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dieman14

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About dieman14

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  1. dieman14

    WH40K BETA TEST

    Hey there Having some really good times with this mod! A few bugs that no one has pointed out yet- (maybe theres fixes?) The termies and dreadnaughts have no weapons when loading them in multiplayer they only have their subpower generator thinges or whatever Kinda a problem in LAN. Just letting you know ~DiEman
  2. dieman14

    WH40K BETA TEST

    Hey there Having some really good times with this mod! A few bugs that no one has pointed out yet- (maybe theres fixes?) The termies and dreadnaughts have no weapons when loading them in multiplayer they only have their subpower generator thinges or whatever Kinda a problem in LAN. Just letting you know ~DiEman
  3. dieman14

    FOR WH40K fan

    *the seemingly endless waiting continues*
  4. hey everyone Um...I posted a little while ago about ammo script problems in MP (i think...that may have been in the revolutionary war mod) but anyways, I just got back from Gettysburg, PA and its just a great battefield to actually go and see- theres plenty of monuments and things to show you around the place and how things must have been like. But I came home and wanted to do a 2v2 on the CWMod against a friend so we started up the LAN and i remember the mod not working right when i created a mission and so we used one of the ones in your MP-Pack, of course the gettysburg one. Everything seemed to be working completley fine but the other human players either dont move at all, or move sparatically- sorta like a lag thing. I tried this on both client and dedicated servers. Is there something im doing wrong? Both machines are identical P4 3 GHZ with 500 MB of ram, 128Mb Gfx cards (ATI's- although I dont really see any of this being relevant...). What is wrong with all of this- it seems like you were able to get together Internet games successfully? I have CWMod 1.2 and OFP up to 1.96 on both and of course the MP missions. Is there any common things i could be doing wrong that would cause problems? Please let me know soon- I really enjoy this mod and this lag or whatever it is is really killing the fun. Thank you -DiEman
  5. dieman14

    FOR WH40K fan

    Hello everyone I just wanted to apologize if I sounded rude the way I asked my questions last post, and say how excited I am to play this mod- It looks absoultely excellent. I do have one question though- Some of the more "Un-traditional" mods (fantasy, old time) mods like Napoleonic and Civil War, due to scripting problems transferring over, have un-fuctional multiplayer (i know the engligh kinda sucked there but im tired lol) Im just curious if this mod will support multiplayer without throwing in 1000 additonal scripts into missions. Just a great job, dev team- with the quality of some of these latest pics, you take as much time as nessary to refine the units and vehicles . ~diEman
  6. dieman14

    FOR WH40K fan

    what.... that makes about zero sense but im going to just hush up and pretend all i saw was the part about before the end of the month. I know the whole 40K mod team is all about releasing everything in one big pack, but the real fans really just want something tangable to work with, so maybe we can create our own camp.'s, missions, and islands? Or maybe thats what you meant, a beta pack soon and the big pack before the end of the year...Im just really confused. Well...anyways, love the mod and the stuff thats going on here and I hope to get a respose soon maybe clearing up some of this. ~DiEman EDIT- I dont mean to cause more confusion, but will this mod support any Multiplayer? Im not asking if your making missions for MP, im just asking if Muliplayer will be possible with the WH40K mod addons. Thanks again!
  7. dieman14

    Napoleonic Wars Mod Addon Pack Release

    so no one here has tried multiplayer with the nap. mod? thats...strange... Come on, no one? lol Is it even possible? I got the scripts going but theres SERIOUS lag on dedicated and client servers. just looking for an answer ~Dieman
  8. dieman14

    Napoleonic Wars Mod Addon Pack Release

    hey Im a big nap mod fan and I was just curious if some of the problems with multiplayer last release (horses falling over, ammo problems, A.I.s not shooting) were fixed, or maybe if these problems were addressed in a previous forum if there was a solution. Thanks ~Dieman
  9. dieman14

    FOR WH40K fan

    will the exosuit be an enterable/exitable vehicle? or will it be a "man" class
  10. dieman14

    FOR WH40K fan

    wow. excellent job on that dred...wow lol cant wait
  11. dieman14

    FOR WH40K fan

    wow the stuff looks great so what exactly will be included in this first pack?
  12. dieman14

    FOR WH40K fan

    hey i dont mean to be a pesterance, but could you all release like...1 SM soldier or something, I just would want to see how this stuff works lol. maybe your cfgs and scripts for all that isnt done, but from that little comic strip thing, i can see that some stuff is done. well anyway, just puttin a request out.
  13. dieman14

    FOR WH40K fan

    All very very cool- especially the sides thing. Thanks for responding.
  14. dieman14

    FOR WH40K fan

    hey these addons look real great and although the picture editing is slightly disheartening, I was just curious as to how the sides (SM, ImpG, Tau, Eldar, whatever else you had) were going to break down into West/East/Resistance(/Civilian?) Sorry if this question has been asked/answerd before. also- are there any special scripts such as formations, behavior etc. that will be added? Edit- Sorry, I forgot to say- I would be willing to help any mission/island makers that maybe arent that refreshed in the WH40K universe but that still want to make missions and islands appropirate to the universe. I might not be the best mission maker in the world, but i know the engines limitations and am pretty well versed in 40k backround and conflicts
  15. Hey everyone, I love playing this mod at lan partys and such over here, doing a great job. Just had one question, will the "briefing taking the ammo off of soldiers with muskets" bug persist through the next version? Have you fixed that? Sorry if this has been mentioned before, I just wanted to check. Thanks Dieman
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