MAA3057 0 Posted September 19, 2006 Anyone know how the vehicle suspension physics will be in ArmA? The APCs were good but the light vehicles (cars, humvees) seemed like you were driving a block with wheels. I am not looking for anything exaggerated like the Warthog in Halo. Share this post Link to post Share on other sites
McSnipe 0 Posted September 19, 2006 Peeking around corners like GR or Graw or is this already covered? Share this post Link to post Share on other sites
llauma 0 Posted September 19, 2006 Peaking around corners like GR or Graw or is this already covered? As in leaning? Not only has it been covered but it's also in the game. @MAA3057 I've heard that the vehicle suspension is better but dont expect any new physics engine, merely a modified OFP engine. Share this post Link to post Share on other sites
M9ACE 0 Posted September 19, 2006 is it true viecles dont have interiors anymore? of so thats very disapointing.... Â If I understood it right MBT's dont have interiors. All the other vehicles do. Where was the information about MBTs not having interiors from? Â If this is true, then would I be correct in assuming that they are intended to be used in third person view only? I would be very disappointed if this is the case as I have grown very fond of how armor is currently simulated in OFP (of course improvements are desired such as the inclusion of laser range finders, etc.). Â This would change the nature of multiplayer gaming. Share this post Link to post Share on other sites
llauma 0 Posted September 19, 2006 @ Sep. 19 2006,15:06)] is it true viecles dont have interiors anymore? of so thats very disapointing.... Â If I understood it right MBT's dont have interiors. All the other vehicles do. Where was the information about MBTs not having interiors from? Â If this is true, then would I be correct in assuming that they are intended to be used in third person view only? I would be very disappointed if this is the case as I have grown very fond of how armor is currently simulated in OFP (of course improvements are desired such as the inclusion of laser range finders, etc.). Â This would change the nature of multiplayer gaming. It's a statement by the BIS guys.. I suppose the vehicles are intended to be used either in 3rd person view or through the driver/gunner/commander views. What this simply means that you can't look around inside the MBT as you could in OFP. It's a shame but not really a big deal. Share this post Link to post Share on other sites
M9ACE 0 Posted September 19, 2006 Thanks for clearing that up Llauma. Â My biggest concern was that we would not be able to use such vehicles in first person view as I can (and prefer to do) now. Â Utilizing armor in OFP is something I have enjoyed for years. Share this post Link to post Share on other sites
mcnorth 0 Posted September 20, 2006 I'm still hoping that the use of cover and suppressing fire is better implemented. Has this been covered? Admittedly I didn't read all 58 pages of this thread. Share this post Link to post Share on other sites
Average Joe 0 Posted September 20, 2006 Still waiting for realistic use of sound over distance, such as the distinct change in the sound of a rifle fired away. Come on BIS, you've gotta Share this post Link to post Share on other sites
BraTTy 0 Posted September 20, 2006 . I also hope there's a program that checks for CS and BF2 on the player's hard drive, and kicks them out of multiplayer games and/or displays an abusive message if either are detected. Â Lol I just caught that. People still wishing so near release.... I'll add a good one ,maybe mentioned.I'd like different armor values on soldiers in the sense that you can change clothes. If you picked up a flak jacket or such. Of course in relation to "Hitman" I've always wished for the change clothes feature.More important adding armor The wishlist has to stop.We know BIS reputation that they may add stuff we want later on. Asides I don't care if ARMA is basically OFP with another patch,I'll buy it I would have paid for some of the patches that were released in the past. And to go back in history...I did pay alot for OFP.Something like 50$ for the CWC then 30$ for Resistance...A 80$ game and it was worth it.NO game have I played so much (I been playing games since they came out,I'm old) and it is certainly worth more than a regular game (man am I stupid I just realized that I paid about that same amount for BF2 and Special Forces) Share this post Link to post Share on other sites
Lou Montana 101 Posted September 20, 2006 And to go back in history...I did pay alot for OFP.Something like 50$ for the CWC then 30$ for Resistance...A 80$ game and it was worth it. I paid 20€ to a friend for OFP + OFP:RH and Resistance was a gift from another friend But 'course I love OFP Share this post Link to post Share on other sites
tylerdurden 0 Posted September 20, 2006 I'd like to suggest option for longer view distance, when using scopes or optics. It's very annoying in OFP, when view distance is allways too short, when using any optics... I mean player could define own view distance for normal viewing and own for optics. For example 1200m for naked eye and 2000m for optics. This would make game much much more playeable. I think it should be simple to carry out. What you guys think about this? Share this post Link to post Share on other sites
