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Subs - Mini Subs & Scuba

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Quote[/b] ]Huh?

I can only assume u mean the missing Tools CSJ,

No I mean that ever since I installed 105 patches that I have no weapons visible (except pistol) and everyone shots from their belly button when standing or out the top of their heads when prone.:angry:

other then that the choppers are better  icon_rolleyes.gif

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Quote[/b] ]Huh?

I can only assume u mean the missing Tools CSJ,

No I mean that ever since I installed 105 patches that I have no weapons visible (except pistol) and everyone shots from their belly button when standing or out the top of their heads when prone.:angry:

other then that the choppers are better icon_rolleyes.gif

I hear this might be something with the mapmisc addon - suggest you download the newer version and try again. smile_o.gif

Oh, and use a mod folder, obviously.

Kind regards,

Wolfrug

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Quote[/b] ]mapmisc addon
plz explain

I have no added addons other then orig game and 2 of mine which I had in before patch was installed.

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Oh, sorry - in that case I have no idea. Maybe try removing your addons anyway just in case to see if those might not be the problem? Just that I've read someplace that some addons caused problems (particularly making weapons invisible) after the 1.05 patch.

Hope you get it sorted!

Regards,

Wolfrug

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I will remove my addons and see what happens

thanks for input Wolfrug

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The 1.05 patch did make a lot of changes, and I suspect some old OFP type config syntax etc was dropped because at least 1 addon I was working with (that worked before 1.05) got all funky on me.

Wasn't til I really roughted the config up again did it finally start working again.

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the problem was that many people in early days of arma was using modified ofp configs.

the biggest culprit was this.

class Default {}; empties the default class

class Default; tells the engine that such a class is defined somewhere else.

So incase someone inherits after another addon emptied the class, you will have all kinds of funny effects.

known to be in early

mapfact

al_simmons and deanosbeano

vilas

addons very early onin the cfgmodels sections.

rastovitch and sickboy pointed out tha now it can be

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgModels

{

class TAG_Weapon

{

sectionsInherit="";

sections[]={zasleh};

selectionFireAnim = "zasleh";

};

class SomeWeapon: TAG_Weapon {};

class SomeWeapon2: TAG_Weapon {};

class SomeWeapon3: TAG_Weapon {};

};

obviously tag is your own 3 letter tag .

hope it helps , maybe your own addon was similar or you had one of the above in your @ folder.

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the problem was that many people in early days of arma was using modified ofp configs.

the biggest culprit was this.

class Default {}; empties the default class

class Default; tells the engine that such a class is defined somewhere else.

So incase someone inherits after another addon emptied the class, you will have all kinds of funny effects.

Thats a good info, deano told me before that something changed in 1.05

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So any updates? Oh and do u think I could have a copy of your little test alpha version sub there? (the X-1) Ide like to help.

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