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ArmA Progress Updates

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Guest Ti0n3r

BIS on CZ TV

I think this one has better quality than the one found on Ofp.info.

Thx to Jirka Daněk

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ARMED ASSAUL NEW VIDEO REPORTAGE

On TOP TV - I record on my DVCAMERA (I havn´t dvd/vhs recorder)

Reportage is very ugly and I had problems with streaming crazy_o.gif

here is few fragments - 2:20min; 14MB - easy-sharing

Programme TOP GAMES on TOP TV have re-run every day this week:

Mon 15:30

Teu 21:30

Wed 14:30

Thu --:--

Fri 8:00

Sat 17:00

Sun 9:00

PLEASE - RECORD IT from stream (as example with FRAPS - only with full version - testing, but I have only trial ver. and I have problems with streaming):

TOP-TV - click on "ZIVE VYSILANI" <- STREAM

EDIT:

reportage was recorded last week in BIS - this is from last build - this reportage is latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)

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Guest Ti0n3r

Looks pretty good, even though it's from an old build.

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reportage was recorded last week in BIS - this is from last build - this reportage is latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)

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Guest Ti0n3r
reportage was recorded last week in BIS - this is from last build - this reportage is newest latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)

But they're using Elite & VBS1 weapons and units in the vid huh.gif

I guees the "current" build with the new units is unplayable so they used another one.

PS: I love the AK74 iron sight, the weapon sounds and the level of detail in the town inlove.gif

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well, it looks like armored vehicles still kick up dust-storms when driving on asphalt surface... and soldier animations and movement dynamics seems unchanged. this doesn't sound like a whole new game, merely the good old flashpoint we all love with a facelift in the graphics department.

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Clearly from same build as the other one which was quite old and used units from OFP:e.

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Thx for the time and effort you put into taking the report online spoock.

It´s still WIP so I just relax, sit back and enjoy. smile_o.gif

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So as the reporter said, release could be theoretically at the beginning of the summer. That would be damn nice  biggrin_o.gif

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And BIS still has no publisher or am i a bit behind the times?

Maybe they have, who knows biggrin_o.gif

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well, it looks like armored vehicles still kick up dust-storms when driving on asphalt surface... and soldier animations and movement dynamics seems unchanged. this doesn't sound like a whole new game, merely the good old flashpoint we all love with a facelift in the graphics department.

With that said, It is generally known that animations will be added in the final stage of development.

Also, there have been PLENTY of improvements visible for generic OFP extremists, weapon limitations for vehicles classes are gone, multiple gunners are possible, sounds dont pass trough solid surfaces, cloud system is completely reworked, unscripted ambient life is present, the entire engine is made with today's hardware in mind, it can run with half the recources another game would use, etc etc.

Trust me, there are ALLOT of "under the hood" developments, unless you've read all reviews you cannot comprehend what types of improvements have been made.

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choper back on front page strange hmmm?? huh.gif

It never left, they setup a banner rotation script so both the Helicopter and the newer shot are shown. If you refresh you will probably get the new banner or vice versa.

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Dear:

[X] Clueless Newbie

upon comparing the dates of our registration on this forum, i'm not so sure i really fit the profile of a "newbie", but thanks for your kind thoughts.

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reportage was recorded last week in BIS - this is from last build - this reportage is latter than from GAMEPAGE (Game2 and interview with Spanel Brothers)

Yes it was recorded last week but the build they recorded footage of is from an old build, predates the recent new screenshots and such smile_o.gif

Codarl maybe on other forums you would get a pat on the back for being all cool and what not, but on here such "forms" as you posted are considered flamebaiting and trolling, I know for a fact you're far more mature than that, don't prove me wrong please smile_o.gif

advocatexxx welcome to the forums, read some threads please wink_o.gif

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Advocatexxx - there are a bunch of things you should know about arma before you complain about how certain stuff hasn't been improved on, what you probably saw was an ancient old tech demo, this thread is all cluttered so i understand why you won't read it all but there are tons of things in it about arma, its just that the OP doesn't update the first post with footage we already have of the game.

