Jump to content

Shifty-16AAB-

Member
  • Content Count

    70
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Shifty-16AAB-

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    online gaming, soccer, metal/rock, sleeping, my girl

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Shifty-16AAB-

    Why the fascination with Evolution?

    ARMA'S COOP OBSESSION = DEATH OF ARMA!
  2. Shifty-16AAB-

    hack in evolution

    bis does fucking nothing about cheats...are you surprised?
  3. Shifty-16AAB-

    Why the fascination with Evolution?

    i have said it from day one: the coop obsession of this community will kill arma.
  4. Shifty-16AAB-

    ArmA Disappointing

    arma is a piece a of crap. especially the infantry movements.
  5. Shifty-16AAB-

    Tactics, Techniques, and Procedures for ArmA

    thank you very much, m8. we both share pretty much the same views on arma's infantry, but i've given up on that game.
  6. Shifty-16AAB-

    Public Ban List

    You have to admit that teamkilling is pretty funny though, especially since running over people doesn't count as a TK. We do it all the time on our server while we wait for the blackhawk to respawn in Evolution. you are one of the muppets, that is posting on the tkc forums and asking for hacks. i have no respect for people like you. i hope one day i'l find a working arma community and a working arma game. until then...have a good game.
  7. Shifty-16AAB-

    Reload while moving

    in fact, arma's whole animations/infantry system needs an overhaul. - can't jump over sandbags.... - can't reload my rifle while moving - can't control my parachute - will only reload and shoot jav/at4/rpg/stinger/strela on my knees...makes me an easy target - reloading animations can't be aborted - entering and leaving of vehicles happens in slowmo - can't shoot out of vehicles/little birds - can't shoot/lay down suppressive fire while running - missing or hardly working squad system/communication system ...
  8. Shifty-16AAB-

    Armed Assault so far....

    I'm sorry, but this is a really poor excuse. I'm a former Marine, and we were definitely taught how to reload while moving. That's beside the point, however. A fully fleshed-out infantry sim will have a huge amount of possibility in what you can do, and it will be based off of how things work in reality. It may not be a good idea to try to reload a rifle while jogging, but a fully-featured infantry sim would have that option. You'd have the realistic drawbacks, too - it would take longer, or you might fumble the mag or drop it entirely. Whereas if you walked, you'd be able to reload just fine, maybe with a sliiiiight speed penalty. You're making an excuse for why ArmA doesn't allow for reloading on the move. It's not a design decision, it's a limitation of the animation system (apparently). Accept that and realize that there are many tradeoffs in ArmA and it's fine to acknowledge them and recognize why they're there, without having to make excuses for why they might be there. Same thing for firing from Littlebirds. It may not be the best thing in the world, but given the choice to fire back at the enemy while heading in to a drop (and potentially suppress them or even wound/kill them), or sit there and smile as the enemy plugs you full of holes, I think the choice is obvious. Let's not kid ourselves and say that things like these are core design decisions. They are clearly limitations or oversights and should be thought of and treated as such. well said, m8. i myself want to decide how to reload, when to open the parachute, where to land or when being able to shot. that's what i understand under a military sim - do whatever you wanna do but be prepared for the consequences. if i open the parachute to late i'll be dead. if i fire inside a car i might kill a team mate. when i might reload while moving i might lose the mag or slow down. arma is too restrictive when it comes to that, i miss the freedom when being a soldier.
  9. Shifty-16AAB-

    Armed Assault so far....

    i wish i was that clever and had that much time/patience. i'm not that good with pc's, so modding is definitely beyond my little pc/engine knowledge. besides, if we all end up modding our own game, it won't be compatible anymore. we would all need the same hundreds of addons/mods to play with each other. makes it all too complicated imo.
  10. Shifty-16AAB-

    Armed Assault so far....

