Munk 0 Posted September 3, 2005 Could you try and get hold of him for me to make sure its alright or pass on an email so I can do it. It's an offer I'd like to take up but I'd still like permission from the bloke who made them. Share this post Link to post Share on other sites
bucket man 2 Posted September 3, 2005 Just dont make them ALL have beards. Share this post Link to post Share on other sites
Munk 0 Posted September 3, 2005 Well obviously if they've got thier face covered they wont have them. A few civie models will remain beard fresh aswell. Share this post Link to post Share on other sites
ExtracTioN 0 Posted September 4, 2005 I contact him when he gives green light I contact you Share this post Link to post Share on other sites
Munk 0 Posted September 4, 2005 Cheers Im currently editing it a bit as I dont think the full beard go well the models. Had a quick play last night, here you can see the original and my quick edit jobby. Original Edit Share this post Link to post Share on other sites
Daniel 0 Posted September 4, 2005 Looks good. Take a look at the VITAPC guys aswell. Share this post Link to post Share on other sites
ExtracTioN 0 Posted September 4, 2005 Ok you are free the use the beard model and textures Ebud said no problem he also suggested to improve the beard model to make it fit better edit but I see you allready done that Share this post Link to post Share on other sites
miles teg 1 Posted September 4, 2005 I think it looks fine to me. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
j w 0 Posted September 4, 2005 Great work! They are Opfor in my upcoming campaing Share this post Link to post Share on other sites
honchoblack 2 Posted September 4, 2005 the beard looks very good, hope to see them soon ingame Share this post Link to post Share on other sites
Munk 0 Posted September 4, 2005 Aye sorry mate, Ive been doing training sessions all night. Sent the over now. Share this post Link to post Share on other sites
honchoblack 2 Posted September 4, 2005 no problem mate, thought I give you a little reminder got them now Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted September 4, 2005 hey Munk, how about adding Llauma Head Model m8 ? Share this post Link to post Share on other sites
Munk 0 Posted September 4, 2005 That would mean making new faces as the current ones wouldnt fit the head. Whats the score Honcho? Share this post Link to post Share on other sites
honchoblack 2 Posted September 4, 2005 I would say keep the heads, the arabic face textures are worth the old heads score? I would say 100 points for the GMER, with some beards you can score even more EDIT: Good job, I like it very much so far Share this post Link to post Share on other sites
MetalG 0 Posted September 20, 2005 While playing a bit with these new units, I tried combining them with the latest ECP (1.085). The units do not seem to take on any of the ECP effects here, there's no blood splatter, no timed grenades, firing effects etc. Any ideas on how to get this fixed? Share this post Link to post Share on other sites
killswitch 19 Posted September 20, 2005 While playing a bit with these new units, I tried combining them with the latest ECP (1.085). The units do not seem to take on any of the ECP effects here, there's no blood splatter, no timed grenades, firing effects etc. Any ideas on how to get this fixed? A normal BIS soldier (or vehicle) is needed in the misson to initialise ECP. Try this: start your mission editing by placing a civilian man somewhere. If you don't want a civvie, use any other standard BIS soldier somewhere. Just make sure he or she is placed first in the mission. Then move onto placing whatever GMER and other units you want and try playing. ECP effects should now be active on the rebels too. Share this post Link to post Share on other sites
The-Architect 0 Posted September 20, 2005 Is this backwards compatible with the old version? Will I be able to just replace the pbo? Please say yes. Share this post Link to post Share on other sites
khewett 0 Posted September 20, 2005 I just replaced the old pbo... working ok on missions etc so far! Share this post Link to post Share on other sites
MetalG 0 Posted September 20, 2005 A normal BIS soldier (or vehicle) is needed in the misson to initialise ECP. Try this: start your mission editing by placing a civilian man somewhere. If you don't want a civvie, use any other standard BIS soldier somewhere. Just make sure he or she is placed first in the mission.Then move onto placing whatever GMER and other units you want and try playing. ECP effects should now be active on the rebels too. Allright it works now, thanks for the help! Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 20, 2005 @The-Architect Yes they are backwards compatable Share this post Link to post Share on other sites
colligpip 0 Posted November 2, 2006 is there an east side config for these anybody has? thanks Share this post Link to post Share on other sites
cobra@pulse 0 Posted November 2, 2006 Just group em with a east guy and set the east guy too zero in the presence bar. Make sure the East guy is the group leader there, and there you go Share this post Link to post Share on other sites
Kirby 2 Posted November 2, 2006 I find that way annoying, if your playing res, even friendly to no one, they dont show up as red and your AI dont engage them and they dont engage you untill your about 5 feet away. lol Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 2, 2006 hmmm digging up a year old post ? dont think the mods will be pleased Share this post Link to post Share on other sites