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MilitiaSniper

Lack of Action

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Well, if you like a bit more shooting, without dying instantly, type in the init field of every soldier: this setdammage -1

This makes them less accurate, you can also use -.1 for more accuracy. If you for example randomise between all the soldiers this, then you never know which one is a good shooter.

Do this for ww2 soldiers, and there you have a COD alike shootingfest.

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yeah i agree ofp got random and thats something not many fps games got today biggrin_o.gif i love the way i can think out and make a mission and then play it with friend A and he plays it tactical stealthy slow and silenced maybe even. Then next day i play the mission with friend B who takes the assault rifle with grenade launcher and does some fast paced run and gun tactics and needs to respawn 4-8 times biggrin_o.gif to accomplish the mission. i like it both ways inlove.gif

there is almost no end to the possibilities in ofp notworthy.gif

Btw playing ofp since the demo in 2001 and been on it since then.

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lack of action?

I recommend (and have been playing for two months now) "Shadows of the Motherlands" addonless SP-campaign (with ECP and DMA Army Pack)

the impression that "OFP lacks action" is due to playing too many mediocre and unfinished custom missions

I'm not related to the makers, but good campaigns like this that make the whole environment come alive create the immersed & active feeling you are deploring

(BTW, its final missions: "Standard Bearer 1 & 2" are the perfect translation of CoD's hectic chaos into OFP standards)

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Do you realize how boring modern combat is?

The US has not really been in a truly heavy infantry on infatry firefight in a long time where it is non-stop. some might say Somulia but even there there was long periods of calm and only a few points of fire and move for the most part is was static after the first few hours(for infantry). you might add in Falujia, Iraq but that was mostly combined arms and againest an illregual force. and also the US basically leveled the city and set up static points and waited for the "enemy" to attack and it was random and pocketed. but for the Desert Storm and Iraqi freedom there was few infatry battles where it was intense. it was usually slow paced static fire fights with VERY HEAVY shelling to drive the forces out into the open. most infantry battles are over pretty fast. less then 1 hour.

but yes OFP lacks a good CBQ playablity. it takes alot to get it to work and you usually need to make the enemy forces static and random. AI has bad pathing ablity to the point of stupidity.

An enhanced AI(engine wise) would help alot. but for the realism and simulation OFP is the best. and btw most of the view distance in CoD is around 500 to 1000 meters and the engine is designed for high poly and detailed models and terrian.

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why is more action in the other games??

because all maps are build the same. 2 or 3 way per side to objective, same distance for both teams, the rushers will meet first, the campers get dissed cod cs aao other engine same shit.

and then there is ofp. did you ever missed the combatzone in coop cause you take the wrong road? i did, had a great sunset at the beach of malden while my teammates where fighting at the other end of the island. no action, but it happend over four years ago, and i still remember the sunset.

thing is, cs cod are the same all the time. headshot at first box in cs_dust, spamnade vip in aao hospital. there are only minor changes what happening every round. thats action cause everyone knows what he will do and the "arena" is so small that sooner or later you have to meet a enemy and not a sunset. inlove.gif

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and then there is ofp. did you ever missed the combatzone in coop cause you take the wrong road? i did, had a great sunset at the beach of malden while my teammates where fighting at the other end of the island. no action, but it happend over four years ago, and i still remember the sunset.

Hey Scars09, that was beautiful. smile_o.gif Mind if I use that in my sig?

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Real war is spending half your time waiting for something to happen and the other half wishing it hadn't.

For good tactics and close to real life simulation I use OFP. For an out and out adrenaline rush I use Call of Duty 2.

When replaying a mission in OFP the AI and situation can be very different from the last time you played it. With COD, and other FPS the AI will always, 9/10 times, be in exactly the same place as the last time you played it.

OFP AI react to the situation. COD AI react to the player.

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and then there is ofp. did you ever missed the combatzone in coop cause you take the wrong road? i did, had a great sunset at the beach of malden while my teammates where fighting at the other end of the island. no action, but it happend over four years ago, and i still remember the sunset.

Hey Scars09, that was beautiful. smile_o.gif Mind if I use that in my sig?

Yeah it was. Vive la OFP!

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If you want CoD action, I have a suggestion for you. Normally I would stop there as the suggestion would be pretty obvious, yet I somehow get the impression in this case it is needed:

Go play CoD.

