froggyluv 2136 Posted March 14, 2007 I'm playing 1000m mountaintop sniper wars with view set at 10,000. What a bullet drop! FPS seem steady at 25-35 with the 7900 gs. Yet I can't get enemy snipers to fire at me though they turn towards me- how do I increase AI's engagement max? Share this post Link to post Share on other sites
Deadeye 1 Posted March 14, 2007 The pics are astonishing That's the reason why I keep on playing OFP&ArmA since 2001 Keep up the awesome work BIS Share this post Link to post Share on other sites
mrj-fin 0 Posted March 14, 2007 This is what I call a big advantage. BIS my faith to ur work is come to more stronger as ever b4. What this means in CTI well now I hope to see crCTI maps with over 5km VD and then we can fight with tanks without annoying dusk. Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 14, 2007 Wow, those are awesome pictures. The new map system truely outstrips OFP and most other games. ..... in fact, it almost seems offensive to call this a "game". Its more like a 3D Realistic Terrain Study tool! again .... wow. Share this post Link to post Share on other sites
Undeceived 392 Posted March 14, 2007 Gnat @ Mar. 14 2007,22:56)]again .... wow. and say it backwards too: wow. Share this post Link to post Share on other sites
INNOCENT&CLUELESS 0 Posted March 14, 2007 froggyluv : you need to tweak the configs for the units/weapons/. If you are not used to it wait for DVDs config or for the first OCE release. Share this post Link to post Share on other sites
Zarkan 0 Posted March 14, 2007 Nice pic,is realy look damn good from the air.Can eny one tell me how much can i have "view distance" on my pc?: AMD athlon 2500 barton 1 giga rama (GeForce 6600: N6600) thx for answer Share this post Link to post Share on other sites
d3dsh33p 0 Posted March 14, 2007 looks like its time to change the server settings really nice pics Share this post Link to post Share on other sites
Panther762 0 Posted March 14, 2007 Sergeant Rock, that's because Arma doesn't support SLI Share this post Link to post Share on other sites
Zarkan 0 Posted March 14, 2007 Zarkan: 500m huh,that is soo huge! Share this post Link to post Share on other sites
oldbear 390 Posted March 14, 2007 Is this a bug ? Or a mean to permit to low end PC owners to play ArmA and all together to play MP ? With 1.05, ArmA is really playable on my old rig (AMD XP2000+, 1,67Ghz - 7600 GS 256) ... with distance wiew at 500 m. Playing infantry it's all right. With 1.05, ArmA is really fun to play on my new "ArmA ready" thing (CoreDuo6600 - X1950Pro 512), unless you pilot plane. Setting wiew to more than 2500 m seems to change nothing ... haze everywhere. But, as it is now, we can play a Lan on 2 PC in very near conditions. If things are changed to permit a real 10.000m view, there will be too big a difference between the 2 PC. In MP, it will be very frustrating for the people having the "biggest" one to be limited by weaklings. Share this post Link to post Share on other sites
walker 0 Posted March 14, 2007 Hi all In reply to Old Bear One of the things about OFP and ArmA I truly love is that one can have engagement ranges in the 1000m to 3000m plus range you can never do this RV6, CSS, BF etc Those other games never model real bullet ballistics. You can configure certain units with a different view distance in OFP and ArmA for MP. One great little trick is to give snipers and pilots longer view distances. It means then engage at the ranges they would engage at but the rest of us can play a view distance that suits our machine. It tailors the out put for the job. Also a dot is a dot whether your view disance is 1,200m ArmA MP default or the 10,000 that now apears possible. Just because you can see that far does not mean you can see a minute target like man that far. Scopes help but they also take time to aim so view distance caused lag is not a real issue. When you are firing at a distant target you are usualy aided by a forward observer or recon or spotter in the real world. In OFP I used to act as spotter for some guys in Bradley's, in MP, on the Zeus server, calling in their shots on targets they could not see hidden in the tree line. "See the three Big trees on the left front of the wood at grid ref 105 231?" "OK the middle tree about 10m behind fire one marker round" "OK Shift up 1 left 5 one round" "Shift Right 2 one round" "You are on him!" "Five rounds Rapid fire" "He is dead!" "Next target" And now at night it is going to be so much better and we are going to be able engage 3000m and more no problem. I just fired up the editor and had bunch UH60s and AH1s flying around some enemy ground forces. I kept jumping form gunner position to gunner position and to an on ground spotter position the whole light show looked exactly like some real footage of a gatling gun on a copter on you tube. Tracer were bouncing up from the ground and the armour just like in the video. Kind Regards walker Share this post Link to post Share on other sites
