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vilas

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in VIBI there is "CARC" camo version with M240 on turret, not green with M60, which is in mod 85

LAV 25 is in VIBI since few months, Leopard are from 2 weeks (but not mod skins, they have teporary texture, which me or Bionic or Topas will make to match Bionic great addon colours)

soon i will divide VIBI pack as weapons packs

i hope Zguba or ModEMaik will find time to make some fixes here

and maybe someone knows why in newest version of German weapons pack (with new icons) MG4 icons are not loading ?

can someone help me biggrin_o.gif

VIBI divided will be on:

East pack : UAZ van cucumber, BMP1, BMP1P, BMP2D, 2S1, T72 early serie, T72B Era

West pack: LAV100, LAV25, M1 Abrams 105mm, Bradley, M1A1 Abrams, MUTT, Willys

German pack : Leopards 1A4, 1A5, 2A4 , with Bionic skins i hope in future to match His great addon biggrin_o.gif

Polish vehicles: as civilian cars, military car, truck, SKOT

OFP pack with BIS made cars like Trabant, and my Wartburg to trabant, also SCUD and 2S7 as i found it not usefull in "east pack", it is only joke made object

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I hope the problems with hatches in VIBI pack will be fixed in next version wink_o.gif

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I hope the problems with hatches in VIBI pack will be fixed in next version wink_o.gif

I'm gotta learn how to make them work wink_o.gif

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to make the hatches work :

1st make selections for the hatches and put 3 proxys with the name :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

\Ca\temp\proxies\abrams\commanderout

\Ca\temp\proxies\abrams\driverout

\Ca\temp\proxies\bmp2\gunnerout

ofcorse it doesn't have to be like that but if you want them to sho in buldozer they have to like that when using the proxy tool, but if you want short name just name them

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

driverout

commanderout

gunnerout

2nd define the selection in cfgskeletons and the animation in cfgmodels eg for cfgmodels

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class HatchGunner

{

type = "rotation";

source = "HatchGunner";

selection="poklop_gunner";

axis="osa_poklop_gunner";

minValue = 0;

maxValue = 1;

angle0 = 0;

angle1= rad 100;

};

class HatchDriver

{

type = "rotationY";

source = "HatchDriver";

selection="poklop_driver";

axis="osa_poklop_driver";

minValue = 0;

maxValue = 1;

angle0 = 0;

angle1= rad -145;

};

class HatchCommander

{

type = "rotationX";

source = "HatchCommander";

selection="poklop_commander";

axis="osa_poklop_commander";

minValue = 0;

maxValue = 1;

angle0 = 0;

angle1= rad -110;

};

3rd make sure that you have this

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

forceHideDriver = 0; //must be set to 0 so they can go out

forceHideGunner = 0; // same as above

forceHideGunner = 0; // same as above

hope that helps if not you can contact me

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When I look on those modern polish units, my heart is beating...

Wtf?!

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Playing around with your weapons pack, and I thought your AK firing sound was odd. It was rather echo-ey, as if I was listening to a gun being fired about 100m away from me, as opposed to right in front of me. Of course, I have never fired an AK-47 in real life so I wouldn't know if that's how it actually sounded, just that it seemed strange to me.

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Vilas had posted in the past .... i fyou have a better sound feel free to send it to him and he will use it.

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Seems I missed that post. Oh well, better to have it mentioned twice than not mentioned at all. tounge2.gif

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as i will includ ColFaulkner CG 84 optics, i decided to add more FALS as in 1985 they are usefull smile_o.gif

from top to bottom:

FAL Israeli (will be remodelled in details)

L1A1 SLR of Britain

FAL Para model

STG-58 of Austria

standart FAL's (scoped model not shown here)

http://ofp.gamepark.cz/_hosted/vilas/screens/fale.jpg

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Hello,

1.) Vilas, Are you planning on releasing your reskinned Ford M151 Mutt only in the final release of P'85, or are you going to include it in one of your upcomming teasers/weapon packs?

2.) What are you plans after you completely finnish your Project 85 Mod?

Thanks,

Oddball

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M151 Mutt is in VIBI already, it is remodelled, retextured and in such form will be included in divided packs (i must just improve normals)

after P85 - Polish related addons, i gave my WW2 stuff to other people to develop ;]

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[...]

FAL Para model

STG-58 of Austria

[...]

Your FAL "Para" is specifically a South African contract rifle.

These were the only folding stock FALs that had the standard

ramp-sliding backsight. Normally, folding stock FALs either

had a flip up two position backsight or a fixed one. The two

position one looks like this:

FALParabcksgt.jpg

The sight has two apertures, one for 250m and the other for

500m.

The Stg-58 also often came with a quick-detachable bipod.

The metal handguards have slots embossed into them to

hold it when folded. I can send some pictures of the bipod

if you wanted to add one of these.

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I know I've said this before, but I haven't seen any response to it so I was wondering if you have any plans about it. In your Cold War US weapons pack you have a modernized M21 rifle with a rail, bipod and non-standard scope, which might have been correct for the 1990s, but not for 85. The standard M21 had no rails, and a Leatherwood 3-9x ART scope with a reticle like this. #the end result is something like this. If you have the time to fix up your older model, I'd take a look at it.

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okay, rear sight on Para changed, you can check it with STG58 ;]

why not bipod - in this STG58 there is no bipod ;]

M21 was made by PKW (Yaciek, Martin_BM) and for the moment will stay as it is

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okay, rear sight on Para changed, you can check it with STG58 ;]

why not bipod - in this STG58 there is no bipod ;]

What does all that mean?

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it means that under old link there is new addon version with remodelled Para sight, reworked a little materials and STG58 :]

and Your reticle biggrin_o.gif

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Hey m8,

do you have any planes of retexturing or setting up a better woodland and desert camo for the LAV-25s???

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SVD has incorrect PSO1 zoom.

Look at this screen -

svdzi4.jpg

Grid in the left - is the rangefinder. Distance in game between me and the target is 400m.

This means that the silhouette of the standing man should be placed exactly between the marks under digit 4.

At 600m standing man should be placed under 6, at 200m - under 2, etc.

I think, is necessary to add more PSO zoom to achieve realistic rangefinder. In this case, the bullet will fall to realistic tick in the center too.

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PSO reticle is BIS model optics, not mine

BIS made PSO magnifying too much, in real life PSO1 os 4x, BIS made it so big like it was 6x

i just changed zoom from 0.00625 to 0.0075

6x magnify has Polish SWD-M

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Vilas - as already written, you can freely change the model M21

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leosies.jpg

after click on image, biger opens smile_o.gif

beta pack of LEO 13 MB

starting dividing VIBI too as weapons packs smile_o.gif

first part, especially to fit BIONIC addon ( Bionic's LEOPARD 2A5 and 2A6 shown on screen bove to prove colours match)

release of :

LEOPARD 1A4

LEOPARD 1A5

LEOPARD 2A4

textures will be updated in future releases also as hatches

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textures will be updated in future releases also as hatches

wonderful can not wait to see your next genious strike m8 biggrin_o.gif

and to get the new tanks in my hands

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