Drongo69 117 Posted September 15, 2011 Did you edit the description.ext? If you put your mission up, it would be easier to help you. Share this post Link to post Share on other sites
rebelsupertrooper 10 Posted September 15, 2011 (edited) Heres the mission, It was a quick one just to try out the arty. You need the wgl5+slx config for it to work tho http://www.megaupload.com/?d=4H8TWE82 And the UA1.1 guide did not state anything about a descripton file. Edited September 16, 2011 by rebelsupertrooper Share this post Link to post Share on other sites
Drongo69 117 Posted September 16, 2011 You were missing the Description.ext, that is why the dialog wouldn't appear. I added the appropriate file and uploaded it here: http://www.mediafire.com/?5yztfopqg75wo3p Hopefully that should sort you out :) Share this post Link to post Share on other sites
rebelsupertrooper 10 Posted September 17, 2011 Thanks! Share this post Link to post Share on other sites
Mack. 59 Posted November 11, 2012 After a lot of searching I am unable to find a live download for this mod, Is anyone able to prove a link where I can download this mod? Any help appreciated. Share this post Link to post Share on other sites
zulu1 145 Posted November 12, 2012 After a lot of searching I am unable to find a live download for this mod,Is anyone able to prove a link where I can download this mod? Any help appreciated. You couldn't have looked to hard. I found this in like 30 secs. http://operationflashpoint.filefront.com/file/CoC_Unifiied_Artillery;68545 Share this post Link to post Share on other sites
Mack. 59 Posted November 12, 2012 Thanks Zulu1, I was googling everything I could think of but nothing came up. Share this post Link to post Share on other sites
kenoxite 156 Posted November 12, 2012 http://operationflashpoint.filefront.com/file/CoC_Unifiied_Artillery;68545 Actually, I'm afraid Mack was right. That page sents you to this one and after you click "download" you're sent to an error page. Tried it in Firefox and Chrome. So, exactly right now there's absolutely no place where to download CoC UA from. Chainofcommand.net is down and all the mirrors are either dead or finally leading to 404s. Not even the OFPR.info/Gamepark.cz works, but that might be related to it having problems with the server lately (?), as I've read in another thread. Share this post Link to post Share on other sites
zulu1 145 Posted November 12, 2012 It works for me, but I've seen Gamefront can act oddly. I'm surprise Chrome and Firefox had problems. Share this post Link to post Share on other sites
Mack. 59 Posted November 12, 2012 I managed to download it via the "Your download will begin in a few seconds. If it does not, click here" link. It's a shame The Chain Of Command website is down, I recently downloaded the excellent Command Engine from there. Share this post Link to post Share on other sites
kenoxite 156 Posted November 13, 2012 I managed to download it via the "Your download will begin in a few seconds. If it does not, click here" link. That doesn't seem to work for me, either. In fact, I don't seem to be able to download anything from them. It's odd, as I've never had problems with Gamefront until now. Hopefully ofpr.info will sort its issues shortly. But this lack of mirrors, or mirrors that work globally, is unfortunate in any case. Share this post Link to post Share on other sites
zulu1 145 Posted November 13, 2012 (edited) I suppose you can try a torrent: http://thepiratebay.se/torrent/3509573/Chain_Of_Command_UA_1.1_(Operation_Flashpoint_Addon) Wait a minute, OFPR.info link works: ftp://ftp.ofpr.info/ofpd/unofaddons2/CoC_UA110_Setup.exe Edited November 13, 2012 by Zulu1 add link Share this post Link to post Share on other sites
kenoxite 156 Posted November 13, 2012 No seeders, tho. I tried that when trying the filefront/gamefront mirror. Anyway, I have CoC installed, so I was just commenting on its availability in general. All my download tests were to verify if there were still valid mirrors. CoC UA being a essential part of CCE2 makes it a particular concern of mine. I finally changed the link to that of ofpr.info, which will be a valid mirror again eventually. Failing that, I was considering provisionally posting my CoC dir to mediafire and linking to it in that thread, but TBH I'm not sure if I'm allowed to do that Wait a minute, OFPR.info link works:ftp://ftp.ofpr.info/ofpd/unofaddons2/CoC_UA110_Setup.exe Great! It's good to have that site fully working again :) Share this post Link to post Share on other sites
