MehMan 0 Posted December 5, 2006 I heard a while ago that BIS will also release 3d Studio Max plugins for ArmA modding, I haven't found any mention of that on the wiki, or I haven't been searching well. Probably the latter. Well, can anybody confirm these news. Share this post Link to post Share on other sites
metalchris 0 Posted December 5, 2006 would be great if they released the texture shader for 3ds , and a skeleton for animation , and maybe a rtm plugin ,to at least export rtm animations Share this post Link to post Share on other sites
Symbiot 0 Posted December 5, 2006 and a skeleton for animation , and maybe a rtm plugin ,to at least export rtm animations Plugin released two years ago by Sandro de Parma. Works perfect ! Share this post Link to post Share on other sites
xnodunitx 0 Posted December 5, 2006 Do you by chance know where this file is or can you provide a url? Share this post Link to post Share on other sites
sniperandy 0 Posted December 5, 2006 I heard a while ago that BIS will also release 3d Studio Max plugins for ArmA modding, I haven't found any mention of that on the wiki, or I haven't been searching well. Probably the latter. Well, can anybody confirm these news. Well I know they got this plugins etc. never heard a word of them releasing them to the community. Sure would be a very sweet thing if they did. Share this post Link to post Share on other sites
MehMan 0 Posted December 5, 2006 I heard something that a 3ds max plugin of some sort is going to be released. I'd want at leasta 3dsmax importer/exporter. I'd help a lot! Share this post Link to post Share on other sites
metalchris 0 Posted December 5, 2006 The plgin was released a year ago , and was nearly worthless without a proper skeleton. (ok , you could rename all the bones ). The new one uses more bones (or so it seems), so we need new RTMs and a new plugin. Share this post Link to post Share on other sites
Guest Posted December 6, 2006 This would be really nice..... There is another tool which can make amazing motion capture based on physics and dynamics... Im considering setting up the skeleton for this to make animations... Although I would prefer to keep it in 3dsmax and not have to jump around between programs... luckily we have this at work and the tool is actually more for scene animation but the root of the program would allow you to completely represent any form of motion capture data and export it out.... so lets say you wanted a getting shot animation, then this would simulate the character falling down without having to manually animate it from scratch. Its not the holy grail for animating but can simulate weight for a gun and cause the arms to bounce if the character is running for example.... http://www.naturalmotion.com/endorphin.htm Share this post Link to post Share on other sites
BPAo 0 Posted March 28, 2007 and a skeleton for animation , and maybe a rtm plugin ,to at least export rtm animations Plugin released two years ago by Sandro de Parma. Works perfect ! hello, have you a link for this plug'in ? and.. can we have some news on 3DS -> P3D plug'in.. export under O2 is not easy... thanks. BPAo - Olivier Share this post Link to post Share on other sites
BPAo 0 Posted March 28, 2007 and... let me see you that i want do import under ArmA From The Mirage Factory Model : Flying Toaster Mapping, animations : BPAo Camo (not his one .. the reel, Column5) another one interesting plane : same team Camo : sundowner display under SFP1 engine. or this one ... could be fun Share this post Link to post Share on other sites
general 0 Posted March 28, 2007 dunno about a 3ds plugin, but I'm pretty shure there will be a maya plugin capable of exporting geometry, skeleton, animations and painted weights. Share this post Link to post Share on other sites
EricM 0 Posted March 28, 2007 Endorphine is nice, I played with the learning edition and you can make some really nice stuff. You can have very realistic and complex animations done in real time, but the full version is way too expensive for an individual. The learning edition can output videos though, which you can use as a reference for your keyframe animation. Actually there is even a light version designed for computer games and allowing to generate realistic animations on the fly thanks to intelligent behaviours without the need of pre-recorded mocap (Lucasarts is using it on the next Indy game) . See it as ragdoll on crack meets virtual mocap in real time. THIS is the future. On a side note : those plane look very nice, how many polygons ? Share this post Link to post Share on other sites
BPAo 0 Posted March 28, 2007 On a side note : those plane look very nice, how many polygons ? hello, A-7E : 14000 polys (without any damage model) Mig-29 : 12000 Polys (with damage model) Mig-21F : 12500 Polys (with damage model) if i got a good procedure for export, i have full 3D cockpit for most of the planes. ps : the damage models , is parts damaged, for my models : verttail, wing and outer wing... for other damage ... it's just a time work. Share this post Link to post Share on other sites
nephilim 0 Posted March 28, 2007 ~13k of tris or quads? if quads forget about it.. you need to optimize them... btw whats the deal with the importing of models from other games anyway.. most of them dont look right anyway or simply arent suited for the engine.. eg those planes look great but half of the polys could be saved by using normal maps... apprently they dont use normal maps... but anyway whether these tools/plugins will in fact be released (full or canibalized) is pretty much questionable.. of course there will be a new oxygen/ozon lite for the public... but arma would profit from more than just that.. so.. the stars know the future.. (sounds stupid i know :P) Share this post Link to post Share on other sites
blackjack-VS- 0 Posted March 28, 2007 Bpso the link for the rtm utility is here....rtm utility About the planes, they look very cool, but maybe to many tris... my advise, spend some time in the texturing and make those metals shine nice with some nice normal and specular maps ( or like someone i saw in a forum would say, abnormal and spetacular maps ) let us know how many triangles the mesh is... not polygons. videocard calculates triangles not polygons, so its more acurate (at least for me).. About the maya plugin for arma, BIS could be super generous if they give us a tool for Softimage XSI, considered by the pro's industry the best animation software avaiable... i've tryed some nice tutorials and its really easy to animate a body with aceptable quality level. i work with xsi daily basis at work for about 6months but didnt start animations yet...my modelst/textures still make my day full busy. Good luck with the porting to arma of those models.cya Share this post Link to post Share on other sites
BPAo 0 Posted March 29, 2007 my polys count are triangles. for texture, it's normale textures,.. the shading is just for render tests. for big polys count, the best solution is lowlevel.. i have some model under 8000 tri.. like this one : First pic .... or this one ... second plane .. for Kfir and mirage .. i can do a version under 6000 Share this post Link to post Share on other sites
max power 21 Posted March 29, 2007 Great, the lower the better. If you're thinking of making some addons for arma, you should probably start a thread about your project. This thread is about porting models to arma from max, not necessarily about individual models and how cool they are. Share this post Link to post Share on other sites
dob 0 Posted March 29, 2007 some one have a link for the export plug max>>>p3d ? Share this post Link to post Share on other sites
BPAo 0 Posted March 29, 2007 some one have a link for the export plug max>>>p3d ? nope, .. it's my initiale request. if BI manager can do (or release if already exist) one... if we loose animation, it's not a big deal. the main problem, is : model structure and mapping. but, .. i think we must wait the official tools.... Share this post Link to post Share on other sites
Sentry 0 Posted March 29, 2007 some one have a link for the export plug max>>>p3d ? export from 3d studio max to .3ds import .3ds in O2 export from o2 to .3ds p2ms makes it possible Sentry Share this post Link to post Share on other sites