martinovic 0 Posted November 13, 2006 I don't mean to offend you kev but it is not realistic to have any tanks on an island as small as Sahrani. What i'm pissed about is that BIS didn't include more APCs by default like bradleys and mt-lbs ,instead we have tanks. Big problem with tanks on islands is that they can't swim. o.O Anyways i'm sure you guys like huge tank battles and that's all fine and dandy, i like tanks the most out of all armaments myself, but no need to start bashing BIS if they limit their numbers for CTI. It would be a big bummer though if there aren't enough trucks/APCs to move around the island with... Share this post Link to post Share on other sites
ziiip 1 Posted November 13, 2006 I know most of you guys are pissed, but I really like this "BIS" CTI. Building a base in 10 mins doesnt sounds realistic anyway... Share this post Link to post Share on other sites
Kev 0 Posted November 13, 2006 Tanks like abrams get air and ship transportet in reallife. so it is possible and realistic, also sahrani is no small island with his 400kmË› Kulgojev, Everon etc had only 32kmË› and had tanks like t80 and abrams too. because sahrani is so big i want those tanks, i hope it will be realistic amount of tanks in the game. if not, i think there will be some community modified BIs CTI missions with that convoy. sounds great. i please the administrators of BIs (like placebo) can give a statement here with some detail information about this CTI game mode. what features it has and what we need to do in this mode and what the convoy stands for. Share this post Link to post Share on other sites
andersson 285 Posted November 13, 2006 I´m looking forward to do what I´m trained for. Recon, find the enemy. Find out where the convoys are/will drive. Find a good spot and wait, blow up a convoy. Back to the woods. Recon, wait..... and so on Share this post Link to post Share on other sites
xerxes1er 0 Posted November 13, 2006 I've searched a little an official announcement from Placebo that I already read about CTI some months ago and found the following one : It's a short extract of an interview to Placebo on the Gaming Area site end of August dated (http://www.ga.com.ba/clanak/514.html): Tenga: How does the BIS CTI (Capture The Island) differentiate from the community-made CTIs already available for Operation Flashpoint. Paul: Our CTI will trim a little of the fat away from the core principle of CTI and present it in a leaner, trimmer way to make the concept a little more approachable to the general populous. According to me, it doesn't mean that the new BIS 'CTI' mod won't be interesting. More approachable can be also quite interesting especially on such a huge Island like Sahrani... Share this post Link to post Share on other sites
DEAD_RABBIT 0 Posted November 13, 2006 IMHO, this mode sounds a lot cooler than CTI's gameplay. In CTI, the game degrades at the end to something awful. Last minute kamikaze attacks with the last resources possible. Everybody is simply pissed off, mentally fatigued and doesn't want to retake towns because it takes too long to get it done right and you need cash to get it done. Also, CTI is very Arcade at times and it's impossible to organize any big operations. BIS's CTI sounds a lot more promising in terms of gameplay. Share this post Link to post Share on other sites
rundll.exe 12 Posted November 13, 2006 IMHO, this mode sounds a lot cooler than CTI's gameplay.In CTI, the game degrades at the end to something awful. Last minute kamikaze attacks with the last resources possible. Everybody is simply pissed off, mentally fatigued and doesn't want to retake towns because it takes too long to get it done right and you need cash to get it done. Also, CTI is very Arcade at times and it's impossible to organize any big operations. BIS's CTI sounds a lot more promising in terms of gameplay. Sounds like you never played in a CTI team.... Without tacitic you lose the game. You need a field leader who coordinates attacks, you need support. Maybe airsupport, paradrops etc in the right time to make it work. and yes, the CTI in OFP is a RTS. and I love it. Share this post Link to post Share on other sites
mickuzy 0 Posted November 13, 2006 yeah im ctually glad that im in the 505 area. hopefully someone will have come up with a awesome cti mode by the time i get my greasy mits on it Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 14, 2006 I hate CTIs, personally. It's fun and it's time consuming, sure, until you get bogged down in a 2k front where someone's dug in with a T80 or M1 and the nearest RPG, LAW or M2 is 3ks away... on foot. And I'm a realism nut, sure, but building bases, spawning vehicles and troops instantaneously really doesn't do a war simulator justice. Somewhat akin to a vending machine for equipment. Share this post Link to post Share on other sites
