XCess 0 Posted March 9, 2006 how would u make cloaking device that can be picked from a ammo create? or add it in the init Impossible probably, as the cloacking itself is done with setobjecttexture, and AFAIK that doesnt work on other units. Anyway, I love this addon! i edited it a bit, trew in into DAC and had a nice day with a big fight between humans and predators, where 2-4 predators usually killed a human patrol in no-time. Â You could make a weapon that fits in secondary weapon slot and use the eventhandler "fired" to start the cloak.. Just makin sure, the script does use setcaptive true right? Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 10, 2006 how would u make cloaking device that can be picked from a ammo create? or add it in the init Impossible probably, as the cloacking itself is done with setobjecttexture, and AFAIK that doesnt work on other units. Anyway, I love this addon! i edited it a bit, trew in into DAC and had a nice day with a big fight between humans and predators, where 2-4 predators usually killed a human patrol in no-time.  You could make a weapon that fits in secondary weapon slot and use the eventhandler "fired" to start the cloak.. Just makin sure, the script does use setcaptive true right? I think you would need to create some textures that fit the unit you want to be able to cloak, but i never tried to be honest.  EDIT: And yes it uses setcapture, thats why the enemies still target you but wont fire Quote[/b] ]I actually suggested back in OFP.info that a predator could be made based on the Ninja addons posted a while ago, have you considered adding some of the scripts from this addon, or the vampire addons? I tried but it didnt work perfectly, and i dont like config.cpp editing, but i might look at it again in a week or so... Or maybe not, i cant release it anyway  Share this post Link to post Share on other sites
Metal Heart 0 Posted March 10, 2006 Looks nice, unfortunately ofp.info ftp seems to be not working. Is cloak, weapons etc MP compatible? Share this post Link to post Share on other sites
Drew77 0 Posted March 10, 2006 This is a awsome addon I cant wait till the next version it is going to be awsome. Share this post Link to post Share on other sites
Julian 0 Posted March 11, 2006 Hi all, this is a great addon!, even though its still beta right now here is a few ideas for the newer version: 1.is it possible to make the plasma caster turn with the predator's head? 2.For the plasma caster instead of a one shot laser that is real fast, is it possible to make it shoot like in the movie, or even in the game Aliens versus predator 2? 3. How about the possiblity of lopping off a soldiers head for a trophy and then giving a preadator warrior cry? 4.Also like previously metioned is it possible to have a similar jumping ability and climbing ability like the ofp ninja? Just ideas Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 11, 2006 no yes no no actualy 4 is a mabe but i would suggest agasint it, unless you like 3 fps as i recall that particular addon never caught on due to the fact that its so incredibly script heavy it makes actual combat usage impossible Share this post Link to post Share on other sites
ALYGATOR 0 Posted March 15, 2006 Aliens on ofp.info........... Share this post Link to post Share on other sites
Baskis 0 Posted March 15, 2006 downloading the Aliens right now Share this post Link to post Share on other sites
Metal Heart 0 Posted March 15, 2006 Can't find a working download link... edit...For the predator I mean. Share this post Link to post Share on other sites
hidden_spectre 2 Posted March 15, 2006 i like the aliens the animations are cool the sounds+smoke effect is cool gud job guys som quick shots.... Share this post Link to post Share on other sites
Snejk 0 Posted March 15, 2006 They look great ! When you released new version Predator with animation, repair bug etc ? Share this post Link to post Share on other sites
Drew77 0 Posted March 15, 2006 I am downloading them NOW this is going to be so cool. Any USMC guys from the 2nd aliens? Share this post Link to post Share on other sites
Drew77 0 Posted March 15, 2006 Does anyone have a working link for the pred. Thanks Share this post Link to post Share on other sites
Drew77 0 Posted March 15, 2006 Ok I found a working pred link but I cant get the aliens to work I put in my ofp/res/addons folder were i put everything ealse and go into the game and cant find them in the game, I am running FFUR 2006. Let me know I really want to try them. Thanks Share this post Link to post Share on other sites
Drew77 0 Posted March 15, 2006 OK I got them to work Share this post Link to post Share on other sites
wheitmann 0 Posted March 15, 2006 Drew77, why don't you just edit your first post instead of making 4 in a row? Share this post Link to post Share on other sites
Metal Heart 0 Posted March 15, 2006 And care to share that download link for the predator with the rest of us? Share this post Link to post Share on other sites
Drew77 0 Posted March 15, 2006 Here is the pred link it is right on the main page, sorry about the 4 post in a row. http://ofpc.de/ Share this post Link to post Share on other sites
ALYGATOR 0 Posted March 15, 2006 For the uscm look on ofp info.. http://ofp.gamepark.cz/index.php?showthis=4135 Share this post Link to post Share on other sites
r71 0 Posted March 15, 2006 Anyone know a way to get the ai to cloak Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 15, 2006 Anyone know a way to get the ai to cloak [_this select 0] exec "\Predator\CME1.sqs"; this animate[""CME"" ,1] or this exec "\Predator\CME1.sqs"; this animate["CME" ,1] For Predator (Glaive) this animate["CME" ,0] For uncloaking CME2.sqs, CME3.sqs, CME4.sqs for the other ones, to lazy to look them up but you can try yourself, just check if they have the same weapons after cloacking Not tested because it took it straight from the config, but i think that it should work EDIT: Those aliens are awesome, i edited them a bit so they are killable (and the AI engages them) and i had some great fights! Â Share this post Link to post Share on other sites
krycek 349 Posted March 15, 2006 Well the aliens are great,especially the textures. Would also be great if they could have they're own specific sounds from the movies or the games and perhaps make the praetorian a bit taller if a future version is in plans. One thing I noticed,if I put a single alien,he's acting like an idiot standing there and do nothing,only if I aproach him he's jumping me,but if I put a group of aliens everything is ok,the aliens are coming for me. What's the deal with a single alien acting like an braindead? Other than that superb addons these aliens and predators, now we can have our own aliens vs predator scenarios. Btw,when the queen is coming out?(joking ) Share this post Link to post Share on other sites
Drew77 0 Posted March 15, 2006 How come the aliens just stand there and they only attck when you get close to them. If any one knows why let me know.Thanks it does this on every map and I am running the FFUR 2006 mod. Share this post Link to post Share on other sites
biggerdave 56 Posted March 15, 2006 Disable FFUR and it will work. Share this post Link to post Share on other sites
Commander-598 0 Posted March 16, 2006 The Aliens are too well armored. Throughout both games and movies, the average drone is pretty weak. A couple of bursts from an M16 to anywhere on it's body should do one in. In AvP1, a burst to the chest was an explosive death for them. The Praetorian is supposed to be hard to kill. Hell, I remember bullets bouncing off it's head in one of the games, but it should die if it trips over a satchel or runs into a tank's view. Share this post Link to post Share on other sites