I've seen people loving to rip OFP:E apart because that's what they do, it's apparently witty and inteligent to complain about everything. Look at some posts in the Addons & Mods: Complete section.

In fact it just makes these people look stupid because they have missed the point of OFP entirely, and just try to say that the game is unrealistic because it is so credited with being realistic, disagreeing with that makes them look like they know what real combat looks like, and OFP isn't it. I know of at least 5 current and ex-servicemen that would disagree.

Done properly you can have a tense, action packed mission where you do not fire a single shot.

Fact is life is not a series of walls where behind each one a small stage was thought up by the game maker for a specific little sequence of action, where the player moves from behind each rock/crate/vehicle to get close to the enemy before single handedly killing every enemy AI and moving onto the next stage.

OFP isn't that linear. It also reminds you of the fact that no matter who you are, you have no better chance of survival than your opponent, you can be killed in one shot as can they. It is one of very few games where you are not the Gordon Freeman, Lara Croft, etc. You are just one part of something.

If you don't like that, don't create a topic moaning about it. Just learn to use OFP.

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I think the point is that in real life, the gung ho, run in with all guns blazing approach gets you killed almost instantly, real life demands tactics, cunning and stealth to avoid getting the bullet with your name on it.... and hence this is why OFP is a simulator, something that simulates the perils and dangers of war, whereas CoD is a game, something for entertainment, that serves no real purpose other than having some no brained fun.

The reason we have OFP and CoD is called choice! The options are there so that someone can choose what s/he wants to play.

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I bought Call of Duty 2 the other day. It's a cracking little shooter, but once you've played it through the appeal soon wears off. It's like an interactive war film, a load of set-pieces and action sequences thrown together with lots of pyrotechnics and stuntmen. There's always that feeling that you're the lead character, because nothing really happens if you don't do anything, and nothing really bad can happen to you, like your tank getting divebombed whilst you're still on it. If your squad's in cover at one end of the street and the Germans are at the other, the AI will dig in and trade shots, lobbing the odd grenade. It's only when you push forwards to the next bit of cover that your mates will follow you, and it's only when you start dropping the enemy with accurate fire that progress gets any easier.

OFP's more like a documentary. It's not flashy (hah, no pun intended), it's more concerned with mundanities such as formations and arcs of fire, and anything you do, including nothing at all, can and will get you killed. Five times out of ten, getting killed is a matter of doing something stupid, and the other rest of the time it's just plain bad luck. Doing things like deciding to break cover and advance a la Call of Duty will get you shot to pieces. If a tank rolls up, chances are that just as it levels the main gun on you and prepares to fire, an A10 isn't going to suddenly dive in and bomb it. You have two choices: run, hide and possibly die, or stand, panic and probably die.

That's why I think people don't "get" OFP. Years of action-movie games where you're Hero McBigballs, the only hope your side has for victory have made them think that they're in some way special. In other games, you look at the AI and go "hey, you're all going to die, but chances are I'll pull through and win single-handedly." In OFP, the AI turn around and go "hey, you're just as fucked as we are!"

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@Kooky

your ending is completly true! it is so blatantly true!

but as stated by most people, real war isnt like the games/films put it, and thye get the impression its all fun and games (sorry to say, but as i see it, most kids in america think its this way)

Wildo

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Quote[/b] ]How come we can't get alittle bit more action?

I think your on crack and just dont know how to play OFP.

I´d agree if you´d said he´d been on crack while makin that "Big Game Hunting" Mission (dont get me wrong Militia i love it) but sayin he dont know how to play is a bit flat imho..

It´s just a matter of how you judge games, or how many games you´ve played. If there is only OFP on your shelf, then shame on you for talkin stuff that you dont know shit about.

But if you´ve played BF2 or COD2 aswell you´d feel the urge for a bit more action in OFP, as expressed by Militia Sniper.

Again it depends on your own viewpoint (taste). For some people it might as well be thrilling enough to command dozens of squads with the CoC engine while others rather go berserk in CQB environments..

As the people in Cologne would say:

"Jede Jeck es anders!"

edit:

OFP isn't that linear.

Maybe because of that fact it´s right to ask why, beside of all the other engine breaking innovations, there is nothing to give ofp even more action (even if it´s dumb, don´t bash me i play w/o crosshairs).

