orson 0 Posted December 27, 2005 Just a thought .. are you adding a shadow LOD for these wonderfull addons ? Its a small detail that adds to the look in game . I realise that you may just have the shadow switched of in your options . Share this post Link to post Share on other sites
spad 64 Posted December 28, 2005 no ,shaow is not swithch of but as all the addon are in alpha phase the last reso lod (under 300 face which been used for the shadow) are not done so..no shadow but it will be done later for the moment new screen predator destructor and wirlwind (of course rhino is already made) Share this post Link to post Share on other sites
Zendjir 0 Posted December 28, 2005 This is becoming a very promising mod, looks great! A few questions though; - how are you going to incorporate armor on the units, is this possible in OFP? - how accurate are the weapons? Are you using standard BIS settings or something else like JAM-HD or FDF for example. - Are different morale settings (allowfleeing) included for the different races/units or do these have to be set manually? - Has close combat been included or are you planning this? Thanks in advance, Zendjir Share this post Link to post Share on other sites
spad 64 Posted December 28, 2005 well SPQR could answer better than me but all i can say is : the infantry will have armor value (regarding armor data in wh40k rule book) hand to hand is possible but works bad in ofp so i don't know if we put this kind of fight in the mod the weapon will have the power and the accuracy of the wh40k rule book so, no bis setting for the moral i don't know, it is possible too but i can't say if it will be implemented and space marine vindicator is done too Share this post Link to post Share on other sites
spad 64 Posted December 28, 2005 and blood angel coming too with their predator ball ratatatata Share this post Link to post Share on other sites
Folgore is back 0 Posted December 28, 2005 Great guys !!! Spad did you read my email? i am trying to improve the original tex ..but I need to reconvert the pac tex I made for the space marine back to jpgs. Share this post Link to post Share on other sites
spad 64 Posted December 28, 2005 email read and already answer i give you the two jpg you want and test the space marine. the yellowstripe is the second compagny no? Share this post Link to post Share on other sites
Folgore is back 0 Posted December 28, 2005 Yes the wellow stripe is for the 2nd company but all the company can be made ..so we have to find some solution to easily apply the shoulder pad you want or just add all the textures for the shoulder pad in the file ..there are ten companies...so not so difficult .even if you think that the only thing to change is the colour of the stripe on the shoulder pads good news guys.. I found many new textures for the space marines here is a list : ultramarines blood angels Dark angels (normal and robed) Space wolves Nightlords world eaters Black legion well all of this can be easily reworked and some are unreleased eh eh "Iron within Iron Without" Share this post Link to post Share on other sites
spad 64 Posted December 28, 2005 by the way folgore i have a terminator p3D but i don't put it in game do you want to try (you already have the texture for it) Share this post Link to post Share on other sites
spad 64 Posted December 28, 2005 good news guys.. I found many new textures for the space marines here is a list :ultramarines blood angels Dark angels (normal and robed) Space wolves Nightlords world eaters Black legion well all of this can be easily reworked and some are unreleased eh eh "Iron within Iron Without" excellent, chaos force will be the next army for the evil side so i am very interrested in your work if you do some chaotic space marine. Share this post Link to post Share on other sites
Folgore is back 0 Posted December 28, 2005 well the chaotic space marines are not priority at the mom because we should rework the p3d we already have.. There are some things that could be improved : helmet ( the mask) shoulder pads(not so circular) Legs (too big) when we have a base p3d model all can be made also some chaotic horned power armour Share this post Link to post Share on other sites
Folgore is back 0 Posted December 28, 2005 Spad I made new textures I got your last email but i didn't received the one with the two pac new textures I made with the same reconverted back to jpgs... well see the marine.rar i sent becasue it's updated look inside i am working also on the sgt. Share this post Link to post Share on other sites
Zendjir 0 Posted December 28, 2005 Quote[/b] ]the infantry will have armor value (regarding armor data in wh40k rule book) Great news, don't forget the toughness values though. Quote[/b] ]hand to hand is possible but works bad in ofp so i don't know if we put this kind of fight in the mod too bad, hand to hand is pretty important for alot of races. Quote[/b] ]the weapon will have the power and the accuracy of the wh40k rule book so, no bis setting Great, heh I'm starting to wonder how hard it will be to take out a space marine with a lasgun Quote[/b] ]for the moral i don't know, it is possible too but i can't say if it will be implemented I hope you will implement this but setting it manually in the mission editor will not be such a big problem. Great screenies on the space marine vehicles, how are the interiors progressing? Share this post Link to post Share on other sites
