Jump to content
Sign in to follow this  
csj

Subs - Mini Subs & Scuba

Recommended Posts

Basically I have been working on "Subs - Mini Subs & Scuba" today and found the base workings of such Units are simple in Arma.

This is X-1 mini-sub pic, have scuba and water scooter setup also. (all much of a muchness)

Also means we can have real torps.

CSJminiSub.jpg

Obviously the end sight of this project is a SEAL DSv "Delivery System vehicle" although larger subs possible.

Would like some assistance from interested ppl with scripting ability (sqs , cfg's etc) Just PM thanx

Couple of areas in game that I need help with..

----

one more thing a Diver reskin would be cool wink_o.gif

Share this post


Link to post
Share on other sites

... this reminds me on WW2 sabotage missions smile_o.gif

really nice notworthy.gif

Share this post


Link to post
Share on other sites

im thinking the movie The rock! biggrin_o.gif i think really sweet things will come from this! thumbs-up.gif

Share this post


Link to post
Share on other sites

@Dwarden - the 2 minute model is based on Italian mini sub WWII

Couple more pics

Southern end of Isla Del Vida

CSJminiSub2.jpg

Crusin' around the light house at Cabo Canino

CSJminiSub3.jpg

Share this post


Link to post
Share on other sites

from the 70's and vietnam to italian wwii minisubs.. wink_o.gif

Anyway nice to see, hope this can encourage more stuff.

Share this post


Link to post
Share on other sites

Hi CSJ

Could you contact me on stronkie.bf2c [at] hotmail.com

I am from the newsite www.armedassault.nl.. We want to make a news item about your subs.

Thanks

Could not PM you

Share this post


Link to post
Share on other sites

Errr...that thing in the picture isn't X-1, that's shaped more

like an Italian siluri a lenta corsa or a British "Chariot".

Share this post


Link to post
Share on other sites

Lol . Now that is kool... Thunderball anyone?? Thats top stuff sneaky world war II missions are gonna kick some

Share this post


Link to post
Share on other sites

Y make a WW2 one? make a modern us navy seals one. And todays seals sub can fit people inside the sub with 1 driver seat and in the vack a very small area the 2 people can fit in. Oh and they have 2 moniters in the back to see their location and in the water and they have somthing that gudes them. I think it was a GPS. dont now but i now it was built in.

Good luck with your mod as i will be the first to download it.

Share this post


Link to post
Share on other sites

it wont have GPS because it doesn't work under water as RF dissipates very quickly in water, unless its ULF in which case the antenna is impractically long, you could use inertial navigation though, try and model it into the mod so you could know where you are in relation to where you started, that way you could atleast always find your way back, dont how you would add something like that but it would be quite good if you could

Share this post


Link to post
Share on other sites

Sweet. I've always wanted a sub in OFP - And now there's a real one in ArmA! w00t. yay.gif

Share this post


Link to post
Share on other sites

Looks really interesting,

I might be able to help with the scuba side of things because i'm a diver, so things like kit or possible features and functions just drop me a message

bootneckofficer

Share this post


Link to post
Share on other sites

No, for test purpose I just use

_sublevel=(getPos _sub select 2)

hint format["Depth %1",_sublevel]

Share this post


Link to post
Share on other sites

Hi there all

Just wondering if there is an update on this project

It looks awesome

Share this post


Link to post
Share on other sites

SDV is a smaller, more "square" looking utility. Link above my post here explains it well. As well, the ASDS information made available on the link above my post is correct.

In terms of underwater navigation, while I can't go into specifics - SEALs do have "similar to GPS" tools for hydrographic survey and orientation. Of course there are always the "classic" and more basic methods, such as dive boards. Depth and compass, and your swim buddy keeping kick counts.

Share this post


Link to post
Share on other sites
Quote[/b] ]Just wondering if there is an update on this project

ATM tis project is shelved.

I will continue soon I hope but there is not much point putting a saddle on a dead horse

so I am back doing OFP stuff for the time being.

I will definitely contact those that offered help with specs etc when the time is right.

Share this post


Link to post
Share on other sites
but there is not much point putting a saddle on a dead horse

so I am back doing OFP stuff for the time being.

Huh?

I can only assume u mean the missing Tools CSJ, but theres still plenty that can be done without.

(he says as he procrastinates about his own projects lol )

Share this post


Link to post
Share on other sites
Quote[/b] ]I can only assume u mean the missing Tools CSJ

Perhaps, but there are also problems reading the depth of water at any particular point. All the usual work arounds...don't work.

I even had a roadway object that you could see on the ocean floor, but it still won't return a negative height below sea level and the distance commands just ignores anything under water.

Have you looked into this with your subs Gnat?

Share this post


Link to post
Share on other sites
Have you looked into this with your subs Gnat?

No I hadn't UNN, but I trying to understand the importance at this stage of ArmAs and an addons infancy ..... why do you really need it for this type of addon?

Doesnt the sea floor just bounce you up off it?

Share this post


Link to post
Share on other sites
Quote[/b] ]why do you really need it for this type of addon?

Doesnt the sea floor just bounce you up off it?

It does slide about a little bit if you try and force  it into the sea bed.

But because it's impossible to read the depth without counting it out it yourself, you would soon loose track of the actual depth if the scripts think the sub is still sinking.

Perhaps it's possible to keep an eye on the vertical velocity, so you know when it hits an obstruction. Will have to try a few more experiments.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×