miles teg 1 Posted January 15, 2006 okay boys, help wantedwe are looking for a good mission maker and campaign maker I would LOVE to make missions for you guys, except for the small fact that I know absolutely nothing about the whole War Hammer series story and universe. I was however a huge fan of the Tau Beta addons as they represented several breakthrus in OFP that sadly went unnoticed by most of the OFP community when the Sci-Fi mod released them. At any rate, I probably have my hands full enough as it is with missions for my own mod, but still for sure once you guys release your pack, I will try when I can to make missions for it. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Warden 0 Posted January 15, 2006 Well i could have a go making some mission, based on the Damocles crusade fluff, if you would be so kind to skin up some SM in Emperors Scythe scheme. Share this post Link to post Share on other sites
eestikas88 0 Posted January 15, 2006 i played the Warhammer 40K Dawn of War Winter Assault demo today and i was disappointed when i saw everything.I hoped to find an awesome game,but i found the worst strategy game i have ever played.Although the intro was cool and ingame units also. This stuff in OFP will be much better than in the real game. Warhammer 40 K would be much better when it would be with 1st person view. Share this post Link to post Share on other sites
gavinthecat 0 Posted January 15, 2006 lol ill do some missions for a campagin etc, ill catch u online spad Share this post Link to post Share on other sites
spad 64 Posted January 15, 2006 miles , gavin well one can make mission and other can make campaign gime pm for what we want exactly and we give you what you need Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted January 15, 2006 Just a small question, is that ray on WH40K_7.jpg ingame or simply picture-edited? Share this post Link to post Share on other sites
SPQR 0 Posted January 15, 2006 Except the 2 IG pics, all were edited. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted January 15, 2006 Does that mean that the red ray going from that tank on this picture previously mentioned is edited in and not real ingame? Just when I thought that big ray weapons could be a reality... the last big-tracer weapon found in OFP was the Morita carbine, AFAIK... Share this post Link to post Share on other sites
dieman14 0 Posted January 15, 2006 hey these addons look real great and although the picture editing is slightly disheartening, I was just curious as to how the sides (SM, ImpG, Tau, Eldar, whatever else you had) were going to break down into West/East/Resistance(/Civilian?) Sorry if this question has been asked/answerd before. also- are there any special scripts such as formations, behavior etc. that will be added? Edit- Sorry, I forgot to say- I would be willing to help any mission/island makers that maybe arent that refreshed in the WH40K universe but that still want to make missions and islands appropirate to the universe. I might not be the best mission maker in the world, but i know the engines limitations and am pretty well versed in 40k backround and conflicts Share this post Link to post Share on other sites
cell7 0 Posted January 15, 2006 Rays are being used already on other addons, most are based on Morcarb's laser gun. (I can't find a ref on it at the moment, but it is possible.) Share this post Link to post Share on other sites
nick2102 0 Posted January 15, 2006 is there going to be civilains? Share this post Link to post Share on other sites
SPQR 0 Posted January 16, 2006 Currently the Anihilator class Predators don't have those rays, but they already exists on Archangel's Imperial Guard laserguns, and they look nice . Tracers will dissappear from laser guns He also had a very clever idea for the Melta weapons with nice visual effects. About scripts, few small ones are currently implemented in some combat units. For exemple, Blood Angels Death Company's Space Marines are fearless and will stood up. The heavier scripts will be used by multi-turrets and so on. Concerning sides, in the current state : - Eldars and Tau could be West - Space Marines and Imperial Guard could be Resistance - Chaos could be East Later, each army should be available in 3 sides, 2 of them as protected. Thus mission-makers will have to correct the mission.sqm in order, for exemple, to have Dark Angels SM as West fighting Eastern Blood Angels SM. Share this post Link to post Share on other sites
dieman14 0 Posted January 16, 2006 About scripts, few small ones are currently implemented in some combat units. For exemple, Blood Angels Death Company's Space Marines are fearless and will stood up. The heavier scripts will be used by multi-turrets and so on.Concerning sides, in the current state : - Eldars and Tau could be West - Space Marines and Imperial Guard could be Resistance - Chaos could be East Later, each army should be available in 3 sides, 2 of them as protected. Thus mission-makers will have to correct the mission.sqm in order, for exemple, to have Dark Angels SM as West fighting Eastern Blood Angels SM. All very very cool- especially the sides thing. Thanks for responding. Share this post Link to post Share on other sites
SPQR 0 Posted January 16, 2006 I wasn't sleeping, still working on the IG's config.cpp Share this post Link to post Share on other sites
snowballrules 0 Posted January 16, 2006 great work so far guys now a few questions 1. will there be custom animations eg the marines holding the guns properly and running while shooting. 2.will there be devistator squads and animations for holding the weapons underslung and stuff (like the modals) 3.any sqript for dynamic insrtions from the dropships (thunderhawks/orca etc) 4.any vids thanks for reading Share this post Link to post Share on other sites
dieman14 0 Posted January 17, 2006 hey i dont mean to be a pesterance, but could you all release like...1 SM soldier or something, I just would want to see how this stuff works lol. maybe your cfgs and scripts for all that isnt done, but from that little comic strip thing, i can see that some stuff is done. well anyway, just puttin a request out. Share this post Link to post Share on other sites
snowballrules 0 Posted January 17, 2006 good work guys so far any chance of a vid or screens to show lasers being used or a big tau vs sm battle like the GAW mega trailer and any previws of spechile features Share this post Link to post Share on other sites
spad 64 Posted January 17, 2006 maybe but for now i don't think so. Share this post Link to post Share on other sites
SPQR 0 Posted January 17, 2006 Well, we don't have Georges Lucas in our team GAW SP the tiny pixie Share this post Link to post Share on other sites
spad 64 Posted January 17, 2006 ok mission maker list complete thanks again for those who write me. some of the space marine unit will in beta test soon Share this post Link to post Share on other sites
nick2102 0 Posted January 17, 2006 i was thinking that spacemarines and iperial guard should be west chaos east tau and eldar resistance ?? and are you going to add weathering to the space marine tanks? Share this post Link to post Share on other sites
SPQR 0 Posted January 17, 2006 I made different because in any case Eldar and Tau would be allies of Chaos. On the other side, Imperial Guard and space Marines (pretty much harder) can be corrupted by Chaos (Later with protected units it will be sensless). The harder to place will be Orks, as they are of nobody side except their own. But I can't create a specific side just for them within OFP core limits Weathering tanks ? Sorry, I seriously don't understand Share this post Link to post Share on other sites
1B1KSniper 0 Posted January 18, 2006 I think he means for the textures, give them a bit of a weathered look so they don't look like they just drove out of the Imperial Motor Pool after a fresh wash and hot wax. Share this post Link to post Share on other sites
snowballrules 0 Posted January 18, 2006 I made different because in any case Eldar and Tau would be allies of Chaos. On the other side, Imperial Guard and space Marines (pretty much harder) can be corrupted by Chaos (Later with protected units it will be sensless). The harder to place will be Orks, as they are of nobody side except their own. But I can't create a specific side just for them within OFP core limits   does this mean you are putting orks in cool they could be resistance and east cause they do tend to fight aganst each other (the best thing about the green skins they kill each other so you dont have to) or why dont you put all of the races in all three sides (east/west/resistance) that will solve your problem Share this post Link to post Share on other sites