Rambo-16AAB 0 Posted April 26, 2007 In multiplayer, the damage is calculated on the client, not the server, thats how they can wipe everything out with 1 grenade. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 26, 2007 one thing ... no public encouraging of illegal activities (hacking servers, DDOS w/e) on these forums any further violation of that will result into +1 WL Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted April 26, 2007 I wasnt encouraging it, if thats directed to me. Share this post Link to post Share on other sites
sirex 0 Posted April 26, 2007 i think it was directed at nutty, in error though since i think nutty is suggestnig looking at the server packets from the server. it wouldnt help anyhow though, it's not like the content of the packet is being misread by the server, it's just they tamper with what the server expects the client to do and make the client do what they want it to do ("i.e yes, honest, i killed everyone with this ak47 round") -- problem is at the moment the server goes "oh, ok then!"). </laymans terms> Share this post Link to post Share on other sites
zyklone 1 Posted April 26, 2007 I think there is a way to make a utility to find some cheaters. If we watch the packets (I know its taboo but were in the dark closet with with some perverts) we can tell some things going on. Can't stop everything but we can resolve a few things at least. Mass kills are one that we can stop, another is the damage radius (except if a mod changes it).Oh yeah, is anyone else playing around with something like this or are they too keeping the methods they are using in a empty field with no one around to see them? This is exactly how we detected TKC in OFP, the same should certainly be doable in arma. I don't think anyone has reverse enginnerd the network protocol yet though so there is some trial and error required. Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted April 26, 2007 I think maby the countermeasures should be discussed in a separate thread. Share this post Link to post Share on other sites
Nutty_101 0 Posted April 26, 2007 I think there is a way to make a utility to find some cheaters. If we watch the packets (I know its taboo but were in the dark closet with with some perverts) we can tell some things going on. Can't stop everything but we can resolve a few things at least. Mass kills are one that we can stop, another is the damage radius (except if a mod changes it).Oh yeah, is anyone else playing around with something like this or are they too keeping the methods they are using in a empty field with no one around to see them? This is exactly how we detected TKC in OFP, the same should certainly be doable in arma. I don't think anyone has reverse enginnerd the network protocol yet though so there is some trial and error required. I have some of it back. Don't know how much we will be allowed to do but might as well try at least. I am just tired of the cheaters and exploiters on the servers. I for one want to run a clean server for people to have fun. No i don't want a password, they get them anyway so why bother. Share this post Link to post Share on other sites
Nutty_101 0 Posted April 26, 2007 Here is my partial solution that i am working on. (Might be a little bit but it will show up.) This thread i talk about an app that might help us. Share this post Link to post Share on other sites
Banzai! 0 Posted April 28, 2007 You have to admit that teamkilling is pretty funny though, especially since running over people doesn't count as a TK. We do it all the time on our server while we wait for the blackhawk to respawn in Evolution. Share this post Link to post Share on other sites
Shifty-16AAB- 0 Posted April 28, 2007 You have to admit that teamkilling is pretty funny though, especially since running over people doesn't count as a TK. We do it all the time on our server while we wait for the blackhawk to respawn in Evolution. you are one of the muppets, that is posting on the tkc forums and asking for hacks. i have no respect for people like you. i hope one day i'l find a working arma community and a working arma game. until then...have a good game. Share this post Link to post Share on other sites
Spokesperson 0 Posted April 28, 2007 No he speaks the truth. It is fun, and you should admit it as you do it secretly. It's you guys who are ruining the game by using public ban lists against innocent people! Share this post Link to post Share on other sites
Maddmatt 1 Posted April 28, 2007 No he speaks the truth. It is fun, and you should admit it as you do it secretly. It's you guys who are ruining the game by using public ban lists against innocent people! If you wont play the game in a way that lets the rest of us enjoy it too, then we don't want you. Share this post Link to post Share on other sites
W0lle 1050 Posted April 28, 2007 This topic is about using a public ban list and not about how lame cheating is or how much fun it is, not! Either we go back on topic here or I close this topic. Share this post Link to post Share on other sites
dob 0 Posted May 8, 2007 id = 942344 massive Tker Pseudo Otto997 Share this post Link to post Share on other sites
sirex 0 Posted May 12, 2007 by the way, did anyone else notice this change in the 1.07 beta changelog "5154 - Fixed: Dedicated server - ban.txt was locked for edit during the game" good news for the GBL people. Share this post Link to post Share on other sites
jerryhopper 286 Posted May 12, 2007 yeah....amongst some other interesting things..... Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted May 12, 2007 Yep noticed that. Fortunately, not had the need to test it yet. Share this post Link to post Share on other sites
sirex 0 Posted May 12, 2007 so... when is someone with too much time going to whip up a windows service / linux cron job to auto get the text file and update the ban list ? </me side steps out the door slowly> Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted May 12, 2007 Dont anyone do it just yet. the fiddely-arsed pain in the butt new batabase will be open for general access on the website soon, so no point attaching anything to the existing database at the moment. Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted May 14, 2007 The New database is live on the BGL website now. If you accessed the database previously by a direct URL, that points to the old database only, so please use the new list from the GBL website. If you were submitting ID's as the TK Hunter, you will need to contact me for a new login & password ( Youll need to give me a working email addy to send the password to you ) Each TK hunter can now remove ID's he or she had added to the list and its now advisable that any hunters register on the website to deal with any appeals against bans you have made. Share this post Link to post Share on other sites