CameronMcDonald 146 Posted January 31, 2006 Christ, that was a quick reply. I've got ECP - but I was curious, have you only added the files for the fire textures, and only a couple for the smoke? I only have John's fire files in, cause I can't stand the smoke, and mine looks a bit like that, but not exactly. Which files did you add? Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted January 31, 2006 Great work John, keep it up! Share this post Link to post Share on other sites
belgerot 33 Posted January 31, 2006 I added both of the files, the smoke helps it come out thicker like that and the explosions look simly amazing. Share this post Link to post Share on other sites
Shashman 0 Posted January 31, 2006 I'm running Llauma's sky mod, and John's effects. Is it normal that i get fluffy, realistic looking clouds? Cos I thought only smoke, fire and dust were simulated. I'm not complaining, just very pleasantly surprised Share this post Link to post Share on other sites
456820 0 Posted January 31, 2006 im running with llaumas's sky pack but dont get fluffy clouds i do with Nimods clouds though. Share this post Link to post Share on other sites
Shashman 0 Posted January 31, 2006 im running with llaumas's sky pack but dont get fluffy clouds i do with Nimods clouds though. I don't even have NI Mod's clouds Lol Oh yeah I forgot to say, I run FFUR Euro mod too. Does that implement the NI Mod clouds? Share this post Link to post Share on other sites
belgerot 33 Posted January 31, 2006 If the FFUR packs use FlashFX effects then that may be why, it is pretty much another option to using the effects in ECP. Share this post Link to post Share on other sites
Shashman 0 Posted January 31, 2006 I don't think FlashFX changes the clouds, smoke, fire and dust, so perhaps John's effects do alter the clouds? Share this post Link to post Share on other sites
Thunderbird 0 Posted January 31, 2006 Quote[/b] ]Does that implement the NI Mod clouds? The FFUR Euro pack uses NI Mod clouds, they appear when you fly quite high. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Shashman 0 Posted January 31, 2006 Quote[/b] ]Does that implement the NI Mod clouds? The FFUR Euro pack uses NI Mod clouds, they appear when you fly quite high. Best Regards Thunderbird84 Ahhhh that would explain Nice Share this post Link to post Share on other sites
Raptor 10 Posted February 1, 2006 Mirror of OFPC.de: John'S effects v.2.0(1,92 MB/Rar-file) Raptor Share this post Link to post Share on other sites
Placebo 29 Posted February 1, 2006 Raptor I fixed your OFPC.de link, you'd left off the .de, which ironically enough meant that the link went to "the office of fire prevention and control" Share this post Link to post Share on other sites
mr burns 132 Posted February 1, 2006 ^^ lol Don´t going to reread everything said here but i guess the issue of too fast playing explosions is still existant.. Maybe you remeber that weird Water Addon which had some kind of animated textures by simply multiplying the textures .. or something like that. Haven´t come around trying if it works like that, but theoretically if you just double each explosion texture and it get´s played twice the whole effect should run alot smoother. However my attemp would fail anyway, just hope that someone else can work something out from it. Here´s a link to some O˛ thread and the updated DL Link for the Water Addon http://www.flashpoint1985.com/cgi-bin....t=46448 http://www.surfacezero.com/~uploads/~uploads/burns/addons/water32.rar Share this post Link to post Share on other sites
Pappy Boyington 0 Posted February 2, 2006 that wont work. first off it plays at a realistic speed using GMR fire n explosions second off even if it was a serious problem, no way you would EVER fix it. gmr plays at the right speed, ecp plays too slow, ffx plays too fast. custom scripts play slow fast and in between. so you could slow the BI animation, you could double the textures you could spank a monkey in a circus but it wont make a damn bit a differnce because theres 14 billion fire and explosion scripts and none of them run at the same speed. so theres nothing you can do about that. what we really need to do is stop looking for perfection and enjoy good enough. thats been the OFP communitys problem for years.. everyone wants perfect. it needs to do this exactly, if needs to look like that perfectly. just be happy with good enough. and this right here is as good as it gets, so learn to be happy with what you have instead of what u cant have Share this post Link to post Share on other sites