Heatseeker 0 Posted November 14, 2006 Gnat @ Nov. 13 2006,15:10)]How many people would still be playing OFP today or even 1 year ago ..... if CTI hadn't come along?I'd love to know the answer to that question. And how many people play coop exclusivelly and avoid adversarial because of CTI? We arent going anywhere with useless discussion about our personal preferences though... instead ideas could pop out of this. For example i like the idea of having someone in comand of the whole assault, someone who can coordinate and make strategic decisions of where to assault, defend or send support, where to use the arty or direct armored support... this would in my opinion beat the factory/money strategy concept.. One other gameplay aspect i would prefer would be more realistic roles and i mean rulling out joe rambo who can fly a gunship helicopter, man a T80 tank and run around with a rocket launcher and a sniper rifle, this really kills it for me because in CTI every user has to take on several diferent roles wich is too arcade alike. Imagine having mechanised infantry squads with AT specialists, grenadiers and one advanced marksmen. Armored squads, etc... Actually having squads of players out there on this huge virtual scenario. I know i dream too much ... Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 14, 2006 You could sure as heck do it, just a matter of finding the personnel, and bandwidth, s'all. I agree with the idea, but finding people who aren't just in a game for their own chestbeating is harder and harder to find nowadays. I usually only ever play with or against family members. Share this post Link to post Share on other sites
aus_twisted 0 Posted November 14, 2006 One other gameplay aspect i would prefer would be more realistic roles and i mean rulling out joe rambo who can fly a gunship helicopter, man a T80 tank and run around with a rocket launcher and a sniper rifle, this really kills it for me because in CTI every user has to take on several diferent roles wich is too arcade alike. Well having such options would be good depending on how many players there are. But for me OFP is all about being able to do whatever I want (Sniper, AT Soldier, Tank commander, driving vehicles and piloting choppers and planes etc) Might be unrealistic but it's not impossible to do in real life either with the right training, I'm sure theres been situations before in war where someone has had to do something they would not normally do (even if they dont have the proper training) Situations like these would rarely happen these days but I'm sure it did happen many times in the past. Share this post Link to post Share on other sites
Kev 0 Posted November 14, 2006 thats why i sayed that this resupply convoy thing can be a great feature on this CTI mode by Bohemia Inter. but only if u get tactical points when u captured a town/city that u can spend for resupply of some abrams tanks or APC, so u are possible to defend an strategic area. in reallife we learned at army how to use a tank, all u do is move that iron fortress into cover and defend an 40° field of view, engage upcoming enemy tanks and apc's. after positiv hits u move the tank out of cover into the next defence position. watch this abrams video and u see an example, why the abrams tank is so fast and how they use it: thats why i want that it is possibel in CTI to make reallike battlefronts. because its full of fun and needs a high skill of tactical coordination. also a nice tank platoon video with some scenes from good old OFP: Share this post Link to post Share on other sites
Scrub 0 Posted November 14, 2006 For people that don't like CTI, this is probably not the thread for you. I'd like to see the elements of BIS's CTI. See if the convoys take some time to establish a base, and if that base has fortifications. Might be interesting. Share this post Link to post Share on other sites
DVD 0 Posted November 14, 2006 CTI is the greates thing in OFP. Some people argue it is not realistic, but i guess they just dont have a clue what people like and what not. http://stats.swec.se/ <- have a look on the most played missions in OFP. The most popular missions for OFP are Battlefield 1985, CTI and City Crime, ok and one or two CTFs... Anyhow, nothing of this is realistic like a coop But its a free world, if you dont like the best gameplay ever, don't play it. Anyhow can somebody, who got ArmA allready, give us more information about that "BIS RTS" .... Share this post Link to post Share on other sites
DarkOmen 0 Posted November 14, 2006 The BIS CTI sounds interesting, simple and fun. As for CTI, Battlefield 1985, and all those games for OFP are great but it can be pretty repetitive and uneventful in pub servers from my experience. I guess you can say that about any game, though. Share this post Link to post Share on other sites
esti_the_big 0 Posted November 14, 2006 Is there CTI for single Player as well? Share this post Link to post Share on other sites
XCess 0 Posted November 14, 2006 From what I've heard about the BIS CTI, it sounds a lot more interesting than the mf and cr versions. Yes, I have played both, and both held a spot as my favourite mp mission for a while. The problem I saw with the OFP CTI missions was exactly what is absent in the BIS version: spawn bases and the money system. The BIS versio will doubtlessly need to be expanded, but it sounds like BIS have created a more tactical and enjoyable game type than the old CTI styles. The resupply convoy and foward bases both sound like great ideas, but I'm still left wondering how new vehicles come into play. If they come from off shore and are transported to airbases or beach heads, then we're much closer to the perfect CTI. Share this post Link to post Share on other sites
