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ArmA Progress Updates

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Not to mention with the small team they have,thats one of the things that impresses me.

Are they really working with just 15 people?  I though that these days games are made with numerous programmers, artists, animators, etc.  How do you kick out a quality game in such a short time with so few people?

Did they work alone or were aliens involved?

Well, the opposite end of the spectrum is EA; with their army of developers they still end up making mediocre games. You can pour a lot of money into a project, but without proper leadership, passion, and talent, it's hard to make something genius.

That, or the Spanel brothers really came from the planet Cryluk along with Brian Boitano the save the f***ing world. yay.gif

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I hope they rework the animations a bit though. They seemed to be a little akward, hehe. The sounds effects are A+ though. I've never heard anything like it ;]

Nice vid! Lots of info in there even though it's still wip.  wink_o.gif

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I like the environment, weapons and vehicles sounds but the AI...

I don´t know if it´s even worse tha in OFP! crazy_o.gif

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plus the guy has obviously never played ofp in his life smile_o.gif

lots of dumbass ai moments though....

I bet AI is better in Veteran mode!  It's obvious that this guy is in Cadet mode, which explains all the stupid mistakes on part of the enemy (they are one notch below "normal" AI shown in the difficulty settings!!!wink_o.gif.

Man, now I wish a OFP veteran made a video, think of all the action!

Somethings... just so right about the game.  This game is a guarenteed buy for me.  Only my crappy laptop will stop me!!!

We are so not worthy!!! notworthy.gif

EDIT: Seems like they are working on the firing animations for the tank commander machine gun. The flash is static for now, so I'm glad that they are trying to make the mounted gun work.

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Guest Ti0n3r
It's obvious that this guy is in Cadet mode, which explains all the stupid mistakes on part of the enemy (they are one notch below "normal" AI shown in the difficulty settings!!!wink_o.gif.

Recruit

Regular

Veteran

Mercenary

Just an assumption, of course.

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look at this pic:

Cadet mode AI settings

I'm pretty sure that you see AI running past each other because they were nerfed to be blind.

The APC crashing into a tree was still embarrassing though.

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The APC crashing into a tree was still embarrassing though.

Yup, but i liked the fact that the tree slowed him down, unlike OFP... smile_o.gif

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Mjr Greg Byrd. he's back for more, I do like the video tho.

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MGP ahoi!

Armed Assault will feature WWI battleships with 12 turrets! . . . or did I get something wrong?

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Where did you read that? O.o....if multiple gunner positions are availble (depending on how many) then yes it may be possible..consider multiple guns and improved physics,thus making it easier to walk on ships (hopefully even when moving)

Downloading and waiting to eagerly watch vids..and yeah,trees slowin ya down was implimented since OFP:E..even a tank would slow down,civy cars come to a halt.

Yeah EA has a big staff n all but all I'v seen from them are the usual arcade and a "new" expansion pack which is bull****,then theres the ruined C&C line..anyway.

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That video proves that Arma still need 3months of development at least.

Besides that,what did I see,hmm:

-Brightness

-Fixed Aim (It quite nicely shows how one is reduced from a soldier to a floating camera thanks to fixed aim by the way).Needs Removing

-Non-Existant AI.That one made me quite happy.Its not that the AI code BIS has is no improvement, but it seems to me that in that demo they have no AI-system running at all.

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Guest Ti0n3r
-Fixed Aim (It quite nicely shows how one is reduced from a soldier to a floating camera thanks to fixed aim by the way).Needs Removing

If you don't like it, just turn it off.

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You can turn that off? Thats good news.I dont get anyways why anyone would want to reduce his input from 3-axis-systems(head,gun,body) to just one (floating camera with gun attached to it).But aslong as it is optional.

On the AI: Before some comes here and calls me a whiner that doesnt recognize how overly the AI will rock in proper settings.Well.. even in a low setting they shouldnt just run in random directions,should they?

