-TheOne- 0 Posted February 11, 2006 Playing on veteran is fun, with full fog and at night, Charlie jumps out of the damn bush when you least expect it. Share this post Link to post Share on other sites
esti_the_big 0 Posted February 12, 2006 Good, some news again! I was fearing you've stopped the mod for the past few weeks, but seems I was wrong then! Hope you'll post some pics of your new work or even a new demo! Share this post Link to post Share on other sites
Warrior X™ 0 Posted February 25, 2006 Tuning up, some news about the Unsung Vietnam War mod in the form of pics. Pics made especially like this so peeps don't go zoom-sharp-brighten on us   Addons: UNSUNG MOD  Share this post Link to post Share on other sites
NSX 8 Posted February 25, 2006 Pics,pics,pics...and there's new demo version? Look,athough your pictures are promising,the result (as can see him in your demo) isn't very good.I mean this hands...They're argueing with my DMA pack...And the jungle...really too much...not very high quality trees and grass.Well,there's nothing bad cause it's but...In Russia we say:"It's better less,but better...".Actually to your situation. Anyway think you will coordinate with DMA to get their great palms of Libya (not CECKO,but new Libya version still in work). Share this post Link to post Share on other sites
cj525 5 Posted February 26, 2006 RE problems with the DMA addon. The animations of the hands where done for certaion unit models in ofp. The models used in the Unsung will have their own animations ...you'll find however that sanctuaries animations fit very well. Plus all exsiting US models have been replaced with newer more accurate models. These models will be released with the full mod and khe sanh campaign. Accuracy of vegetation and making it look natural and non repetitive is an ongoing proccess, we are always tweeking, adding, removing, replacing models. We welcome anyone to come over to our mod and give us a hand to speed this proccess up, our doors/minds are always open. cheers Share this post Link to post Share on other sites
Warrior X™ 0 Posted February 28, 2006 Note: The transparancy you see in the second pic in the top right corner(the tree) has already been fixed. You won't be seeing things like that when you play  Share this post Link to post Share on other sites
sektor 2 Posted February 28, 2006 Looking realy nice, hope to play it soon! Btw, now that you created great forests you could add some rocks in them, and some small open spaces in the forest so you don't just swim trough the sea of bushes. Share this post Link to post Share on other sites
Warrior X™ 0 Posted March 3, 2006 Looking realy nice, hope to play it soon! Btw, now that you created great forests you could add some rocks in them, and some small open spaces in the forest so you don't just swim trough the sea of bushes.  Thnx man! You will be playing soon  And yep we have rocks around and yep we have open spaces, so no need for swimming gear in the damp and wet jungle  And now some more footage of 'Nam: Same old, same old  Greetz, Warrior X™ {The Unsung} website: The Unsung website go here forums: The Unsung forums go directly here Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted March 5, 2006 A new set of pics for preview: Greetz, Warrior Xâ„¢ {The Unsung} Share this post Link to post Share on other sites
23-Down 0 Posted March 5, 2006 This are fantastic new screenshots... i like the screenies. keep up the good work unsung team. Share this post Link to post Share on other sites
NSX 8 Posted March 5, 2006 Damn ,men...no changes again.When this low-poly trees'll disappear?When this low-res grass will be replaced by normal one like BRG's?Well,I'll repeat my hint again:"Do it less, but better"...Beside...these pics just screens.Let's see what'll it like in game. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 5, 2006 Will there be 2ndrifle compatbility? Share this post Link to post Share on other sites
NSX 8 Posted March 5, 2006 @KS Lobbying your new script? Well,I'm not against this,mate. Share this post Link to post Share on other sites
CJE 0 Posted March 6, 2006 Damn ,men...no changes again.When this low-poly trees'll disappear?When this low-res grass will be replaced by normal one like BRG's?Well,I'll repeat my hint again:"Do it less, but better"...Beside...these pics just screens.Let's see what'll it like in game. Dude, you must remember that with a team of 1 making the vegetation, progress WILL be slow. If no one likes this, then I would invite them to come and help us right away. Also, the pictures are actual in-game screens. How can that be not ingame? Share this post Link to post Share on other sites
23-Down 0 Posted March 6, 2006 @nsx: by the way! The demo was lagfree! It was the first Namisland which was not laggy... so for what in gods name low res tress and gras? I hope, i didn't misunderstood u. @unsung team: keep it how in the demo, i don't wish me low res tress and gras.... but maybe u can add or release sometimes - 2 versions or verious pbos with low res and high resolution islands. I think this will be a good deal for all peoples, even this peoples with old wrecks like nsx his computer. But as i said: Keep up the good work dudes. Â Share this post Link to post Share on other sites
BeErZyMoTiC 0 Posted March 7, 2006 ... öhm ... who could try to teach me, how i can get into the config.cpp to reanimate cargoanims? ... i just wanted to finish it for csj ... (bin schon fast sitzengeblieben) .... greez beerzy Share this post Link to post Share on other sites
NSX 8 Posted March 7, 2006 @23-Down Yes,it wasn't.I haven't any lags in OFP in case of mine 3.8 AMD and 2 Gb DC RAM.But low FPS was by the way.Wuth mine 6800 GT card. I just sayed we need some eye-candy. But I believe this mod'll do their best although."Time will show.Sooner or later"©Red Alert. Share this post Link to post Share on other sites
sim 0 Posted March 7, 2006 Please remember that making good looking objects and veg while trying to keep the game as lag free as possible is near an almost impossible task. Everyone in the mod working on models and veg are doing their hardest. Share this post Link to post Share on other sites
gunfighter-6 0 Posted March 8, 2006 A question: is anybody working on a Khe Sanh map? Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted March 8, 2006 A question: is anybody working on a Khe Sanh map? Short and sweet: YES! Â Share this post Link to post Share on other sites
Warrior X™ 0 Posted March 9, 2006 'nuff for now  Share this post Link to post Share on other sites
sgt_savage 586 Posted March 9, 2006 A question: is anybody working on a Khe Sanh map? I am slowly still working on it , but due to R/L throwing me a massive curve ball right now I do not have the time... Hopefully when it settles down I'll get back into it...this should give the team enough time to make a few more objects for the map.. SAV Share this post Link to post Share on other sites
Marcus4 0 Posted March 10, 2006 WOOOOT!!!! Looks very nice Share this post Link to post Share on other sites