dirtylarrygb 0 Posted March 15, 2007 Hi allIn reply to Old Bear One of the things about OFP and ArmA I truly love is that one can have engagement ranges in the 1000m to 3000m plus range you can never do this RV6, CSS, BF etc Those other games never model real bullet ballistics. You can configure certain units with a different view distance in OFP and ArmA for MP. One great little trick is to give snipers and pilots longer view distances. It means then engage at the ranges they would engage at but the rest of us can play a view distance that suits our machine. It tailors the out put for the job. Also a dot is a dot whether your view disance is 1,200m ArmA MP default or the 10,000 that now apears possible. Just because you can see that far does not mean you can see a minute target like man that far. Scopes help but they also take time to aim so view distance caused lag is not a real issue. When you are firing at a distant target you are usualy aided by a forward observer or recon or spotter in the real world. In OFP I used to act as spotter for some guys in Bradley's, in MP, on the Zeus server, calling in their shots on targets they could not see hidden in the tree line. "See the three Big trees on the left front of the wood at grid ref 105 231?" "OK the middle tree about 10m behind fire one marker round" "OK Shift up 1 left 5 one round" "Shift Right 2 one round" "You are on him!" "Five rounds Rapid fire" "He is dead!" "Next target" And now at night it is going to be so much better and we are going to be able engage 3000m and more no problem. I just fired up the editor and had bunch UH60s and AH1s flying around some enemy ground forces. I kept jumping form gunner position to gunner position and to an on ground spotter position the whole light show looked exactly like some real footage of a gatling gun on a copter on you tube. Tracer were bouncing up from the ground and the armour just like in the video. Kind Regards walker Key difference between ARMA and most shooters is in ARMA you have to actually AIM. And a sniper can really kill you at 1km with 1 shot and he has to work out bullet drop or even bounce LOL to kill you.Joint Op's was close to this but ARMA really takes it to the next level. Share this post Link to post Share on other sites
Banzai! 0 Posted March 15, 2007 Those screenies (OP) are sweet. It's like that bit in Oblivion: Knights of the Nine when you get transported up into heaven and get to see all of Cyrodill spread out in front of you. Share this post Link to post Share on other sites
badvok 0 Posted March 15, 2007 Those screenies (OP) are sweet. It's like that bit in Oblivion: Knights of the Nine when you get transported up into heaven and get to see all of Cyrodill spread out in front of you. Too true. Ah Oblivion. Great shots. By the time 1.06 arrives i can replay the whole game again just for the views! Share this post Link to post Share on other sites
HyperBart 0 Posted March 15, 2007 what i wonder if this view distance bug that's gonna be fixed will have any effect on a feature that bugs me most in ArmA. that is, that if I push RMB to look more closely or i look down my scope or crosshair, all trees and stuff are being retextured. they tend to get bigger/smaller with each zoom in/out. i guess this has to do something with view distance so i wonder if this bugfix will fix that too? Share this post Link to post Share on other sites
bravo 6 0 Posted March 15, 2007 what i wonder if this view distance bug that's gonna be fixed will have any effect on a feature that bugs me most in ArmA.that is, that if I push RMB to look more closely or i look down my scope or crosshair, all trees and stuff are being retextured. they tend to get bigger/smaller with each zoom in/out. i guess this has to do something with view distance so i wonder if this bugfix will fix that too? i agree and i hope so.. hope BIS fix this if this is called a bug. I think its a way to save some FPS when zooming.. (maybe not)But its quite annoying Share this post Link to post Share on other sites
dslyecxi 23 Posted March 15, 2007 Here's a video of what it looks like flying a Harrier around with a 6km view distance. http://ofp.umbr.net/videos/mar13_6km_vd.wmv Share this post Link to post Share on other sites
dirtylarrygb 0 Posted March 15, 2007 what i wonder if this view distance bug that's gonna be fixed will have any effect on a feature that bugs me most in ArmA.that is, that if I push RMB to look more closely or i look down my scope or crosshair, all trees and stuff are being retextured. they tend to get bigger/smaller with each zoom in/out. i guess this has to do something with view distance so i wonder if this bugfix will fix that too? Bart thats just your settings, a high spec machine running objects and textures at very high never see's these lods issues. Fracry etc also has the same LOD issue. Zoon in and see stuff load basically and retexture. Share this post Link to post Share on other sites
bravo 6 0 Posted March 15, 2007 Here's a video of what it looks like flying a Harrier around with a 6km view distance.http://ofp.umbr.net/videos/mar13_6km_vd.wmv nice walk in the park cant wait for this indeed! Â edit: thank you for the video Dslyecxi! Share this post Link to post Share on other sites
Dark_vityaz 0 Posted March 15, 2007 I wonder will it look so cool on my Geforce 6800GS,not 8800 Share this post Link to post Share on other sites
mattxr 9 Posted March 15, 2007 Thank you very much for the video Dslyecxi Share this post Link to post Share on other sites
inferno7312 0 Posted March 16, 2007 I don't think this modification will be useful for my low-end machine. If I set VD more than 1000, My arma will be a slide... Share this post Link to post Share on other sites
Blanco 0 Posted March 16, 2007 Hehe, nice bombrun in Stukastyle I tried the airtrip myself because my rig specs are as good as identical. I had 20-30 fps with VD 6km, everything on normal except postproces effects (on low). It's playable most of the time, just a few hicups in the beginning I can see far with these settings but jeez... not that far is in that video, I have a lot more fog with 6km VD. Share this post Link to post Share on other sites