sim 0 Posted November 17, 2005 Quote[/b] ]Are y'all American? Really inconsequential, but if it is just a "cultural translation" issue you might want to change, American families don't call family members by their last names, or by nicknames derived from their last names. No we are not American, suprisingly I don't think we have an American on the official team. I do apologise if this has offended you somehow but how was I supposed to know that? I will make sure I don't do this in the full mod. Share this post Link to post Share on other sites
scousejedi 0 Posted November 17, 2005 Having opened this can of worms can I say sorry. It was a tiny detail in a beta release that contained such a lot of great stuff. Im sorry for bringing it up . Next time I find something this anal to moan about Ill PM the team Share this post Link to post Share on other sites
sim 0 Posted November 17, 2005 lol don't worry about it mate. Glad you like our beta Share this post Link to post Share on other sites
akd 0 Posted November 17, 2005 Quote[/b] ]Are y'all American? Really inconsequential, but if it is just a "cultural translation" issue you might want to change, American families don't call family members by their last names, or by nicknames derived from their last names. No we are not American, suprisingly I don't think we have an American on the official team. I do apologise if this has offended you somehow but how was I supposed to know that? I will make sure I don't do this in the full mod. I'm not offended. I didn't even read it. Thought you might like to know since you are producing a mod with genuine atmosphere and story. Share this post Link to post Share on other sites
armandobronca 0 Posted November 17, 2005 I played it again, and since i only see the enemy when im very near of them (like few meters), i moved all the time in the back of the group and waited for targets, then when i get a target i fire like crazy to it (like in the predator movie when the black guy open fire with the mg). I thought all the time i have killed 0 enemies, then when i saw the score at the end, i saw i killed 6 lol Suggestions: I think the grass is a little tall... I love the jungle sounds, if you can, put a longer sound so it dont repeat too much, or maybe a lower volume.. I cant wait for more missions Greetings Share this post Link to post Share on other sites
Marcus4 0 Posted November 17, 2005 this is some good stuff!. btw. the fire pit, u cant light it like a regular fire, did u cfg it wrong? Share this post Link to post Share on other sites
cj525 5 Posted November 17, 2005 RIGHT Last name nick names. Hmmmm what a bizzare topic. The Demo must be pretty good if we are starting to pick apart an over sight okay I'm going to clear things up here, now people in north america don't sign there last name when signing off on a letter home (that was an oversight ), but a last name can definitly be derived from or used as a nick name. Especially in the armed forces, calling someone by their last name is very common (mostly when a higher rank is dressing down a subordinate ). Anyhow thanks for pointing out the letter ...good catch, but this topic is offically been beaten to death, buried, dug up and beaten some more. I would like to also thank all the outside help we've recieved since we released this demo. Cheers Share this post Link to post Share on other sites
OFPCAT 0 Posted November 18, 2005 Hi, When the updated pack with the jungle vision bug fixed could be released? Share this post Link to post Share on other sites
cj525 5 Posted November 18, 2005 @ofpcat in few weeks, the jungle fix is going thru testing tweeking and retesting. Share this post Link to post Share on other sites
MetalG 0 Posted November 19, 2005 The island is amazing considering it's detail while still running great (over here at least). Great work, very much looking forward to more from the Unsung mod, also since I'm interested in the Vietnam conflict. Thanks for your hard work! Share this post Link to post Share on other sites
FA-MAS F1 0 Posted November 22, 2005 what kind of comp is neede to run this mod? Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted November 22, 2005 Taken from the release info of the beta on ofp.info: Quote[/b] ]The jungle is really immersive and even with a huge amount of vegetation on the map it runs quite fine on a fast computer: a Pentium 4 (or processor of similar type) 512 megs ram, and at least 128 meg video card is recommended. There is so much vegetation that you can get lost easily and it even becomes oppressive. Buttah you can try with a lower compy as well. I'd suggest trial and error m8 Â Share this post Link to post Share on other sites
cj525 5 Posted November 25, 2005 the comp requirements I put in the readme file was just a benchmark to give a computer which would run the demo with a fairly high FPS but go ahead and try it on other computers systems, and just turn down the game settings to see what works on your system. I hope you can enjoy our demo. Just a note the weapons are now HD and Jam2-3 compatible. With the view LOD setup and the HD settings, the environment is very survivable. Share this post Link to post Share on other sites
