.kju 3244 Posted April 14, 2006 tacrod the problem with rest is still present c_rest.sqs // we cant pass this part as need_rest is still false <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?! (need_rest) : hint "You don't need rest (client\c_rest.sqs)"; exit mission\mission_control.sqs // only place where you set need_rest true <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#mission_over ... need_rest = true // how to get there: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#have_mission ... ? (mission_type >= 90) : goto "mission_over" // mission_type is set on various occasions - either it gets overwritten at some point wrongly or we dont get to #have_mission <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? (have_mission) : goto "have_mission" have_mission = true ... ? (mission_type > 0) : goto "have_mission" after that it gets a bit complicated to keep the overview. hopefully this info helps ya Share this post Link to post Share on other sites
.kju 3244 Posted April 14, 2006 also i could only once call support gui - didnt even use it. no go afterwards also the pilots are having a hard time. it worked only at the start. second time one was missing somehow. third time when we called them to extract us ... they were lying dead in the base besides that GREAT Share this post Link to post Share on other sites
Drongo69 117 Posted April 15, 2006 Hmmm, we need a smilie for shooting yourself in the head That'll have to do for now. Thanks for the feedback. I've decided to rework the whole get mission/need rest thing. Don't know about the pilots, the only thing that has changed is when the movein commands happend. I didn't even touch the support code, so I don't know what happened there. Anyway thanks. I'll try to simplify the code as much as possible for the next release. Share this post Link to post Share on other sites
.kju 3244 Posted April 15, 2006 we deactivated this line for now <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?! (need_rest) : hint "You don't need rest (client\c_rest.sqs)"; exit and it works fine if ppl dont misuse it. i really like DAC being in there as it makes it even more dynamic and unpredictable - like once we were flying to an objective and suddenly a bmp was firing upon the chopper (WGL version). we got sacred as hell our problem with the support might be related to mapclick somehow. as we didnt knew how to use it first, we might have clicked too much or it has been acitvated at the same time with chopper calling in. well i am not sure if you really need to rewrite that part. it looks well thought. there might be just some logic bug slipped throught or something. with some debugging we should be able to find the problem - if you can supply us with a version for it. maybe i can arrange ftp access to the server missions folder for you, so you could upload and test them yourself in general a bit (as you dont happen to have this yet right?). Share this post Link to post Share on other sites
Musket 0 Posted April 16, 2006 If you guys have a wgl version you would like to release, I'd like to play it. Share this post Link to post Share on other sites
.kju 3244 Posted April 16, 2006 WGL_TEST_Server - see for details here you can get the map on the server (and of course play it there as well) @wgl_cce_0.415 or so Share this post Link to post Share on other sites
stegman 3 Posted April 18, 2006 ...third time when we called them to extract us ... they were lying dead in the base  Prehaps DAC troops killed them off. Might be best to set them captive true unless they are actually in the chopper. Share this post Link to post Share on other sites
Drongo69 117 Posted May 7, 2006 I am currently looking for testers for CoIn2. If anyone is interested, please PM me. Some experience with other DMA missions is preferred. It can be played both SP and MP. Cheers Share this post Link to post Share on other sites
l etranger 5 Posted May 11, 2006 Any news ho great Tacrod? Do you think you will use Libya Addon and Toyota wars? they are both fully downloadable with one link, i think it should help them to be promoted as multiplayer full mod. I already made coop mission for them. Share this post Link to post Share on other sites
Shinbusan 0 Posted May 18, 2006 We just had a chance for quick test this mission in pure version. And we had found such issues 1) When starting from base by helo, AI started so fast, that we crashed into hangar That was really fast. 2) We had assault mission for Petrovice. We cleared area (well, at least there was no one in Petrovice) but mission was not finished. And we cannot exit mission, so no save, no next mission and so on I think there should be option to quit mission in such situation. And better conditions for its success. 3) We left mission when our base was destroyed by our own tank. He get int o hangars and ruine them. After this I had no more strenght to say to my friends "hey, let's try again". Share this post Link to post Share on other sites
chops 111 Posted May 23, 2006 Im hesitant about posting this, as perhaps I have done something rather dense (again). I downloaded all the required addons. And Tacrod PMed me the CoIn2 files, but it seems that the mission folder is named coin2.DMA_LIBYA and the Libya Island mission files should be named *.Libya_256 not *.DMA_LIBYA. Are there two versions of this island? I know it was beta. I dont understand and I know Tacrod is away for a while.... Share this post Link to post Share on other sites
klamacz 448 Posted May 23, 2006 search for 'toyota wars' - there is new version of libya Share this post Link to post Share on other sites
chops 111 Posted May 23, 2006 Aaaaah!! Thank you kindly klamacz! Does realizing I'm thick, make me just a little smarter ? Share this post Link to post Share on other sites
stegman 3 Posted May 23, 2006 Is ArmA really due out that soon? I really want to have CoIn2 out before the release. Back to the editor... Apparently so. H1 2006 they say. Â It aint out yet and probably wont be out in May so June is the last month of Half 1 of this year. However, nothing is final so it'll probably be out in time for Christmas 2000-and-something. Â Panic over. ArmA has at least 3 more months of development. Probably wont be out this side of Xmas if ask me. So bring on CoIn2! Share this post Link to post Share on other sites
Shinbusan 0 Posted May 23, 2006 When one choose helo dialog, everyone see it. Annoying and dangerous if there is fight at the same time. Still pilot likes to crash Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 10, 2006 The link seems to be dead, can anyone please host it somewhere? Share this post Link to post Share on other sites
honchoblack 2 Posted June 11, 2006 You can find all available DMA content at our website here: http://ofpc.de/dma/download.php Share this post Link to post Share on other sites
stegman 3 Posted June 12, 2006 The only 'problem' i found was that when the player respawns he has his pistol out but it isn't selected.  Other than that it works fine. Also { Might be nice to see:  Random sand storms (my system strugles with DAC but i think it would be worth it)  Armed Humvees instead of Jeeps  and thats about it. } Share this post Link to post Share on other sites
malick 0 Posted June 23, 2006 Hi ! The link you point to (http://ofpc.de/dma/download.php) gives access to CCE v0.3 but not the latest version (v0.41 I think). Can anyone point me to a mirror or something ? Thanks ! Malick Share this post Link to post Share on other sites
twisted 128 Posted June 24, 2006 Hi !The link you point to (http://ofpc.de/dma/download.php) gives access to CCE v0.3 but not the latest version (v0.41 I think). Can anyone point me to a mirror or something ? Thanks ! Malick i 2nd this. please redirect! Share this post Link to post Share on other sites
Drongo69 117 Posted June 25, 2006 Sorry for the late response, I've been busy with all sorts of nonsense. Anyway, the link in the first post should work again, or failing that: > CCE v0.41 < Enjoy Share this post Link to post Share on other sites
twisted 128 Posted June 26, 2006 Sorry for the late response, I've been busy with all sorts of nonsense. Anyway, the link in the first post should work again, or failing that:> CCE v0.41 < Enjoy thanks! Share this post Link to post Share on other sites