The sudden hostility towards you probably is 'cause what you said back then about arma being the sameold ofp with just the graphics improved has been already discussed somewhere between pages 50 to 80.

Best thing you can do is search for "armed assault" on ofp.info and check out what's what.

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@Codarl

How do you know that sounds will not pass solid ground?

When and where and how did you see that?

@all

I wonder if BIS has taken care of the sounds in the game in a better manner than in OFP. This was one of the weakest point in OFP and only after the famous Dynamic Range sound update (I think by Satchel) the game has got the ambiente that it needed!

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Guest Ti0n3r
@Codarl

How do you know that sounds will not pass solid ground?

When and where and how did you see that?

I'm not Codarl, but.. Elite has some pretty nice soundwave simulation so it will be in ArmA too.

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Yes it was recorded last week but the build they recorded footage of is from an old build, predates the recent new screenshots and such smile_o.gif

Right Placebo! Thanks for clearing that up! It seems there is a lot of 'old build video footage' floating around. Any idea when we might get some new ones? .... And you know I really need to see footage of the new water and wave effects ... pls.gif  wink_o.gif .   .... I've nearly finished cleaning my boat then I'll be ready!  waiting.gifgreedy.gif

advocatexxx welcome to the forums .... it's always nice to see new faces here! rollwink.gif

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I guess maybe new videos from newer builds will appear around 10-12 May smile_o.gif

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Yes it was recorded last week but the build they recorded footage of is from an old build, predates the recent new screenshots and such smile_o.gif

Right Placebo! Thanks for clearing that up! It seems there is a lot of 'old build video footage' floating around. Any idea when we might get some new ones? .... And you know I really need to see footage of the new water and wave effects ... pls.gifwink_o.gif . .... I've nearly finished cleaning my boat then I'll be ready! waiting.gifgreedy.gif

advocatexxx welcome to the forums .... it's always nice to see new faces here! rollwink.gif

bla bla bla.. yammer.gif

we all noticed that was not a recent video.

we also know BIS will bring us and reveal some nice surprises.

for sure tounge2.gif

why keeping so much mistery then? for how long..?

BIS... We Love you! inlove.gif

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@Codarl

How do you know that sounds will not pass solid ground?

When and where and how did you see that?

I'm not Codarl, but.. Elite has some pretty nice soundwave simulation so it will be in ArmA too.

That it does..I remember on the mission to sneak out of the russian camp at night (resistance I believe) and when I had that darn hind chasing me I could notice from my home theatre that sounds would change when I would look in certain directions,all imersive and what not,so I decided to test the theory and trot around,avoiding the ruskies that outnumbered me by the hundreds or so,I have to admit its things like that that make the game so great,also seeing the trees blow in the wind from the chinook was great too,not to mention the flares causing the area to light up in the color of the flare or the lights on the towers doin similar. It was all good ^^. Though the AI still had their moments,on the mission where Armstrong gets onto..eh..I cant remember I think its...Malden? The chapter with all the armored strikes and what not. Anyway,the first mission of guard duty, I remember them saying they were sending in a special forces team...so here comes this UH-60 and I'm watching it,and I see this one specops guy jump out,go flying and slam into the hill and die...sadly funny rofl.gif But the game has immensly improved and I'm sure sound for AA is something a few people are forgetting about. Such as hearing insects in bushes,ambience,and so on and so forth,blah blah.

I'm betting the waves will also be dependant on weather biggrin_o.gif,if its like OFP:E anyway,to give an example...set the editor to have sunny or clear weather,the sunniest,the water will for the most part be calm and still,set it to middle and the water will have some movement,however set the weather to stormy and the water will have waves splashing back and forth,the most active water level. Another thing I think is wind..I messed with the weather a bit and the scripted blowupable gas station that would cause smoke to be released when destroyed...anyway I noticed that upon different weather setting the smoke would rise higher AND would change direction,the height I am certain of but the direction,I could be wrong,best tto get somebody to test it as well.

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