AI code: Wait 5 Secs -> Run random direction -> Wait 5 Secs.

So.. I think we are all in for a pleasant suprise once BIS has a demo with proper AI code in it.

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how? i mean, it is clear that we didnt see that option in the menu, maybe they will make one later as this is only 75% Alpha but who knows? confused_o.gif

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Is it me or does the aiming of the gun (how big it seems) look a bit akward? Maybe I'm just too used to seeing it at the bottom of the screen or smaller...then again few guns in OFP had scopes,least originals..I duno anymore...its probably just the scope,looking good. ^^

Heh..gotta love how the characters voice sounds like Armstrong.

And yeah GRAW looks nice n all but they look like they waaay overdid the shaders,like the pic of the soldiers in the cargo..anyway..pretty arcadeish game with very obvious allie/enemy locaters vs a game with vast enviroments and not so arcade. (I highly doubt you can go through that entire city in GRAW)

But if normal maps are applyable easily then I am sure the community can make all sorts of things..think about it..AA,what is shown is but a taste of the possibilities,with improved collision ,buildings might become more popular and things to be made,I wonder if the geo lod is larger though..

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Look at "enemy units" - "veteran". There you can see that "Expert" is highlighted. If you look at next setting under "Expert", is it "Custom".......?  wow_o.gif

That would be great if you could define their skill-levels. I hope you can define them to be alert but shoot bad   wink_o.gif

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I love the dynamic shadows,just think of how huge a role that will play in air units and whatnot,in the video I believe I also saw reflections on the blackhawk (the trailer) Hmm..if they could get night to be a bit more visible and shaders could be messed with to increase strength,then who knows what could happen,ya might find yourself standing outside of a building with wet pavement because its raining and it would show..still..in looks,I believe AA is done,in coding,that remains to be seen,though I'm glad their messin with the commander gunner positions on tanks,static atm but ah well,it shows some more progress.

The only thing I'm stressed with atm is the way the tank works,what I mean is...in original OFP you could "turn out" and look outside of a tank,availible in OFP:E as well,in OFP you could go to the inside view and look around the actual inside of the tank and press 0 or V to go into the optics..in OFP if you go into the "inside" view,you immediatly go into optics,I'm hoping they change it back so that you can see the inside of tanks because thats one of the things I loved about OFP...if they don't,ah well..

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If you look at next setting under "Expert", is it "Custom"....... wow_o.gif That would be great if you could define their skill-levels. I hope you can define them to be alert but shoot bad wink_o.gif

It would be nice if it was done like in BIA2 (I know that this game can't be compared to OFP). In the game in the skirmish mode you can manually set AI skills in tactics, aiming and surpression (ah I still dream that surpression will be in ArmA).

Anyway this video has some nice and some bad features. Did anyone noticed the way player's soldier grabs the barell of his weapon when running and releases it when aiming (in the part when he switches to PK)? And can anyone who specialises in island editing confirm that the size of map cells was reduced? I think it's lower than 50m...

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15:35 : the soldier is standing

15:37 : the soldier is walking

15:40 : the soldier is crouching

15:41 : the soldier is "crouch walking"

That confirms a new movement in ArmA smile_o.gif

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Guest Ti0n3r
Did anyone noticed the way player's soldier grabs the barell of his weapon when running and releases it when aiming (in the part when he switches to PK)?

Ah yes, This seems to indicate that every weapon will have its own custom animation.

Btw, that M113 rampage is hilarious rofl.gif

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No, the soldier is "crouch walking" with the PK, the same he was with the other weapon some seconds before getting the PK

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Did anyone noticed the way player's soldier grabs the barell of his weapon when running and releases it when aiming (in the part when he switches to PK)?

Ah yes, This seems to indicate that every weapon will have its own custom animation.

Btw, that M113 rampage is hilarious rofl.gif

The driver must have been Lt. Hammer rofl.gif

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Someone needs to compress that movie, it will take about 8 hours for me to download it. crazy_o.gif

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