Stelios 1 Posted November 25, 2005 Great demo guys, really brilliant work. Keep it up! But I was wondering, is there a list of classnames for the guns? I want to outfit the Seb nam pack LRRP's and SEALs with your guns. About the lag issue, I have been getting some too on the ghost map. I upgraded my pc a while ago, and it never really seemed to matter with OFP. I have AMD 2800, 256MB Geforce 5700VE and 1024 MB RAM. But unlike many others I cant play most maps at a decent viewdistance with a reasonable FPS(especially during firefights). Any suggestions? It's not real hard lag but it is really annoying. Share this post Link to post Share on other sites
cj525 5 Posted November 26, 2005 @ ranger44 re lag problem, could be your game settings ie unit detail, terrain detail, cloudlets, shadows. With that said your comp sounds stronge enough, the funny thing is that I've got two comps both with the same motherboard but one has a 128 meg video card and the other has a 256 meg video card ... guess which one runs this demo with no lag issues...the 128 meg video card? so I have to take a look at what the settings are. Bizzare Share this post Link to post Share on other sites
Stelios 1 Posted November 27, 2005 Is there a definite best ofp-settings set up for jungle/woodland maps? Or just a best ofp-setting? About the classnames, I de-pbo'ed the weapon config to find out the classnames, and I also saw a UNS_M4. But it didnt work ingame. Do you guys have a CAR15 included in this demo, or was this (just many like many classnames in JAM2 at the time) already included for the future? And I get no-texture bug with the complexes? White spots. Probably gives away Charlie a little too soon. Which addon am I missing in this case? Share this post Link to post Share on other sites
cj525 5 Posted November 27, 2005 @ ranger44 re the white spots on the nva can you take a screenie of the bug I think I know what your talking about but if it's a new one I would like to see it cheers. RE the weapons there will be a car15 early and later models, the m4 was a place holder I just have to remove it. There will be a large assortement of SF weapons which have been made but were taken out for the demo release to cut down on the demo file sizes. You can see screenies of the car15 on our webpage under the gallery section  . What we've also decided was to make jam compatible and non jam compatible, the reason behind this is that the tracers on the jam package is the old ofp tracers. So to get BN_880 tracer package to work I would have to disable the tracers in the jam addon meaning releasing a modded jam magazine pbo which would just cause confusion. If anyone has an easier way of disabling the tracers in the jam addon let me know...you could save me some time. Share this post Link to post Share on other sites
Stelios 1 Posted November 28, 2005 Well, the white spots I meant were from the bunkers. But a funny thing I also saw were a sort of "light" in the NVA's and VC. It's pretty small, but still noticable at night. I'll see if I get some screenies later on. Share this post Link to post Share on other sites
cj525 5 Posted November 30, 2005 @ ranger 44 Cheers mate Just to let you know I think there is a white spot on the necks of the NVA from a distance, that we know of. Share this post Link to post Share on other sites
sektor 2 Posted December 1, 2005 This is really great! I don't remember when i watched all intro last time. Everything is great, hope to see the full mod soon! Share this post Link to post Share on other sites
DracoPaladore 0 Posted December 2, 2005 Might have missed this in the thread, but does anyone know a way around the fact that the enemy and my buddies are seeing eachother at +200 metres? While I'm sure in Vietnam alot of fighting was without visual confirmation, I'm sure that they wern't shooting across a bloody forest at eachother I could barely see anything at 90metres, and even 20 was a stretch. Is there a way around this that I missed earlier? Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted December 2, 2005 Ok i am gonna provide you with a link that tells you about the current state of the jungle and the visibility of the AI. Here we go (scroll down to the bottom of the link): Ofp.info thread page 12 (click here) Greetz, Xâ„¢ Share this post Link to post Share on other sites
DracoPaladore 0 Posted December 3, 2005 Ah, I see. Thanks, though. Share this post Link to post Share on other sites
privatenoob 0 Posted December 3, 2005 I cant even start it up before it crashes. I have put down my settings to really low, I dont have a bad computer; tried with 800*600, viewdistance 900, terrain settings low but this is what I get when I click the Icon: Share this post Link to post Share on other sites
eestikas88 0 Posted December 3, 2005 out of video memory happened to me too once,try modfolders or -nomap Share this post Link to post Share on other sites