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circassian

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About circassian

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    Sergeant
  1. Hi guys, so I'm making this mission where a gunship fly's around, when it enters the enemy space all AA systems will start their jobs to fire at the target. The gunship trigger the enemy zone on map.. So how can I make the AA not to shot unless the gunship enters the enemy space and the trigger is activated? Thanks
  2. circassian

    New to Arma but not to OFP

    OK Guys.. You got me.. Yes I got the game from torrent.. I guess steam won't be applicable..
  3. circassian

    New to Arma but not to OFP

    Thanks Jona but trust me, I've a problem with steam it self.. I can't find it anywhere :p
  4. circassian

    New to Arma but not to OFP

    OK but how to activate the steam.. I searched in the game and in the sub folder but didn't find it.. I found the steam.dll Or maybe I need to re-install it as I wasn't online when first time I Install it? About the addons.. Thanks, Do you know a good sites of them so I can get some? as the Armaholic site is pretty poor of Arma3 Addons.. Thanks
  5. Hi Guys, I'm an old player of OFP since it was started.. Finally I have now a good machine that supports Arma 3.. Question: I've the Alpha Version. How can I upgrade? Is it like OFP just to install the new version and mods or every version is independent? And what about the addons? Just put them in the addons folder? Thanks
  6. circassian

    Need Particular Help.

    OK, Check this: Put a trigger around the Helo and group it to the player "You know how right? Click on the group menu and then click on the trigger and connect it with the player. As the same if you want to add a unit to some leader.." Now put in the activation the following: [color="#0000FF"]{_x moveincargo Helo} foreach units this[/color] And the activation in your side "West or East".. Don't forget to name the Chopper "Helo" or whatever but make it the same in the code.. Now once your group reaches the trigger area they will be in the Chopper.
  7. circassian

    Need Particular Help.

    Put the waypoint of the Helo on "Load" then sync it with the waypoint of the player "Get in" Now the pilot won't take off until the player is in the Helo
  8. circassian

    helicopter rearming question

    OK guys, this solution is a little bit like a snail. I know it is the realistic solution but I want some thing Like when I want to add an action for healing or saving whenever I want... Can't I just rearm whatever gunship, tank or even a rifle after all magazines are out? I thought the same command for refueling "this setrefuel 1" But no it is not exist... And my question for OFP too if it possible.
  9. Thanks ProfTournesol this is awesome :cool:
  10. Thanks ProfTournesol, Its work now. Now how to change a waypoint from a script file? what is the command if there any, because I didn't find for OFP. I found for Arma.. unit setWaypointType "MOVE" OR; Can I control the activation of another trigger from a script sqs?
  11. Hi; Here is the thing, It's a mission when the goal is to defend a place from a hostile air strikes.. How to make this mission ends or move to another objective when all hostile planes are out of serves..? Typical end trigger activation when "Not present" is not effective because when the plane is destroyed the pilot ejects and the trigger still considers him alive. I have more than 8 hostile air crofts in this mission so the "alive" condition is not operative I guess
  12. circassian

    Satallite

    No the problem is not in the patcher or even if I mad it as an addon. I've extracted the files from it folders and rebuilt the description.txt and I pack it.. But when playing the mission the game freezes and not responded.. I think the problem in the wss and paa files.. The weird thing is when playing in user mission it works perfectly, but when to add it to a campaign file it crashes..
  13. circassian

    Satallite

    Hi guziczek101, Do you know why I cannot pack it? When I do the PBO patcher shows an error message!!
  14. circassian

    Problem with script

    Are you using this correctly? Plane1 Land "land";
  15. circassian

    Respawn a paratrooper?

    Thanks. But my question not about to make the pilot see me. It is about a re-spawn paratrooper script.
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