    heya, bit of a rant Sorry to dissappoint you but shooting from littlebirds isnt standard practice, id like to see you try and reload with no problems while running, giving suppressive fire while moving is pointless because you'd be so inaccurate and probably take out your section in the process, the parachute in game isnt a steerable type, if u dont like it make your own, reloading an anti tank weapon takes concentration, u cant do it running, get into cover before u reload, thats realism for you. I dont think the physics generally suck, sure its got some problems but not on the scale ofp had in the beginning where u stuck to buildings and the collision detection made your unit vibrate for ages before you could move away to sum up, its a failure in your eyes because your expecting some things from it that its not supposed to have for the sake of realism, if u want those things mod them for urself, but dont expect the rest of us to sit here and think that bunnyhopping over sandbags is realistic. Sure some of the weapons arent working to their fullest extent, just be patient while they are fixed and come in a new patch. My opinion on armed assault is generally very positive, i think the flight model is great (i love to just fly around the island) although id like to see a co pilot for the blackhawks and littlebirds so that they can assist when targetting enemy units, graphics wise im pretty happy with, sure its not uber leet graphics but thats not what arma is about. i actually feel like ive made an investment for the future with arma just as i did with OFP, things come out everyday that suprise me and make me more excited and pleased that i have been part of this genre. rant over, bootneckofficer i don't care if it is not common practise to shoot from littlebirds....the fact is that in real i COULD do it. i could at least keep the enemies head down while landing. same with suppressive fire while running. i'm not talking about counterstrike headshots while running. i'm talking about changing my position and just firing some rounds to keep the enemies head down. also i said reloading while MOVING is missing. that means walking to me. i could do that with my g36 in real life, so don't tell me it's unrealistic. running, of course, is for cs players. i dislike that arcade bs. as for the forced kneeling while shooting at's: in the bundeswehr they taught me to shoot it while being prone. same with reloading. what now, m8? stop trying to defend arma with pseudo-realistic arguments, when arma itself is far away from reality and proper warfare. and i'm not talking about bunny hopping, i just want to be able to get over a 40cm high obstacle ffs! or is that not standard practise as well? LMFAO! and nonsteerable parachutes are ok for you? in what century of fps do you live? or what game are you talking about? i'm talking about "the ultimate war simulation", as arma was promoted. hell, in jointops i could control the parachute, in bf2 i could even control the moment when to open it. AND YOU TELL ME TO CREATE IT MYSELF??!!!!! IT IS COMMENTS LIKE THESE THAT SUPPORT THE RELEASING OF BUGGED GAMES. game developers read these posts and thin: "great! these muppets buy our crap games and don't even complain about it." Â oh...i'm the stupid customer, give me the bugged game, you can have my money, and i will make everything on my own. Â
  11. Shifty-16AAB-

    Armed Assault so far....

    arma is a huge disappointment, not only for me but also for many of my clan mates. since we are mainly an infantry based squad we noticed lots of shortcomings in arma when it comes to playing as a soldier. only the mechanized/air vehicles are fun to play. i'm not happy with the game. it is basically ofp with better graphics. ofp was a great game back then, but in the year 2007 that's just not enough. jointops, bf2: project reality and graw all showed how infantry fighting needs to be done. they all had great features like the comms rose or the squad system in bf2, or the possibility to fire out of cars/little birds in jo. i wish bis would have worked on the gameplay instead on all that eye candy. the game has the same bugs as ofp, the same loadout system, the same shortcomings for infantry soldiers. ultimate war sim? forget about it! a short list of what i really dislike about arma: - jav optics bugged - 1st attack mode for jav is not working (attack from above like in jo) - can't jump over sandbags.... - can't reload my rifle while moving - can't control my parachute - will only reload and shoot jav/at4/rpg/stinger/strela on my knees...makes me an easy target - reloading animations can't be aborted - entering and leaving of vehicles happens in slowmo (it's WAR STUPID SOLDIER!! - can't shoot out of vehicles/little birds - can't shoot/lay down suppressive fire while running - no admin tools to admin during game (wolffrat anyone?) - crap netcode (players are warping over the battefield) - missing or hardly working squad system/communication system - loads of bugs like tanks that jump 200 metres in the air for no reason (generally physics suck) ...
  12. Shifty-16AAB-

    Carry two weapons ?

    arma's loadout system is antique. but then again it's just ofp 1.5...what did we expect?
  13. Shifty-16AAB-

    Arma bugs

    You sir have absolutely no idea what a bug is. In fact exactly ZERO of the 10 things you mentioned are bugs... i don't care if they are real bugs or not. i just feel that these issues need to be addressed ASAP, and making a thread about every single bug/problem/missing feature would certainly not help to keep things in order and together. bis needs to wake the fuck up and stop working on eye candy. instead they should fix these gameplay issues. arma is a stillborn in its current state, at least for infantry players. in the year 2007 problems like those mentioned above shouldn't happen anymore. jointops, bf2, graw - they all showed how to simulate a good imfantry game, despite their arcadish roots. now arma, "the ultimate war simulator", is a joke when it comes to this. tanks, choppers - all fine, but what about the backbone of every armay - the soldier? seems like bis just copied everything from ofp, those lazy gits. oh, i can see the ban coming...which fanboy is going to report me?
  14. Shifty-16AAB-

    Arma bugs

    - jav optics bugged - 1st attack mode for jav is not working (attack from above like in jo) - can't jump over sandbags.... - can't reload rifle while moving - can't control parachute - will only reload and shoot jav/at4/rpg/stinger/strela on his knees...makes soldier an easy target >: - reloading animations can't be aborted - entering and leaving of vehicles is way too slow - can't shoot out of vehicles/little birds - can't shoot/lay down suppressive fire while running
  15. Shifty-16AAB-

    Fluid Movement System (BIS please read)

    good suggestion. AND WHILE WE'RE AT IT: PLZ ADD A JUMP BUTTON. i f'cking hate it when my well trained soldier can't even jump over a sandbag.
×