mcnorth 0 Posted September 20, 2006 And wide screen support!!! I hope users with wide screen monitors have a broader field of view. Same direct online play option. Where you set up a game, share your IP address and your pals can join. That was so much better than Ubi crappola where you get the "Unknown error has occurred", no support and throw your game away. Cost doesn't matter if it's as gripping and functional as the last one. Share this post Link to post Share on other sites
llauma 0 Posted September 20, 2006 I'd like to suggest option for longer view distance, when using scopes or optics. It's very annoying in OFP, when view distance is allways too short, when using any optics... I mean player could define own view distance for normal viewing and own for optics. For example 1200m for naked eye and 2000m for optics. This would make game much much more playeable. I think it should be simple to carry out. What you guys think about this? It's a terrible idea. So you wouldn't be able to see a sniper but he can see you? What about tank gunners or planes? The view distance will be longer in ArmA than it is in OFP. @mcnorth You can actually adjust OFP so it works with widescreen so I can't see why that wouldn't be possible in ArmA. Share this post Link to post Share on other sites
tylerdurden 0 Posted September 21, 2006 I'd like to suggest option for longer view distance, when using scopes or optics. It's very annoying in OFP, when view distance is allways too short, when using any optics... I mean player could define own view distance for normal viewing and own for optics. For example 1200m for naked eye and 2000m for optics. This would make game much much more playeable. I think it should be simple to carry out. What you guys think about this? It's a terrible idea. So you wouldn't be able to see a sniper but he can see you? What about tank gunners or planes? The view distance will be longer in ArmA than it is in OFP. I mean technical limitation, that you really cannot set view distance to unlimited without sacrificing game performance, but you need a lot more of view distance, if you are looking through binoculars or scope, than looking through iron sight. If you are looking through optics, your field of view is much more narrower, so computer have to draw much less things in display. And hey, that's also realistic, that you cannot see so far away with naked eye vs scope... And you can allways set these two view distances corresponding to your computer's performance. Share this post Link to post Share on other sites
-CS-SOBR-1st-I-R- 0 Posted September 21, 2006 More realistic armour values !! This is what Im highly interested in ... a real and complete military analysis on the effect of ATGMs, AT Grenades and Tank Rounds on the different MBTs. E.g. you can fire 5x or even 10x PG-VL tandem HEAT grenade at the front of the chassis of an M1A2 or T-72/T-80 and you would not get the slightest piercing ! On the other side... if you hit a T-72 with a standarf RPG-7 (penetration up to 500-550 max) you will pierce the side of the chassis. Also the depth of the penetration depends on the angle the grenade hits the armour. A SABOT fired of a 125 or 120 mm has different values of penetration, depening on the distance and the different models of SABOT (US has about 5-7 modern, Russia bout the same) differ highly in their performance. By the way .... does anyone know why the name of the gun is displayed and not the ammunition used ? If this could be implemented in ArmA I couldnt stop my orgasm Share this post Link to post Share on other sites
-CS-SOBR-1st-I-R- 0 Posted September 21, 2006 I'd like to suggest option for longer view distance, when using scopes or optics. It's very annoying in OFP, when view distance is allways too short, when using any optics... I mean player could define own view distance for normal viewing and own for optics. For example 1200m for naked eye and 2000m for optics. This would make game much much more playeable. I think it should be simple to carry out. What you guys think about this? It's a terrible idea. So you wouldn't be able to see a sniper but he can see you? What about tank gunners or planes? The view distance will be longer in ArmA than it is in OFP. I mean technical limitation, that you really cannot set view distance to unlimited without sacrificing game performance, but you need a lot more of view distance, if you are looking through binoculars or scope, than looking through iron sight. If you are looking through optics, your field of view is much more narrower, so computer have to draw much less things in display. And hey, that's also realistic, that you cannot see so far away with naked eye vs scope... And you can allways set these two view distances corresponding to your computer's performance. I think this is a beatiful idea durden ... simply realistic ! This is how it should be. Share this post Link to post Share on other sites
GBee 0 Posted September 21, 2006 And hey, that's also realistic, that you cannot see so far away with naked eye vs scope... Well it isn't actually that realistic. You cannot see through mist/fog with a pair of binoculars. Binoculars/scopes only allow magnify what is already visible even if it isn't recognizable. Incidently and a little off-topic, the magnification on weapon mounted scopes or binoculars isn't even as good as most people think it is. I blame the movies for the perception that the face of a person standing a kilometre away will fill the field of view. Share this post Link to post Share on other sites