Sniperwolf572 758 Posted February 2, 2006 Awesome effects, I didn't get to download them earlier, so I'm looking for a link to the first version of the pack so I can patch it, the download link on second or third page has the patcher .exe file corrupted. Share this post Link to post Share on other sites
Raptor 10 Posted February 2, 2006 Raptor I fixed your OFPC.de link, you'd left off the .de, which ironically enough meant that the link went to "the office of fire prevention and control" lol Sorry, thanks placebo Share this post Link to post Share on other sites
Pappy Boyington 0 Posted February 2, 2006 Awesome effects, I didn't get to download them earlier, so I'm looking for a link to the first version of the pack so I can patch it, the download link on second or third page has the patcher .exe file corrupted. check http://tootallinc.atwar.net/download.php?view.29 i have the "updated" version there.. you dont need the orginal version. i installed only the update on my laptop patching the data pbo there and it worked flawlessly for me... so you dont need the orginal version.. the updated one works fine alone Share this post Link to post Share on other sites
Shashman 0 Posted February 2, 2006 that wont work.first off it plays at a realistic speed using GMR fire n explosions second off even if it was a serious problem, no way you would EVER fix it. gmr plays at the right speed, ecp plays too slow, ffx plays too fast. custom scripts play slow fast and in between. so you could slow the BI animation, you could double the textures you could spank a monkey in a circus but it wont make a damn bit a differnce because theres 14 billion fire and explosion scripts and none of them run at the same speed. so theres nothing you can do about that. what we really need to do is stop looking for perfection and enjoy good enough. thats been the OFP communitys problem for years.. everyone wants perfect. it needs to do this exactly, if needs to look like that perfectly. just be happy with good enough. and this right here is as good as it gets, so learn to be happy with what you have instead of what u cant have You're making an issue out of nothing. Nobody's complaining or moaning for perfection, they're merely suggesting ways of improving what they already think is an excellent piece of work Share this post Link to post Share on other sites
Sniperwolf572 758 Posted February 2, 2006 Awesome effects, I didn't get to download them earlier, so I'm looking for a link to the first version of the pack so I can patch it, the download link on second or third page has the patcher .exe file corrupted. check http://tootallinc.atwar.net/download.php?view.29 i have the "updated" version there.. you dont need the orginal version. i installed only the update on my laptop patching the data pbo there and it worked flawlessly for me... so you dont need the orginal version.. the updated one works fine alone Thank you, much appriciated. Share this post Link to post Share on other sites
Zendjir 0 Posted February 6, 2006 I tried out the new effects just yet and I'm quite happy with them. The smoke could use some more work but the transitions are bearable now and the explosion effects are amazing. And the NIM-mod combination is stunning, the clouds are beautiful! Share this post Link to post Share on other sites
Nemesis6 0 Posted February 6, 2006 I'm still waiting for a version that's just a tad more animated than this one, you know, to make these look good ingame and not just on screenshots. Share this post Link to post Share on other sites
456820 0 Posted February 6, 2006 cant wait for the next version. Ive managed to get used to the flickering with this so i think its great. Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted February 9, 2006 Good job john! I love this, makes the game look 10x better, and the screen shots 80x better. [ig]http://i13.photobucket.com/albums/a299/EvenLease44/S17S.jpg[/img]>100kb thats a combat humve in a USMC CTI exloding. Love the fire, smoke.. damn good job man! Share this post Link to post Share on other sites
Nemesis6 0 Posted February 14, 2006 So... Is anyone still working on making these wonderful effects look a little less... no-transitiony? Share this post Link to post Share on other sites
the_shadow 0 Posted February 14, 2006 maybe the effects could be fixed in similar way as Kegetys DXDLL? wich means, not really changing anything in the game itself, and also making it possible to turn the effects on and of during play Share this post Link to post Share on other sites