Pierre From Belgium 0 Posted November 10, 2005 Hi FFUR fans ! My latest video (Asia + Huge Release) is almost accomplished ! Â It will be the largest and the most interesting of all.... Stay tuned ! Share this post Link to post Share on other sites
Thunderbird 0 Posted November 10, 2005 Some people requested a few days ago that we enhance the weapons values, I'm glad to announce you that we improved all Infantry weapons by making'em' very realistic. (Huge thanks to the WGL mod,though.) New Machine guns tracers we incorporated now are useful, I increased a bit more their brightness and implemented another part of Grendel's script which adds a nice bouncing & realistic effect at impacts. The same goes for Main Battle Tanks machine guns. US -> (M2 .50 / Coax) Ru -> (NSV / PKT). Once again,stay tuned;) I hope that both russian mods (Sptznatz & OWP) will release ASAP their so awaited packs. Best Regards Thunderbird84 Share this post Link to post Share on other sites
whisper 0 Posted November 10, 2005 Ohohoh... FFUR going WGL way? This sounds better than ever! Share this post Link to post Share on other sites
456820 0 Posted November 10, 2005 cant wait for the vid pierre your vids are always top notch Share this post Link to post Share on other sites
Thunderbird 0 Posted November 10, 2005 Quote[/b] ]FFUR going WGL way? We'd try to keep the current balance between gameplay and realism, that's why I implemented only WGL Infantry firearms values and not Tanks ammunitions ones.;) WGL MBT values are too high and might break a couple of BIS missions and the same would happen if we'd use their choppers values as well. We'll keep the use of Sigma values for MBT and ours for choppers. In any way, we'll make sure after a bunch of tests that we'll reach the wanted result. Best Regards Thunderbird84 Share this post Link to post Share on other sites
whisper 0 Posted November 10, 2005 That means stronger resistance for soldiers, and more importance on the medic role? I like this Share this post Link to post Share on other sites
Thunderbird 0 Posted November 10, 2005 That means stronger resistance for soldiers, and more importance on the medic role? I like this Definetly, that even makes combat harder, longer, more immersive and more exciting! Regards TB84 Share this post Link to post Share on other sites
456820 0 Posted November 10, 2005 by changing weapon values what exactly do you plan on changing ? Share this post Link to post Share on other sites
Pierre From Belgium 0 Posted November 10, 2005 cant wait for the vid pierre your vids are always top notch Thanks... I'm sure you will not be dissapointed ! Share this post Link to post Share on other sites
Thunderbird 0 Posted November 10, 2005 Quote[/b] ]by changing weapon values what exactly do you plan on changing ? US Firearms & MG [M16A4 -> 5.56x45 mm] [M4A1 -> 5.56x45 mm] [M4SD -> 5.56x45 mm/SD (less power)] [M249 -> 5.56x45 mm] [M24 -> 7.62x51 mm] [MP5SD6 -> 9x19] [M9 -> 9x19] [F88 -> 5.56x45 mm] [FAL -> 7.62x51 mm] [G3A4 -> 7.62x51 mm] [M2 HMG .50 -> 12.7x99 mm] Ru Firearms & MG [AK47 -> 7.62x39 mm] [AK74 -> 5.45x39 mm] [AK74SU -> 5.45x39 mm] [AKS-74B PSO-1 -> 5.45x39 mm/SD (less power)] [sVD -> 7.62x54R mm/Sniper bullet Type] [PK -> 7.62x54R mm] [Vss Vintorez -> 9x39 mm] [Makarov -> 9x18] [NSV -> 12.7x107 mm] Best Regards Thunderbird84 Share this post Link to post Share on other sites
action man 0 Posted November 10, 2005 Please can you put in burning bodies script! Or do an optional config with it in Please please please  P.S is that you on your avatar? coz if it is you look like someone not to mess with Edit= only just veiwed your profile,and i can see your from france! Hope you havn't been being a naughty boy Share this post Link to post Share on other sites
Thunderbird 0 Posted November 10, 2005 Quote[/b] ]Please can you put in burning bodies script! Or do an optional config with it in Please please please Sure, we're trying to find a decent way in order to implement this script without getting disturbed by issues. Quote[/b] ]P.S is that you on your avatar? coz if it is you look like someone not to mess with,Edit= only just veiwed your profile,and i can see your from france! Hope you havn't been being a naughty boy Hehe that's me but never trust appearances mate. It seems that within a months (more or less) I'll have to incorporate a "governmental organisation" ... Best Regards Thunderbird84 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 10, 2005 Thunderbird - I'm not sure if the Makarov's round is 9x19mm. It's definitely 9mm, but I think its round is unique (for my Makarov I just put "9mm Makarov"). Share this post Link to post Share on other sites