DVD 0 Posted November 14, 2006 From what I've heard about the BIS CTI, it sounds a lot more interesting than the mf and cr versions. Yes, I have played both, and both held a spot as my favourite mp mission for a while.The problem I saw with the OFP CTI missions was exactly what is absent in the BIS version: spawn bases and the money system. ... And what is the problem in that case, for you? Share this post Link to post Share on other sites
whisper 0 Posted November 14, 2006 He's probably, like me, wondering from where comes a "money" system and instant contruction kits in an infantry simulators. Completely inadequate. If you want supplies, bring them If you want equipements and vehicles, bring them If you want more troops, bring them Which in turns, create supply lines which are THE key factor in any war, and which are completely absent from RTS-based CTI. BTW : Quote[/b] ]CTI is the greates thing in OFP.Some people argue it is not realistic, but i guess they just dont have a clue what people like and what not. That CTI is the "greatest thing in OFP" is your opinion, and only this : an opinion. Don't assume you know everyone's one. You have no more clue than people arguing it's not realistic. Share this post Link to post Share on other sites
XCess 0 Posted November 14, 2006 Exactly, the money and troops simply come out of nowhere. How exactly would a war torn ghost town produce money which creates vehicle and people out of thin air. The addition of supply lines by BIS, and their removal of factories will make the game more realistic, thus creating a better sense of immersion which in turn makes the game more enjoyable. Also it gives the players more objectives, it's not just capture as many towns as you can and then blow up the enemy base. You can also halt their growth by cutting supply lines. Of course, the mission type still needs much more development, but in my opinion, this is most definately, a step in the right direction. Share this post Link to post Share on other sites
DVD 0 Posted November 14, 2006 He's probably, like me, wondering from where comes a "money" system and instant contruction kits in an infantry simulators...... Ok, you guys a right in this point, units come form "nowhere". But you know the way how CTI works, is a compromise. A compromise because OFP is a game. More realistic as other games, and yes thats a strengt of OFP/ArmA, but a game. In Arma is no cargoship unit what can carry a tank or a plane. CTI in a style like the game "Ground Control" would be nice, sure. Quote[/b] ]That CTI is the "greatest thing in OFP" is your opinion, and only this : an opinion. Don't assume you know everyone's one. You have no more clue than people arguing it's not realistic. You are so funny Share this post Link to post Share on other sites
Kev 0 Posted November 14, 2006 XCess, i think the same like you. i loved the RTS based CTI mode in OFP. I also hope there will be a way it can get more realistic, this convoy and supply line idea by BIS is great, but is it made like we all hope? are there supply lines we need to secure or engage? are there resupply of tanks and apc's and support trucks? what do we need to do that we can choose the supply we want? this are many questions that needs to be answered. but nobody that has ArmA answered it allready. thats why i hate it so much to wait until 30. November ArmA release. thats why i hate we still need to wait until the MP-Demo is coming out and i hope the MP-Demo has this CTI mode includet. greetz, kev Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 14, 2006 He's probably, like me, wondering from where comes a "money" system and instant contruction kits in an infantry simulators...... Ok, you guys a right in this point, units come form "nowhere". But you know the way how CTI works, is a compromise. A compromise because OFP is a game. More realistic as other games, and yes thats a strengt of OFP/ArmA, but a game. BIS found another compromise, which seems more fun to me, like other people before me stated: troops dont just 'appear', and i always found the balance in the original CTI far off, you got way too much 'money' (from where?), and everyone could make way too much stuff so people werent really careful with their stuff(Ok, massive Cessna kamikazes are fun for a while, but its not the type of gameplay i wish to play for another 5 years), therefore no real tactical gameplay was used. Even with a good commander it was nothing more then 'Ok you capture this town, you capture that town and you attack their base', anyone who ever played on the ZEUS server knows whats missing. But the supply lines thing seems to add a whole different factor, while removing the things which i didnt like Share this post Link to post Share on other sites
XCess 0 Posted November 14, 2006 CTI in a style like the game "Ground Control" would be nice, sure. I'm sure we can make do with armoured units slung under chinooks and the opfor equivelent, and floatation scripts for landing vehicles on beach heads, all it takes it a tiny bit of scripting. Besides, it shouldn't take too long for Antinov and Hercules addons to be introduced into ArmA. Plenty of people are willing to download 20mb+ for Crime City, so why not ~10mb for CTI. Share this post Link to post Share on other sites