SPQR 0 Posted December 28, 2005 I am currently working on several cpp, and chosen values for armor and damages aren't actually canon law, until tested and approved. The TT's armor save is equal to a value of armor, and Thoughness is added to this value. I'd to test later the Thoughness value as modified armorStructural, but until then, more important things need to be done first. So many things have to be done first that hand to hand combat isn't at the present time the priority, even if it won't be a luxuary for assault troops, added to a full load of grenades. For ranged weapons, dispersion is also now being tested, not fixed yet. About Morale, I haven't tried yet to implement it in the cpp. Maybe later. Morale, Command and Initiative can also be displayed inside the mission editor, playing with rank (morale) and experience (initiative). Folgore, things sounds good Share this post Link to post Share on other sites
itim_tuko 0 Posted December 28, 2005 Just currious and got some questions; 1.) what Space Marines and Imperial Soldiers will be implented? 2) will you also make the Razorback? 3) Will you also make Buildings and Worlds for you mod? 4) Will you also make the Thunderhawk Transporter so the Space Marines can land vehicles? Share this post Link to post Share on other sites
wildo 0 Posted December 28, 2005 @itim_tuko theyve already shown exactly what you just asked, why not look BACK a few pages and see? Wildo Share this post Link to post Share on other sites
spad 64 Posted December 28, 2005 For the space marine we have : bike attack bike land speeder land speder tornado and typhoon land raider prometheus and classic rhino wirlwind predator predator baal thunderhawk drop pod vindicator space marine in tactical armor (blood angel, ultramarine) bike and attack bike of the ravenwing for the ELdars: falcon fire prism bike vyper scorpion heavy tank gardian avenger fire dragon exarc fire dragon and avenger scorpion aspect warrior storm gardian defender gardian dark reaper all in saim hann color and some unit in ulthwé color the wraithlord is done too but waiting animation Share this post Link to post Share on other sites
1B1KSniper 0 Posted December 29, 2005 How are you going to implement the Striking Scorpions? Seeing as they're primarily a close combat aspect. Share this post Link to post Share on other sites
Atropin 0 Posted December 29, 2005 hi guys! -First a big THANK U for modding all this WH40k Stuff for OFP. I love WH40K Â I have 3 Questions... 1) Will u redesign (retexture & do better models) the Imperial Guard? Because it seems to be not on this high Level of SM & Eldar u making now and there are many Bugs. 2) What about SM-Terminators & Cybots? U see any Chance to get them inside ur Mod? This is a lot of Work specially @ the Animations i think... 3)Can u make 2 different Helmet types for SM? The "Standard" helmet which SMs using actually and an older helmet :LIKE HERE the first one from the top of the side. KEEP UP THE GOOD WORK!! Â :pistols Share this post Link to post Share on other sites
spad 64 Posted December 29, 2005 i am sorry but i can't answer to any question the imperial guard pack is on the way but i don't know how it is for the terminator i'd like to see them in game but as you said , they need a big animation work so.... for the helmet maybe we can make it but this model is rare in actual chapter except in particular chapter. Share this post Link to post Share on other sites
norsu 180 Posted December 29, 2005 As a former WH40K player/collector (Dark Angels), I'm looking forward to see these units in action. Some feedback: -Could use more scratches & dust on armor, Dawn of War is excellent example of this -This hasn't happened so far, but please avoid making units look comical with very bright colours and shiny armor. Most WH40K mods I've seen for other games look pretty rushed texture wise (shadows, scratches, dust, detail etc. missing) -For vehicles with large flat surfaces like Imperial tanks I suggest that you take photos of well painted miniatures and make textures out them Share this post Link to post Share on other sites
spad 64 Posted December 29, 2005 already done, and the result is not good, so we have to make the texture on your own Share this post Link to post Share on other sites
Folgore is back 0 Posted December 29, 2005 just finished some new textures for the ultramarines..I am not so happy about the eagle chest i made..one for the sgt. and one for the normal space marine..Dark angels textures were already made and i got them..I was thinking to change the p3d model and add the robed white space marine...Spad made the reavnwing space marine..so about dark angels some fixes and they can be in ofp Spad we definetely need an improved space marine model.. this one has some problems..expecially on legs and helemt and chest.. Spad look your email Share this post Link to post Share on other sites
spad 64 Posted December 29, 2005 yep but i am crappy with infantry 3d model i prefer vehicle so i 'll give the task to another people, or maybe you can and you want to do it Share this post Link to post Share on other sites
Folgore is back 0 Posted December 29, 2005 spad I can make just little variations but i am not properly a 3d modeller..anyway I just tryied ingame the ultramrines and they are quite amazing even now..did you downloaded the new ones i sent you in the last email..make some pics for all the fans..i think thay are good but I'll improve them further. just compile the folder in a pbo and try them . post some pics !! Share this post Link to post Share on other sites