ShadowY 0 Posted December 2, 2005 [ironic]Well, let's see. We cryed around 1 month for new Info... let's try this another 2 months and we will have a video   [/ironic] Great BIS I`ll go for a DEMO if you don`t mind *Moves further Share this post Link to post Share on other sites
Blackblood 0 Posted December 2, 2005 The first pic is really inspiring. Imagine trying to spot a hidden MP sniper with that surrounding... Nice to see some lifesigns on this project. Share this post Link to post Share on other sites
AG. 0 Posted December 2, 2005 Well well well ... everything as i suspected in my nightmare! 1. H1 - Thank you BIS, community appreciates this ! 2. EXPLOODING tanks (bobooomm) - real war simulator .. kche kche! 3. 60 player servers ... that is GOOD one even now you can find 120 player servers on gamespy. ahahah ... i try to imagine the lag ... and crash ... pshhh ... when selecting 60player server there will be a note ("Only for freon cooled workstations with direct SAT connection") Anyways it is hard to judge by screens, we need videos, after that we can say something. And what bout those wave ant terrain bumpmapping? Looks . Hope they will fix that. Anyways H1 fellas H1!!!! My GOD! H1 ... i cant believe ... 6 moths ... pffff ... i will forget bout arma till that ... So i will just close this page and EDIT ... and why the hell bis thinks that community needs HUGE islands ... we need realistic gameplay, not huge islands (everon was OK)! Make smaller islands, but better AI and please PLEASE I BEG YOU ... update vehicle coalision! My GOD .. exploding tanks ... feee ... i cant sleep now. Share this post Link to post Share on other sites
Bloodnick 0 Posted December 2, 2005 I can't wait for the game I'm crossing my fingers for dynamic magazines and fingers Share this post Link to post Share on other sites
Cpt Viper 0 Posted December 2, 2005 It's really good to see that BIS has used Motion Capture, to make their animations even more realistic. Too bad about the H1, but i won't cry about it, i love the list of details and the screenshots. I guess it will be worth every second of the wait. Thank you for the information BIS ! And .. Dare i say ArmA Demo ? I mean, they've got at least 6 months ! - Viper *Happy OFP player* Share this post Link to post Share on other sites
harley 3 1185 0 Posted December 2, 2005 To all the doubters, prepare to be Smited by Placebo and his crusading heroes! Very nice screenshots. I'll start saving for a new super computer to run it maxed out right about .... now . Share this post Link to post Share on other sites
brataccas 0 Posted December 2, 2005 armed assault = ofp 1.5, Bulls**t! ! looks more like ofp 1.9 to me! ! but whats with the weird waves? GODDAM I cannot begin to imagine the ingame sounds that bring it all to life! ! ! etc etc etc edit: I can safely say arma will piss all over elite and vbs1 Share this post Link to post Share on other sites
GabKa73 0 Posted December 2, 2005 "Mission wizards enable missions to be played with any addons" !!! Share this post Link to post Share on other sites
llauma 0 Posted December 2, 2005 Well well well ... everything as i suspected in my nightmare! 1. H1 - Thank you BIS, community appreciates this  ! I'm actually happy it's delayed.. It means that they have time to keep improving it. I wasn't that impressed by the early pics which might have been what we would have got if ArmA had been released on time. You keep whining about lots of details yet you get annoyed because it's delayed. Make up your mind, do you want the details which you consider bad to be fixed or? Share this post Link to post Share on other sites
shadow 6 Posted December 2, 2005 3. 60 player servers ...   that is GOOD one  even now you can find 120 player servers on gamespy. ahahah ... i try to imagine the lag ... and crash ... pshhh ... when selecting 60player server there will be a note ("Only for freon cooled workstations with direct SAT connection") Why whine about something you have absolutely no experience with? Wait with the whining untill after you have tried the improved netcode and optimised code in general. Share this post Link to post Share on other sites
sanctuary 19 Posted December 2, 2005 Great to read some news ! I am drooling again, that's a good sign. Thanks BIS for this update. Share this post Link to post Share on other sites
Cribban 1 Posted December 2, 2005 Sure looks brilliant. I do hope it wont demand more then games like quake IV or such though Share this post Link to post Share on other sites
shadow 6 Posted December 2, 2005 I'm guessing by moving to the DX9-platform alot of the current calculations have been moved to the GPU thus freeing up alot of CPU-cycles. But I'm only guessing here. If done effective you can get amazing results (see the Trees of Pangaea-demo from the Speedtree engine). Share this post Link to post Share on other sites
Mellis 0 Posted December 2, 2005 Looks very nice indeed. Still looking for a publisher ? One publisher that could be interested to contact is Atari, or are you already speaking with different publishers already? Share this post Link to post Share on other sites