FW200 0 Posted November 10, 2005 Makarov is 9x18 http://world.guns.ru/handguns/hg21-e.htm Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 10, 2005 Thanks mate. I knew it! Share this post Link to post Share on other sites
Comm 0 Posted November 11, 2005 YES!, Finally got it to work, i now know the problem. I Should have figured it out, I kept using the orginal Flashpoint shortcut instead of Resistance (which is the GOTY edition) That is what screwed it up. Thank You for your help Share this post Link to post Share on other sites
Thunderbird 0 Posted November 11, 2005 Thanks FW200 & MCD, I fixed it. Quote[/b] ]YES!, Finally got it to work, i now know the problem.I Should have figured it out, I kept using the orginal Flashpoint shortcut instead of Resistance (which is the GOTY edition) That is what screwed it up. Thank You for your help Glad you got it working! Have fun. Regards Thunderbird84 Share this post Link to post Share on other sites
Bobcatt666 0 Posted November 11, 2005 been doing real major MP playing in ffur,nice most everything works fine, one big bug is rampaging ded guys that crawl around and kill you Literly a dead player laying on the ground that still able to fight. .. Some crators end up 6 + feet high. Share this post Link to post Share on other sites
Thunderbird 0 Posted November 11, 2005 been doing real major MP playing in ffur,nice most everything works fine, one big bug is rampaging ded guys that crawl around and kill you Literly a dead player laying on the ground that still able to fight. .. Some crators end up 6 + feet high. Great! I wasn't expecting it would work that good online. Btw I know about choppers craters and we expect to fix it in the incoming envisaged patchs. I'll check that "dead thing still able to fight" out as well... this might be due to the blood effect,though. In any way, we'll make a special "multi config" that we'll test very carefully with the help of some people who accepted to use their dedicated servers for this purpose. Regards Thunderbird84 Share this post Link to post Share on other sites
456820 0 Posted November 11, 2005 cool online where ? also i didnt know there was a config for coop yet anyway can you post an ip for the server i would love to battle with this mod on multiplayer make the game even more realistic Share this post Link to post Share on other sites
Thunderbird 0 Posted November 11, 2005 cool online where ? also i didnt know there was a config for coop yetanyway can you post an ip for the server i would love to battle with this mod on multiplayer make the game even more realistic There's still no "online" config, Bobcatt used FFUR default config,though. (the SP one). And the server we'll use in order to test our upcoming "multi config" s belongs to —=R.I.P.=—™ (Big thanks to him) Btw, I spent some hours to re-texture Hyk/CBT crew. Thanks a lot to STGN for his BDU camo. Best Regards Thunderbird84 Share this post Link to post Share on other sites
rainbow 0 Posted November 11, 2005 @thunderbird84 You plan implement Llaumax's heads? (In patch) Share this post Link to post Share on other sites
Silent N Deadly 0 Posted November 11, 2005 @thunderbird84You plan implement Llaumax's heads? (In patch) And have an army of clones? If their was more face textures that would be nice, but the same face over and over again? Share this post Link to post Share on other sites
rainbow 0 Posted November 11, 2005 @thunderbird84You plan implement Llaumax's heads? (In patch) And have an army of clones? Â If their was more face textures that would be nice, but the same face over and over again? Â He can use "Custom face textures" by OFPL Mod based on Llaumax head. Share this post Link to post Share on other sites
Thunderbird 0 Posted November 11, 2005 Currently there are only ~30 faces that might be used with Llauma heads, this means that perhaps we'd incorporate these heads only to US soldiers and not to the rest of soldiers. Regards TB84 Share this post Link to post Share on other sites