greywulf58 4 Posted January 10, 2013 When I try to use the FED, I get this message "missing Resource CoC_DigFed". I have tried using both a West and East Obelisk or a Logic Obelisk but still no help. I am using CoC, which is a fantastic addon, with CWA and WGL 1.5. I have searched all the files associated with this addon and I can't find it. Where would one find this file? One other question. I have downloaded DKMM's Artillery addon (M109 Paladin and TOS-1 Burantino). Is there a way to use the Burantino with CoC, because that weapon system is pure hell on earth and it does require CoC in order to work? Again, any help would be appreciated. Thanks. Chris. Share this post Link to post Share on other sites
kenoxite 156 Posted January 10, 2013 When I try to use the FED, I get this message "missing Resource CoC_DigFed". I have tried using both a West and East Obelisk or a Logic Obelisk but still no help. Have you added this line to the description.ext of your mission? #include <CoC_FED\FED.hpp> Also, you only need to place the logic obelisk. Share this post Link to post Share on other sites
greywulf58 4 Posted January 10, 2013 Kenoxite. No, I have not added that line but I will try it. Yes, I only use the Logic Obelisk since that seems to get rid of the Advanced Fusing message when you use the East or West Obelisk. Thanks for the help. Share this post Link to post Share on other sites
kenoxite 156 Posted January 10, 2013 No problem. Apart from what I mentioned, make sure to add the "Enable FED" logic if you haven't already. Share this post Link to post Share on other sites
Tesseract 10 Posted January 12, 2013 You need a small config addon to interface DKMM artillery with CoC UA. Share this post Link to post Share on other sites
circassian 1 Posted March 21, 2013 OK guys, here is the thing; I want AI to fire on a specific target, putting this code in a radio trigger [paladin1, leader playergroup] call CoCfIFCallFire a debug message shows "out of absolute range". another thing, if i want to make the enemy fires on me, can it be? Share this post Link to post Share on other sites
RozekPoland 591 Posted January 18, 2015 Does CoC UA 1.1 work properly with ARMA:CWA? I have read there are some issues and there is a hotfix released by vectorboson but it does not fix all the issues. Does anyone know something more about it? Share this post Link to post Share on other sites
krzychuzokecia 717 Posted January 18, 2015 Does CoC UA 1.1 work properly with ARMA:CWA? I have read there are some issues and there is a hotfix released by vectorboson but it does not fix all the issues. Does anyone know something more about it? Discussion about it starts in this very thread. ;) Share this post Link to post Share on other sites
RozekPoland 591 Posted January 18, 2015 I have already read it but I have not found any conclusion. It seems that the fixing ended on that vectorboson's hotfix. Does this hotfix resolve all the problems or there are still some? Share this post Link to post Share on other sites
krzychuzokecia 717 Posted January 19, 2015 From my understanding, yes, hotfix works without problem. CoC guys only said that there may have been other anti-VBS functions in the code, but CWA doesn't use commands that are used to check if game is OFP 1.96 or VBS1 (well, apart from those who were deleted by Vektorboson's hotfix). Share this post Link to post Share on other sites
RozekPoland 591 Posted January 19, 2015 OK, thanks! Share this post Link to post Share on other sites
zwobot 19 Posted December 22, 2016 On 8.8.2006 at 8:43 PM, Dinger said: Okay, known (= confirmed) problems (fixed = fixed in next patch): 2s19 "wglevents" error message: fixed M252 "in adjust" errors/won't fire: fixed Tutorials 4 and 6 CTD: fixed "AUTO-END" FED button leads to change fuze type: fixed "ADM" message when calling fire on M101s: Fixed "FUZING ONLINE" for Cruise Missile Torpedos: Fixed Cruise Missiles stuck at Init: Fixed, download available Debug field on Smoke shells: open (gotta find which units and stuff) Thanks for your help Dinger Does anyone know whether these fixes mentioned by Dinger were ever released in a patch, especially the one for mortar "in adjust" missions not working? Share this post Link to post Share on other sites