tylerdurden 0 Posted September 21, 2006 And hey, that's also realistic, that you cannot see so far away with naked eye vs scope... Well it isn't actually that realistic. You cannot see through mist/fog with a pair of binoculars. Binoculars/scopes only allow magnify what is already visible even if it isn't recognizable. Incidently and a little off-topic, the magnification on weapon mounted scopes or binoculars isn't even as good as most people think it is. I blame the movies for the perception that the face of a person standing a kilometre away will fill the field of view. Actually view distance in the game doesn't simulate fog, but it is technical limitation of game, maximum distance where game draws objects. In OFP, if view distance is set for 1200m, for example, you cannot see longer at all, even if you are looking through hubble telescope. That's realistic, huh? I don't mean only scopes/binocular, but also vehicle optics. For example from Apache or Kiowa you can clearly see apple in the tree at much longer distance than you can recognise elephant with naked eye... Share this post Link to post Share on other sites
tylerdurden 0 Posted September 21, 2006 In addition to my last reply, this video makes clear how things works in REAL life: Helicopter firing Share this post Link to post Share on other sites
dreday 1 Posted September 22, 2006 Actually view distance in the game doesn't simulate fog, but it is technical limitation of game, maximum distance where game draws objects. In OFP, if view distance is set for 1200m, for example, you cannot see longer at all, even if you are looking through hubble telescope. That's realistic, huh? I don't mean only scopes/binocular, but also vehicle optics. For example from Apache or Kiowa you can clearly see apple in the tree at much longer distance than you can recognise elephant with naked eye... Tylerdurden, Good points. You have explained your position well. Peace, DreDay Share this post Link to post Share on other sites
-CS-SOBR-1st-I-R- 0 Posted September 22, 2006 No comment on my "armour value" post ?? Share this post Link to post Share on other sites
dreday 1 Posted September 22, 2006 SOBR[1st-I-R] @ Sep. 22 2006,06:09)]No comment on my "armour value" post ?? It is a good suggestion, but hardly an original one. This has already been discussed on a number on occasions. BIS has said that they have improved the damage modeling for tanks, but it is probably less elaborate than you (and I) would want it to be. Peace, DreDay Share this post Link to post Share on other sites
DEAD_RABBIT 0 Posted September 22, 2006 Having seen quite a lot of video material of ArmA, I have the following hopes for the final game: - Improved style of the Mission Briefings and general menu's. The Colour scheme and Theme simply look outdated. They need a massive overhaul. - Improved sound. There is a serious need for better sound in ArmA. First of all, the body hit sound effect for bullets is the same as in OFP, but it's like 100 times more louder. The ArmAPotPourri video shows this very clearly during combat scenes. It really annoyed me. Can't BIS add 30 more different sound effects for when you hit a body? Also, when bullets fly past you, I'd like to hear the sonic booms as they run passed you (the "cracking" noise). Anyway, it needs better sound effects. - Explosion shockwaves. No shockwaves being simulated. See the next point. - Disruption effects. Being hit by a bullet or shockwave, should distort the player's view to simulate it from the real thing. Creates more immersion, I'd love to experience. - The Camp fire Visual effects. BIS, you got flames in the explosions and they look very nice, but you forgot to add the flames to the camp fire! It's just another OFP camp fire, constructed of a light source and a smoke visual effect. Please, add the flames visual effect to the camp fire. - FASTLY improved AI. AI needs a serious overhaul. I know BIS has promised it, but it better be in the game. Also, it doesn't hurt if you add advanced behaviour too. Like as in, surrendering enemies. - More swift transitions between animations. I hope BIS will make the transisitions more fluent and more logical. They're too quick now for some weapons. It's as if a Machine gun doesn't weight anything. I am not only negative about ArmA if you got that impression. There are many features I love in ArmA, but we mustn't neglect the errors. It only helps BIS to make a more solid game, if we just tap them on the shoulders, once in a while EDIT: - One more thing... I know it would be quite hard to program in ArmA, but supporting weapons on walls or the ground, would be a nice feature. Also, wasn't there a supposed feature, where you cross certain obstacles like a small wall? Share this post Link to post Share on other sites
.kju 3244 Posted September 22, 2006 good post DEAD_RABBIT did you try WarGames mod yet? Share this post Link to post Share on other sites
DEAD_RABBIT 0 Posted September 22, 2006 good post DEAD_RABBIT  did you try WarGames mod yet?  Of course I have tried it. ZEUS Coop Nights + WGL = an experience I would pay money for  Share this post Link to post Share on other sites