kavoven 4 Posted December 2, 2005 3. 60 player servers ... that is GOOD one even now you can find 120 player servers on gamespy. ahahah ... i try to imagine the lag ... and crash ... pshhh ... when selecting 60player server there will be a note ("Only for freon cooled workstations with direct SAT connection") Why whine about something you have absolutely no experience with? Wait with the whining untill after you have tried the improved netcode and optimised code in general. I don't understand his point. In OFP it said I think MP Support for 32 players. No, if there is now an Support of 60 players, which should be lag-free, why are you complaining? *shaking his head* Share this post Link to post Share on other sites
Guest major gandhi Posted December 2, 2005 i think this really is an appropiate event for this special icon: thanks BIS *edit* playing normal ofp after seeing those screens and reading the promised features!!! makes me nearly a bit sad because we'll have to wait several months for ArmA Share this post Link to post Share on other sites
gunterlund 0 Posted December 2, 2005 One thing that would be nice is to have BIS release a copy of the mission editor/scripting language documents so we can start boneing up on the new possibilities. Or how bout the new config profiles so addon makers could start evaluating whether the old addons will port over etc. etc. etc. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 2, 2005 3. 60 player servers ...   that is GOOD one  even now you can find 120 player servers on gamespy. ahahah ... i try to imagine the lag ... and crash ... pshhh ... when selecting 60player server there will be a note ("Only for freon cooled workstations with direct SAT connection") Why whine about something you have absolutely no experience with?  Wait with the whining untill after you have tried the improved netcode and optimised code in general. sure and you missed the 60+ ... that can cover 128 - 160 - 192 - 256 whatever ... btw. i feel that You never played "lag" free LAN with 64-110 players in OFPR ... i sure hope for 128 ... dont care even if it need best opteron server in world ... it will be worth it !  Share this post Link to post Share on other sites
mattxr 9 Posted December 2, 2005 ow well what can i say H1 BUT OMG SOME OF THE INFORMATION WE HAVE BEEN WAITING FOR!!!! Share this post Link to post Share on other sites
Sanyix 0 Posted December 2, 2005 2006 H1 noooo I can't wait Share this post Link to post Share on other sites
Thunderbird 0 Posted December 2, 2005 Quote[/b] ]http://ofp.gamezone.cz/news/pics3/ArmA_Progress_06.jpg Very nice work BIS, I'm really glad to see you included such pretty and realistic burning effects, I hope you've defined them in the cfgcloudlets instead of classical 'drop' commands that are used for such purposes. Good luck! Best Regards Thunderbird84 Share this post Link to post Share on other sites
Jack-o 0 Posted December 2, 2005 well for seeing the first screens not these , i probably wouldnt wait to 2006 , but taking a look at the new ones , made me wait, progres is practicaly indescribable, so im with bis who sayd that Armas is geting closer to a sequel than to an upgrade. Great job BIS Share this post Link to post Share on other sites
blackjack-VS- 0 Posted December 2, 2005 1st of all thanks bis for feeding the comunity! this week i burned my motherboard so i went to my usual store and the owner lend me an asus that he has there for those ocasions... i told him i would go there for buying a totaly new computer when bis releases the new game.probably by the end of the month or so... but now i can only step his store by the end of 1st quarter, i cant walk on their street,have to change my phone number. now seriously...i dont mind that bis delays things, because the only consequence of that, is a even beter game. that way they can solve more glitches, or even improve features... the screenies talk by themselves, they look good, but what counts is gameplay isnt it? so until the released of a demo or the final game, i'm to busy here doing what i most like... playing ofp with my friends ps: give placebo a break now...after so many pressure, he deserves some vacations! Share this post Link to post Share on other sites
stakex 0 Posted December 2, 2005 This was a deffinatly welcome progress report! Lot of good info, and the game is looking good. Def going to be a great game when it comes out. Little bummed about H1, but I think its a safe bet that most of us had a feeling thats when it was going to come out. Only thing I was a little dissapointed in was no mention of destructable buildings. Thats something I have wanted in FP for years now, and was really holding out hope for them in ArmA. But who knows... maybe they can be modded in. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 2, 2005 I'm guessing by moving to the DX9-platform alot of the current calculations have been moved to the GPU thus freeing up alot of CPU-cycles. But I'm only guessing here. If done effective you can get amazing results (see the Trees of Pangaea-demo from the Speedtree engine). lets hope for utilizing e.g.Geometry Instancing (used in ST) ... Share this post Link to post Share on other sites