If you don't like that, don't create a topic moaning about it. Just learn to use OFP.
Think he knows the howto´s and was just asking..

<span id='ME'><center>Mr Burns goes off wondering why nobody talks about running through their own Coc Arty barrage..</center></span>

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Mr. Burns is always wise as how he puts words together.

But can we make OFP alittle more like Call of Duty or something close?

Sincerely, MilitiaSniper

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I'd really like to see a more intense CQB in OFP. Of course it should remain a battlefield simulator, but often when I approach a town or especially a city, part of me would love to have the Full Spectrum Warrior feeling.

Hopefully, ArmA and the much improved collision detection, physics and ricochets will help provide this. Leaning being implemented will also be good. I hope the AI, both friendy and hostile can lean as well, but that might be too much to ask for.

Map makers might put out some interesting city maps. The optimisation BIS has done for Elite might allow for some good sized cities without put too much strain on the CPU.

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Quote[/b] ]But can we make OFP alittle more like Call of Duty or something close?

No. we can't.

We should enhance the game more maybe but not make it into a scripted arcade game.

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I play CoD2 online, and i love it. But OFP simulates war, and in war, your more likely to be wandering round your base trying to piss off your sarge than runnin and gunni through enemy lines.

CoD2 has it's great scripted moments, and i love it for that. Where it says "here, take these, go here, kill 500 enemies, and watch while our Very well timed airstrikes save your arse"

Ofp, puts you in the middle of a war, hands you some ammo and a weapon, and says "right, you will be put here, with no back up, no air support and only basic training, your objective, survive"

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Quote[/b] ]But can we make OFP alittle more like Call of Duty or something close

Yes you can, make a mission with a spawnmanager that has all the enemy AI spawn close to you and always attack your position. Make sure the enemy soldiers use HD weapons though, or you'll be dead quickly. Scripts that generate artillery barrages add to the mayhem also. And you could add a bunch of sounds the the mission that add to atmosphere, such as a firefight environment sound.

But if you really want CoD action that badly....why not go back to CoD?

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Guest major gandhi

what's the purpose of this thread? if you want CoD go and play CoD. Or you could simply try to make a more action-orientated mission. What do you expect, a new addon or a mod with armor and health values like in BF2? This is OFP, if you don't like it, don't play it banghead.gif

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"lack of action" Dude you gotta stop smokin dat shit man!Are you a little confused or what? I know your'e just having a laugh arn't you,go on tell us it's all a joke biggrin_o.gif Jeez "lack of action" never heard something as stupid as that in my life.

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I play CoD2 online, and i love it. But OFP simulates war, and in war, your more likely to be wandering round your base trying to piss off your sarge than runnin and gunni through enemy lines.

CoD2 has it's great scripted moments, and i love it for that. Where it says "here, take these, go here, kill 500 enemies, and watch while our Very well timed airstrikes save your arse"

Ofp, puts you in the middle of a war, hands you some ammo and a weapon, and says "right, you will be put here, with no back up, no air support and only basic training, your objective, survive"

Or if your friends have vehicles then pray that they know how to fly and gun from them,also pray that an enemy doesn't get close to you when the AI is gunning,we all know how they love to fire a nonstop volley of those rockets aye?

OFP is great for war simulation,the editor allows allows you to create missions of your own which is great,I honestly don't find CQB too hard to make in OFP,you make an enemy base or stage yourself near one,fill it up with soldiers,now depending on how in-depth you want to go into making it better is all up to you,it takes time but in the end its worth it. If your worried about getting killed quick then put a medic on your team and/or be a medic yourself as well. I also love OFP because of its versatility,most games to run 'mods' you have to run a completely different type of .exe whereas in OFP you make an addon,put it in a folder and BAM,you can use 100's of addons together. The only reason that BF2 (I haven't played COD2) is so intense is due to its very very small map sizes when compared to OFP,they make up maybe 1/4th of Malden,maybe less,usually the jump between 32 to 64 player is rarely a map largening,usually its just more bases to take. Although its good for real real intense adrenaline rushes,I find I can get rid of those on OFP as well,plus OFP enforces more teamwork,more squad play than in BF2,once in awhile you get four or five people who are dedicated to the squad and teamwork and watch your back (Provided you watch theirs and by that I dont mean point the gun at their back). Another reason I love OFP vs BF2 is because of the annoying bunny hoppers,in OFP ya can't do that,sure you can run and jog but you can't aim while doing either of those. It's not necessarily that you have to make the arena's smaller,though if something like that happened I would suggest it be more like a building or so,if you want some heavy CQB just set up some soldiers (And I don't mean like a heard of cattle) and have fun,just try not to die too many times heheheh,the AI will give you a run for your money when you least expect it,for instance- I was playing online yesterday in a friends server,we were both snipers and we were examining and clearing out a village of Spetznaz and Soviet troops,well somehow one of the Spetznaz snuck up behind us without either of us noticing and killed us with his pistol. All in all it just depends,some people enjoy realism,some love it,some despise it,but I will say this,there are too few games like OFP out today because everyone is concentrating on the CQB shooters,in the end all of the shooters are the same thing,small area's,maybe a few vehicles and stuff,whereas OFP its unlimited troops,large islands and hundreds of vehicles (Maybe 1000's,not sure but there are alot thanks to the community) Well that said I think I'v typed enough and probably repeat myself somewhere two or three times,so now its time for me to shut the hell up and see whats posted next.

