short take off and landing?, so makes sense that north is BLUE and south is RED.

I would really like some snowy mountain peakes then we could have a ski/sledge invasion lol.

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Quote[/b] ]. There's something wrong with Sahrani but can't put my finger on it.

anyway its a beutiful made island that sahrani but something just aint quite right.

Let me try... you want to make a mission OPF style so you use the north part of the island, is the north part of sara better than whole Nogova? wink_o.gif .

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I don't like :

- Two vastly different environments on one island, although it is great we effectively have 2 objects sets.

- Somewhat silly heightmap, with excessively steep slopes and domed mountains. I feel steep hills and cliffs don't work very well in the OFP/ArmA engine, and have no real gameplay value other than obstacles.

- Very few types of terrain at the detailed level, often not matching up with the satellite map. Paddocks look cool from a distance, but up close everything looks the same. There is a lack of subtlety between the terrain types too.

I do like :

- Everything else! The farmlands south of Banango are especially enjoyable.

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Quote[/b] ]. There's something wrong with Sahrani but can't put my finger on it.

anyway its a beutiful made island that sahrani but something just aint quite right.

Let me try... you want to make a mission OPF style so you use the north part of the island, is the north part of sara better than whole Nogova? wink_o.gif .

absolutely not no.

i didnt even mention nogova anyway i was talking afghanistan/kabul by smiley nick

anyway no heres nogova with a nice runway or two . sahrani has one half decent and it is in the south.

nogova better than sahrani north.

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Well few day's back i was thinking about something like that too. smile_o.gif

And i noticed Sahrani is just a little bit like Mapfact's Nogova 2. whistle.gif

In the South more flat with not that many Forrest's and in the North very big Woodland areas.

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Wheres the big bridge across between two towns? :'( Wheres my Bridge CTF sad_o.gif

Thats the only thing i miss lol

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Overall I like Sahrani, it is filled with lovely details. I also like the different climates with the unique building styles. I especially like the mediterranean areas of the South and the alpine highland on the eastern part of North Sahrani. I also like the small island around Sahrani that encourage some exploring. Did you know that the small island in the north ( Antigua ? ) has a small grass airstrip ? While I would like to have more large cities ( Bagagno ! ), I think that considering the inability of the AI to fight in them, Paraiso, Ortego and Corazol are enough ( also in size ).

One problem I have is the amount of mountains. While the mountains add much character to the island, they also use up massive amount of space on the map that is really usable to play, especially in the north. Some mountainous areas are great, but the north has more mountains than not. The mountains also tend to "funnel" game play or create multiple closed small play areas. This reduces the overall possibilities on the map. More open areas and plains ( not necessary flat but also rough or "hilly" ) would have been nice.

I also miss some large forests. Most forests on Sahrani are rather small and the larger ones are mostly on mountainsides, which further reduces their usability.

Alltough I know that Sarhrani is larger then the island in OFP, I can't get rid of the feeling that it is rather small. Perhaps it is the fact that the north and south are practically separate islands, that mountains use up lot of space or increased view distances. But most likely is that ArmA simply lost the revolutionary feeling that Malden and Everon had back then.

In the end I like Sahrani. It is well made with lots of details and it has character.

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