Dowie100 0 Posted October 11, 2005 yeah you are right it does look like metal, and the landscape looks a tonne more interesting now Cant wait for the new site with pics and their publisher (they must have one now, for the new site otherwise the current one would stay) Share this post Link to post Share on other sites
Scrub 0 Posted October 11, 2005 Just comparing ArmA pics to what has been said about OFP:E, as it was said some of the XBOX advancements will be used in ArmA, I can't yet find any pics showing HDR lighting (not that I'm a lumen professional, the effect may not be as cartoonily noticable as in HL2).. Here's hoping that some of those features make it back to the PC sometime. Share this post Link to post Share on other sites
D.murphy man 0 Posted October 11, 2005 Im pretty much undoubtebley sure that all the features included in the OFP:E will be included in ArmA as well as many more (hopfully) added. I cant see why BIS would not use all the improvments theyve worked on so hard just for Elite and not include and improve on them for Armed assualt. Share this post Link to post Share on other sites
nx_illusion 0 Posted October 15, 2005 Soon is Winter :S Share this post Link to post Share on other sites
mr reality 0 Posted October 15, 2005 I've just noticed that the gun in the soldiers hand looks like silver metal, unless it's extreme lighting, but it doesn't look like it because the butt also looks the same colour. I took a look at the weapon in VBS1 and it looks very similar. It wouldn't supprise me if they used the VBS1 models also. [No editing on the picture] Share this post Link to post Share on other sites
Raptor 10 Posted October 15, 2005 i though ArmedA should based on VBS1? Share this post Link to post Share on other sites
Radnik 18 Posted October 15, 2005 I took a look at the weapon in VBS1 and it looks very similar. It wouldn't supprise me if they used the VBS1 models also. i`ve posted this picture earlier, but i think i`l do it again just to show you how is very different texturing and modeling done in Armed Asssalt, [No editing on the picture, just crop from original ] now compering it with picture: [imghttp://img436.imageshack.us/img436/797/weapon5mf.jpg[/img] ... there are big difference. Share this post Link to post Share on other sites
mr reality 0 Posted October 15, 2005 ... there are big difference. Your right, they are differant but the picture i was refering to was on the page before this and posted by Stealthtiger. I believe that his picture is a "newer" image than your picture. Share this post Link to post Share on other sites
Dynamax 0 Posted November 4, 2005 thats just another soldier in the back standing at a different angle then the guy in front. notice the glare from the sun on the heat shield on his M16. Share this post Link to post Share on other sites
LoTekK 0 Posted November 4, 2005 Is it just me, or does that look like an A1-style (triangular) heatshield? Share this post Link to post Share on other sites
Dynamax 0 Posted November 4, 2005 look like it might be. but the guy in front has a different one Share this post Link to post Share on other sites
Heatseeker 0 Posted November 4, 2005 You guys are still looking at veery old shots where the soldiers looked weird and the weapons looked the same has OPFR . If you guys take a real good look at this pic you will notice how much better the soldier and the M16 look compared to those early shots, the model looks vbs alike imo, cant tell about the lighting and textures because the pic looks like it was darkened . Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted November 4, 2005 bump mapping Share this post Link to post Share on other sites
Heatseeker 0 Posted November 4, 2005 bump mapping Uh... where ? Share this post Link to post Share on other sites
Radnik 18 Posted November 4, 2005 bump mapping ... Espectro, i just thnik that that kind of soldier details can`t be done with bump mapping, it`s normal mapping for sure. And not only for soldiers but for any ingame model, houses, vehicles, ... ( damnit i`ve said this 10 times already, someone will think i`m smart guy ) Share this post Link to post Share on other sites
jotte 0 Posted November 4, 2005 Those newest shots show soldiers with the same kind of legs 3d model as the Aussie troops in ADF2 module have, but now these 3d folds have also been applied to the arms from the looks of it. So summa summarum; the folds are 3d, not just textures. Share this post Link to post Share on other sites
gandalf the white 0 Posted November 4, 2005 bump mapping ... Espectro, i just thnik that that kind of soldier details can`t be done with bump mapping, it`s normal mapping for sure. because it doesn't look oily? think again i'd say. you think they'd spend so much polygons on folds? bumpmapping looks different on each engine. Share this post Link to post Share on other sites
jotte 0 Posted November 4, 2005 bump mapping ... Espectro, i just thnik that that kind of soldier details can`t be done with bump mapping, it`s normal mapping for sure. because it doesn't look oily? think again i'd say. you think they'd spend so much polygons on folds? bumpmapping looks different on each engine. Just to spell it out again. As an owner of VBS1, the folds looks very much like the ones in the ADF2 module and those are 3D, not just textures. That was the answer I got when specificly asking if it was texture work or true 3d folds. So the ones in ArmA are most likely using the same technique. Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 4, 2005 bump mapping ... Espectro, i just thnik that that kind of soldier details can`t be done with bump mapping, it`s normal mapping for sure. And not only for soldiers but for any ingame model, houses, vehicles, ... ( damnit i`ve said this 10 times already, someone will think i`m smart guy ) how can u tell its not bump mapping? do u guys even know what bumpmapping is? Link its in german but look at the pictures and you will see. Bump maps are like a seperate texture that is applied to a model with shades of gray the darker the area is the deeper it will be in the model. Its like the creation of a new 3D relief on the model without any additional polygons. With bumpmapping a whole new world of detailing will present itself to OFP. Share this post Link to post Share on other sites
jotte 0 Posted November 4, 2005 English explanation. Wikipedia Bump mapping entry Share this post Link to post Share on other sites
berghoff 11 Posted November 4, 2005 Some more tech info; Quote[/b] ]Armed Assault models have (in average) about 2x - 3x times higher polycount than Resistance ones. Used textures are usually 1024x1024 and 2048x2048. There should be as few textures on model as possible. Is better use one big texture instead of two smaller ones. Models can be textured with normalmaps and specularmaps or detailtexture. You should also prepare ShadowVolume geometry for casting shadows on objects. Even on itself. It means it shouldn't be sticking out of the model at any place and should be under 300 poly. There is not necessary for ShadowVolume to be convex. Share this post Link to post Share on other sites
Radnik 18 Posted November 4, 2005 how can u tell its not bump mapping? do u guys even know what bumpmapping is?its in german but look at the pictures and you will see. Bump maps are like a seperate texture that is applied to a model with shades of gray the darker the area is the deeper it will be in the model. Its like the creation of a new 3D relief on the model without any additional polygons. With bumpmapping a whole new world of detailing will present itself to OFP. there`s a lot of good google serach results on `normal mapping techique` rather then wikkipedia, here`s a few little pages of it intro, intro2 (highly recomended ) now i don`t wanna you to think that i`m braging around and stuff, (i`m far from serious and profesional CG programmer), but it`s just mine little knowledge of this technique and conceivable thinking that BIS have to use better and newer technique. ... so many many many googling hours, and sleepy school classes Share this post Link to post Share on other sites
shadow 6 Posted November 4, 2005 I'm glad if its polys and not bumpmapped effects. In my experience bumpmapped textures are extremely blurry (low-res?) when up close. Just look at Doom3/Quake4/HL2-Lost Coast(Far Cry is'nt too bad though). Its nice from a distance but garbage when you're close. Share this post Link to post Share on other sites
Acecombat 0 Posted November 4, 2005 Well if you go Ultra Quality the textures are quite sharp , atleastr on soldiers in Quake 4 they dont look fuzzy or blurry even up close. Share this post Link to post Share on other sites