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OFP IS THE MOST REALISTIC WAR SIMULATOR I HAVE EVER PLAYED.IF YOU THINK THAT THERES NOT ENOUGH ACTION THEN

FIGHT US IN MP! ok? whistle.gif

Call of Duty is action game.I have it and i play it.

BUT it's not realistic.Even with the hardest level i successfully killed hundreds of enemies.In REAL LIFE standards i would be a MANIAC or a superhero.It depends who i would work for.

In Call of Duty endless savegames guarantee your survival and success.But in OFP you got ONE savegame and i dont even use it.

All or nothing.Like real life.

Simple.Read it again and then once more.

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Why can't OFP play with alot of action likeother shooting games?

Ex: "Call of Duty Their Finest Hour"

Just good heavy combat!

Sincerely, MilitiaSniper

Call of Duty is (and all other CoD titles are) too hollywood, just looking at the pre-rendered trailers makes me not want to play it, its just too fast-paced. They claim it to be realistic, but I think they are confused between realism and exaggerated stereotypes. For example, just because you can run up to a tank, climb aboard and waste the crew, doesn't make it realistic, most of the space inside of a tank is taken up by the crew anyways, there is no chance you can jump inside of it while its occupied, especialy since the hatches are located right above the crew positions, and thats even if you can get on the tank in the first place, which is essentially a big, heavy, moving, bullet-attracting piece of metal with enough backblast from its main gun to K.O. anyone standing near it, not to mention that standing on top of a tank would make you the #1 target for all enemies. Thats just too extreme, and although some might call it realistic in a sense, I would call it interactivity, not realism. Realism is defined by how true to real life it is, not how many creative things you can do.

To add to this, a good example of realism is in the type of missions OFP offers, which include following and giving orders, relying on other people, and doing as little fighting as possible. Some people even call flashpoint an anti-war game, because it demonstates that its not about how many people you can kill, its about trying to save as many lives and avoid as many conflicts as possible. In OFP, you can spot a patrol, and chose to avoid it, in other games it forces you into conflict at one point or another. In OFP you still have the option to engange in direct conflict, and sometimes you might be able to get away with it, but in most cases, OFP is unforgiving (as is real war) where you are bound to screw up, its inevidable, and you pay for your mistakes, and its usualy better to accomplish your mission objectives without drawing too much attention. I know that in countless of other "action shooters" they offer friendly AI, but most of the time you don't need them and their lives are expendable, and still everything is set up to allow for the player to do everything on their own. Sure that can be fun, it provides some temporary amusement, but personaly, I prefer to look back at te end of a mission and see how many people are still with me, how wounded they are, and how low on ammo they are, and then I can say "We all fought hard, and we made it.", which is a relief, rather than disappointment in the case of action-based games, when the action ends. In OFP, I have learned to really appreciate any time where I am not fighting, something that only a game like OFP can do.

In conclusion, what I can say is this. If you were someone who played games like Call of Duty, and thought that it was a good representation of war, you would most likely lose your mind if you ever had to fight in real life, that is if you lived that long. For people playing games like OFP, you would at least have a valid set of expectations and a proper sense of, and reaction to, your situation. Being a very logical, concrete person (with an interest in sciences), I like to be realistic, so I favor games which bring me a good sense of realism in all aspects.

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